Search found 6 matches

by gamewarden7
Fri Feb 24, 2017 8:11 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 151679

Re: GreyGoo Mk I: A self-expanding factory

Hey there NiftyManiac, just wanted to point out that some of the resource trains were beginning to clog up (I added around 10 more trains along with a new depot) with copper and coal because iron was being used up so much. I saw that this was because the trains were set to leave the cells when they...
by gamewarden7
Fri Feb 24, 2017 3:01 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 151679

Re: GreyGoo Mk I: A self-expanding factory

Hey there NiftyManiac, just wanted to point out that some of the resource trains were beginning to clog up (I added around 10 more trains along with a new depot) with copper and coal because iron was being used up so much. I saw that this was because the trains were set to leave the cells when they ...
by gamewarden7
Thu Feb 23, 2017 2:03 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 151679

Re: GreyGoo Mk I: A self-expanding factory

Heyo! Wonderful creation you've made here! So nice to see a sell sufficient and growing factory! I'm trying to decode the combinators (Yes, I know you made some signal documentation on the OP, but still...), and it's been giving me a headache. However you managed to build this is beyond me, much app...
by gamewarden7
Sun Jan 22, 2017 3:31 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 531667

Re: [MOD 0.14] AAI Programmable Vehicles

Hello! after the last update I noticed a small bug. Almost all vehicles are no longer in need of fuel. And longtime bug - no use of fuel progress bar Same thing has been happening to me as well, and another possible bug, or maybe mod problems: I was using 5dims plus a bunch of other mods with AAI, ...
by gamewarden7
Sun Jan 22, 2017 2:39 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 531667

Re: [MOD 0.14] AAI Programmable Vehicles

Ok, so for a hauler to take items from a miner: The miner need to have more resources than it's unit data. If a miner has unit data of coal 200, it means "I want 200 coal but if I have more than that try to give it to a hauler". If a miner has unit data of -1 copper ore, it means "gi...
by gamewarden7
Sat Jan 21, 2017 5:32 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 531667

Re: [MOD 0.14] AAI Programmable Vehicles

Hey there Earendel! Amazing mod! I just have to thank you for making this mod because it is exactly what I need in my factorio experience. I do have a problem however, and I hope this is just my fault, but the haulers I place go to the correct miner using your hauler loop system, but the won't pick ...

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