Search found 13 matches
- Fri Oct 06, 2017 4:03 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1572944
Re: Development and Discussion
I'm also bothered by the tech requirements for resin 1 - though technically a green beaker tech the green catalyst requirements are much higher - you can technically make green catalyst at green tech by using hydro refining + sorting of crotinium to get the silver (meaning expanding outside the sta...
- Fri Oct 06, 2017 6:53 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1572944
Re: Development and Discussion
Angel, I don't understand why resin 1 requires blue science tech but to make blue science requires resin. I'm happy to chop trees until I can get oil and gas online to begin automating board production. I've never been a fan of the "automatic" tree farm, given that oil and gas is easy to a...
- Mon Sep 25, 2017 4:44 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391903
Re: [0.15.x] Bob's Mods: General Discussion
Thanks!foodfactorio wrote:hi, for Chadsteam, have a quick look here at my post with screenshot for you:
viewtopic.php?f=185&t=51225&p=300866#p300746
- Thu Sep 21, 2017 4:02 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1572944
Re: Development and Discussion
My previous factories used the fluid splitters to evenly distribute many of the gases and fluids from Angel's mods. Especially when using slurry setups to generate ores. Does anyone have recommendations on how to split flows of fluids evenly without the 2-way and 3-way splitters?
- Thu Sep 21, 2017 3:59 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391903
Re: [0.15.x] Bob's Mods: General Discussion
As for Nickel, the only "Early game" use for it is Invar, and that's what I'd call tier 2 level(Same as steel). Tungsten (unless angel changed it) then uses nickel at tier 4, and Nitinol at Tier 5. it is rarely used as a pure metal (Though there are a couple of examples if you really look...
- Wed Sep 20, 2017 9:35 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1572944
Re: Development and Discussion
My apologies if this has been asked before and I couldn't find it...did we lose the 2-way and 3-way fluid splitters with 0.15? I don't have them in the tech tree and when I looked at the tech file in the mod, it appears as though they've been commented out.
- Wed Sep 20, 2017 9:15 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391903
Re: [0.15.x] Bob's Mods: General Discussion
So, this seems like a stupid question in the midst of the highly detailed and technical mod discussion taking place...but my searches haven't resulted in helping with what I'm looking for. First, Bob and Angel's mods are amazing. I can't play Factorio without them and I really enjoy the complexity ...
- Wed Sep 20, 2017 7:40 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391903
Re: [0.15.x] Bob's Mods: General Discussion
So, this seems like a stupid question in the midst of the highly detailed and technical mod discussion taking place...but my searches haven't resulted in helping with what I'm looking for. First, Bob and Angel's mods are amazing. I can't play Factorio without them and I really enjoy the complexity o...
- Fri Feb 17, 2017 7:01 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1572944
Re: Development and Discussion
Hey there, I've been playing arumbas Angel bob's pack, and i have a bit of a question. This is a bit of a general question, but how do you suggest dealing with an excess ores? For instance, I remember my ore sorting getting shut down due to an excess of copper. I could make a buffer, but they would...
- Fri Feb 17, 2017 8:53 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1572944
Re: Development and Discussion
Angel, thank you for the prompt and detailed reply. Looking forward to what you have planned!
- Fri Feb 17, 2017 6:35 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1572944
Re: Development and Discussion
The major point to adding a mod and its popularity usually revolves around adding necessary components to flesh out a neglected vanilla feature or improve upon the base design. So lets recap what Bob's and Angels does. Bob's Mods - Adds a tier system to base components and adds some intermediates f...
- Fri Feb 10, 2017 6:19 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1572944
Re: Development and Discussion
@ridesdragons The big problem with arguing like that is that space is infinite, if you dont have enough space you planned poorly :P The other point is that of course it's nice to have a higher compression per tile with chests, but there is a limit to that set by the game engine, if you want to see ...
- Wed Jan 25, 2017 6:37 am
- Forum: Angels Mods
- Topic: Smelting vs Petrochem Design decisions
- Replies: 6
- Views: 5480
Re: Smelting vs Petrochem Design decisions
This is the same issue I have. I think the ore refining and petrochem mods are great additions to Bob's mods. I enjoyed them so much, I started over so that I could add the smelting mod. I tried to only use vanilla/bob's smelting in the beginning until I was able to smelt iron, copper, and steel to ...