Hitting the same issue, no mods.
0.002 2017-07-13 21:10:45; Factorio 0.15.29 (build 30708, win64, steam)
0.002 Operating system: Windows 10 (version 1703)
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--window-size=maximized"
0.002 ...
Search found 9 matches
- Fri Jul 14, 2017 4:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.29] Blueprint menu crashes game
- Replies: 9
- Views: 6736
- Fri May 26, 2017 10:03 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1958
- Views: 657728
Re: Simple Questions and Short Answers
How safe is a two-way railroad (with electricity) going through biter territory? I've had biters expand and knock out a power pole before. Would they do the same to a railroad?
- Fri May 19, 2017 5:31 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 178642
Re: Friday Facts #191 - Gui improvements
Sounds awesome. I hate when the filtered toolbar slot is empty and the stack is somewhere in my inventory. Also being able to ghost-place without the item sounds great!
Would be cool to have a "last crafted" slot on the hotbar so you can easily grab and place whatever you just finished making.
Would be cool to have a "last crafted" slot on the hotbar so you can easily grab and place whatever you just finished making.
- Sun Dec 04, 2016 6:06 am
- Forum: Gameplay Help
- Topic: Combinator displaying signal rules in alt view?
- Replies: 8
- Views: 8209
Re: Combinator displaying signal rules in alt view?
Thanks, Nexela! Was scouring the debug settings, didn't think to look in Graphics.
- Sat Dec 03, 2016 6:19 pm
- Forum: Gameplay Help
- Topic: Combinator displaying signal rules in alt view?
- Replies: 8
- Views: 8209
Combinator displaying signal rules in alt view?
I've seen a few screenshots where the combinator signal rules were displayed right on the combinator itself, instead of just the direction arrows. However I can't seem to find any hotkey or debug setting for this in 0.14.21 . Does this exist? Was it in an alpha build or something?
- Tue Dec 22, 2015 5:07 pm
- Forum: Mods
- Topic: [MOD 0.12.20] Overflow Valve
- Replies: 6
- Views: 16929
Re: [MOD 0.12.20] Overflow Valve
Seems pretty handy. Would be neat to modify the threshold here with a slider so you could prioritize different things like direct use vs cracking vs storage. I put mine in front of a small pump in front of my big storage tanks so they're only filled if not needed for other things.
- Tue Dec 22, 2015 4:28 pm
- Forum: Mods
- Topic: [MOD 0.12.20] Overflow Valve
- Replies: 6
- Views: 16929
Re: [MOD 0.12.20] Overflow Valve
http://i.imgur.com/OV4fxuH.png?1
{
"name": "overflow-valve",
"version": "0.0.1",
"title": "Overflow Valve",
"author": "James Przybylinski",
"description": "A Valve that acts like a pipe only when its input is full",
"dependencies": ["base >= 0.12.16"]
"contact": "ILMTitan@hotmail.com ...
{
"name": "overflow-valve",
"version": "0.0.1",
"title": "Overflow Valve",
"author": "James Przybylinski",
"description": "A Valve that acts like a pipe only when its input is full",
"dependencies": ["base >= 0.12.16"]
"contact": "ILMTitan@hotmail.com ...
- Wed Aug 20, 2014 10:00 pm
- Forum: Ideas and Suggestions
- Topic: Thoughts on campaign mission 3
- Replies: 4
- Views: 2303
Re: Thoughts on campaign mission 3
Did you also read the gameplay FAQ about that?
I read through all of the forum threads discussing that mission. As far as I could tell the only way people beat it was either leapfrogging turrets into the base or rushing to grab the computer part. Neither of which seems like a very satisfying way ...
I read through all of the forum threads discussing that mission. As far as I could tell the only way people beat it was either leapfrogging turrets into the base or rushing to grab the computer part. Neither of which seems like a very satisfying way ...
- Wed Aug 20, 2014 5:55 am
- Forum: Ideas and Suggestions
- Topic: Thoughts on campaign mission 3
- Replies: 4
- Views: 2303
Thoughts on campaign mission 3
I just finished campaign mission 3 and I have a bit of feedback. This is the one where you start with a lot of resources and need to make some military things and retrieve a computer part. (Not sure if this is the best place for it, please move if I've got it wrong)
So the way I thought this was ...
So the way I thought this was ...