Search found 4 matches
- Sun Dec 24, 2017 11:21 pm
- Forum: Ideas and Requests For Mods
- Topic: Gears as entities (loose idea)
- Replies: 3
- Views: 1707
Re: Gears as entities (loose idea)
I was just thinking along a similar line to this but with the idea of electricity completely removed on place of mechanical energy. But.... coming back up after writing all of this makes me think... parts 1-3 would just be replacing power poles with animated shafts and gears that actually just condu...
- Mon Jun 12, 2017 3:20 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 320670
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.2
Ah I see. A key difference to v0.14. If others are using the same station to load and unload, and have the issue where one side load too many and the other side compensate, here is a quick fix. Make one of the inserters have a stack size of one, then put the rest behind a combinator to restrict thei...
- Sun Jun 11, 2017 8:40 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 320670
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.2
Hello I installed this today for my first use in v0.15. I am having an issue where a requester stop is not saying what to unload. It is successfully requesting from another stop, the train with the proper amount arrives, yellow combinator is the issue it only shows the engine and wagon locations wit...
- Tue Feb 07, 2017 9:13 am
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 77275
Re: [MOD 0.13/0.14] Inventory Sensor 1.1.5
I have worked this one out.Oldhard wrote:I don't know why but i got this
ps.Sorry for my broken english
It occurs when the roboport being read is in a state with no power.
The roboport UI also reflects this. ie: the sidebar detail shrinks a little as soon as it runs out of power as it has less details.