The base>=0.15.?? vs. 0.15.0 and mods.
The stable version of 0.15.0 base works. From the update from 0.14.22 you sent out.
The problem Im finding is that the "experimental release" and updates like "0.15.16 does not work in some mods? The Dependencies: base>=0.15.0 works, but not base>=0.15.16 as ...
Search found 11 matches
- Mon May 29, 2017 8:02 am
- Forum: Not a bug
- Topic: base>=0.15.??
- Replies: 3
- Views: 1579
- Fri Apr 28, 2017 10:19 pm
- Forum: Pending
- Topic: 0.15.1 Update mods - Notice: Download failed:_ _1_ _
- Replies: 1
- Views: 1026
0.15.1 Update mods - Notice: Download failed:_ _1_ _
0.15.1 Update mods -
Notice: Download failed:_ _1_ _
Keep getting this when checking for mod updates.
Notice: Download failed:_ _1_ _
Keep getting this when checking for mod updates.
- Tue Apr 25, 2017 8:08 am
- Forum: Won't fix.
- Topic: CRASH on Update Failed 0.14.22 to 0.15.1
- Replies: 2
- Views: 1521
CRASH on Update Failed 0.14.22 to 0.15.1
Update failed:
file "Changelog.txt" not found.
file "Changelog.txt" has unexpected content.
file "Changelog.txt" not found.
file "Changelog.txt" has unexpected content.
- Sat Apr 22, 2017 10:43 am
- Forum: Mods
- Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
- Replies: 81
- Views: 42376
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Can you add the short key (ALT+W) in the \StickyNotes_2.1.3\locale\en file un the line "[entity-description]" to have the hot key.
OLD look:
[entity-description]
sticky-note = Use this item to leave a note on the ground as a reminder for yourself or a message to other players.
sticky-sign = Use ...
OLD look:
[entity-description]
sticky-note = Use this item to leave a note on the ground as a reminder for yourself or a message to other players.
sticky-sign = Use ...
- Wed Apr 12, 2017 5:38 am
- Forum: Ideas and Suggestions
- Topic: [0.14.14] Add option were to load/save save games
- Replies: 5
- Views: 2823
Re: [0.14.14] Add option were to load/save save games
I think you are not right.
The directory-requester allows easy change of directories to any path on your comp.
And https://wiki.factorio.com/index.php?title=Application_directory#Changing_the_user_data_directory
Can you show me the button??
Missing button.png
Keep in mind that not all users ...
The directory-requester allows easy change of directories to any path on your comp.
And https://wiki.factorio.com/index.php?title=Application_directory#Changing_the_user_data_directory
Can you show me the button??
Missing button.png
Keep in mind that not all users ...
- Mon Mar 27, 2017 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Auto Load Mods /Auto install dependencies
- Replies: 6
- Views: 4404
Auto Load Mods /Auto install dependencies
The game needed this a long time ago. I keep finding this to be a real pain.
When loading a game. The game should also load all Mod Dependencies when you pick that game. The option to Toggle them on/off as needed. We should have a option in the load screen.
Having to go back to see what mods I ...
When loading a game. The game should also load all Mod Dependencies when you pick that game. The option to Toggle them on/off as needed. We should have a option in the load screen.
Having to go back to see what mods I ...
- Thu Mar 16, 2017 10:39 am
- Forum: Ideas and Suggestions
- Topic: Delete everything
- Replies: 4
- Views: 5863
Re: Delete everything
Having to shoot the item dont work in edit mode..
(Like you want to cut a tree and your waiting for this status BAR to do its thing. waiting, waiting..)
Can you use grenades in sandbox mode? I've never tried.
Nope..
As Sandbox mode to me has a few little bugs It works best to use Creative ...
(Like you want to cut a tree and your waiting for this status BAR to do its thing. waiting, waiting..)
Can you use grenades in sandbox mode? I've never tried.
Nope..
As Sandbox mode to me has a few little bugs It works best to use Creative ...
- Tue Feb 21, 2017 1:37 am
- Forum: Ideas and Suggestions
- Topic: Delete everything
- Replies: 4
- Views: 5863
Re: Delete everything
UPDATE:
After about a month with the game I found the Cheats and Mods work very well to get things done.
I still find little problems in SandBox mode where I do 90% of the game.
SandBox Mode needs a instant remove or place. (Like you want to cut a tree and your waiting for this status BAR to do ...
After about a month with the game I found the Cheats and Mods work very well to get things done.
I still find little problems in SandBox mode where I do 90% of the game.
SandBox Mode needs a instant remove or place. (Like you want to cut a tree and your waiting for this status BAR to do ...
- Mon Jan 30, 2017 6:49 am
- Forum: Ideas and Suggestions
- Topic: Character Bag Size and Chest Sizes
- Replies: 3
- Views: 2001
Character Bag Size and Chest Sizes
Character Bag Size and Chest Sizes
Character Bag Size: 60
Chest Sizes:16 Wood
Chest Sizes:32 Iron
Chest Sizes:48 Steel
The Character Bag Size should not be any larger then the largest bag size.
Setting the Character Bag Size to 50 and the Chest (steel) to 50 leaves the bottom row to add in other ...
Character Bag Size: 60
Chest Sizes:16 Wood
Chest Sizes:32 Iron
Chest Sizes:48 Steel
The Character Bag Size should not be any larger then the largest bag size.
Setting the Character Bag Size to 50 and the Chest (steel) to 50 leaves the bottom row to add in other ...
- Fri Jan 27, 2017 10:38 pm
- Forum: Ideas and Suggestions
- Topic: Delete everything
- Replies: 4
- Views: 5863
Delete everything
Delete shouldn't be a mystery on how it works.
Putting the "X" in a chest should be DELETE/Destroy the items. or a skull pic next to the "X"
When in Edit Map mode Mouse+Delete button should delete ANYTHING. (you can always get it back)
In the "Load scenario" screen there should be a "[Delete Map ...
Putting the "X" in a chest should be DELETE/Destroy the items. or a skull pic next to the "X"
When in Edit Map mode Mouse+Delete button should delete ANYTHING. (you can always get it back)
In the "Load scenario" screen there should be a "[Delete Map ...
- Thu Jan 26, 2017 5:08 pm
- Forum: Ideas and Suggestions
- Topic: Game Demo enemy's on/off
- Replies: 0
- Views: 852
Game Demo enemy's on/off
DEMO SUGGESTION:
The demo needs to have a fast easy way of turning on/off enemy's to give the first time player time to work out the problems. With so many enemy's at night it made me mad that I couldnt turn them off and spend time enjoying the game and learning what I needed to do and what more the ...
The demo needs to have a fast easy way of turning on/off enemy's to give the first time player time to work out the problems. With so many enemy's at night it made me mad that I couldnt turn them off and spend time enjoying the game and learning what I needed to do and what more the ...