Search found 22 matches

by Karakaz
Thu Dec 28, 2017 10:51 pm
Forum: Technical Help
Topic: Toolbar dissapeared on load [modded]
Replies: 2
Views: 1075

Re: Toolbar dissapeared on load [modded]

0.000 2017-12-28 23:42:15; Factorio 0.16.7 (build 34551, linux64, steam) 0.069 Operating system: Linux (LinuxMint 18.1) 0.069 Program arguments: "/home/karakaz/.steam/steam/steamapps/common/Factorio/bin/x64/factorio" 0.069 Read data path: /home/karakaz/.steam/steam/steamapps/common/Factor...
by Karakaz
Thu Dec 28, 2017 9:59 pm
Forum: Technical Help
Topic: Toolbar dissapeared on load [modded]
Replies: 2
Views: 1075

Toolbar dissapeared on load [modded]

I played for a while a few days ago. Then when I tried to play today after also having updated some of the mods the toolbar was gone. Any ideas on how to get it back? Loading the game without mods didn't help.
by Karakaz
Fri Dec 08, 2017 10:47 am
Forum: Resolved Problems and Bugs
Topic: [15.37] Exception when calling script.raise_event
Replies: 22
Views: 7920

Re: [15.37] Exception when calling script.raise_event

Hey, I don't mean to hassle you guys I'm just curious if anyone is looking at this :)
by Karakaz
Thu Nov 30, 2017 2:53 pm
Forum: Resolved Problems and Bugs
Topic: [15.37] Exception when calling script.raise_event
Replies: 22
Views: 7920

Re: [15.37] Exception when calling script.raise_event

No save file needed, only the four mods: * Railway Painter * Color Picker * Picker Extended * Squeak Through (Only the info.json needs to be present) Removing/adding the optional dependency for Squeak Through in Picker Extended toggles the exception. Railway Painter needs to be researched, then togg...
by Karakaz
Thu Nov 30, 2017 2:09 pm
Forum: Resolved Problems and Bugs
Topic: [15.37] Exception when calling script.raise_event
Replies: 22
Views: 7920

Re: [15.37] Exception when calling script.raise_event

Could we move this back to bugs @Klonan?
by Karakaz
Tue Nov 28, 2017 10:37 pm
Forum: Resolved Problems and Bugs
Topic: [15.37] Exception when calling script.raise_event
Replies: 22
Views: 7920

Re: [15.37] Exception when calling script.raise_event

I went through the whole toggle mods process and found that the minimum number of mods to recreate the issue, apart from Railway Painter and Color Picker, is Picker Extended and Squeak Through. I tried a couple of different things and found this: * Removing all the code from Squeak Through had no ef...
by Karakaz
Mon Nov 20, 2017 10:00 am
Forum: Resolved Problems and Bugs
Topic: [15.37] Exception when calling script.raise_event
Replies: 22
Views: 7920

Re: [15.37] Exception when calling script.raise_event

Hehe initially I tried to disable some of the mods a couple of runs but there were so many so I couldn't be bothered. Didn't think of doing it using binary search, that's the way to go for sure and would have done it had I thought of it :) Since you already have done it, let's not waste more time ay...
by Karakaz
Sun Nov 19, 2017 7:02 pm
Forum: Mods
Topic: [MOD 0.15+] Color Picker 0.4.4 - Reworked mod settings
Replies: 44
Views: 23019

Re: [MOD 0.15+] Color Picker 0.4.4 - Reworked mod settings

The game crashes when using your mod with the Railway Painter mod. Your mod works fine when using it other ways, but when clicking on "New" in Railway Painter and clicking on any of the buttons in the Color Picker window the game crashes. I am posting this in both places as I don't know w...
by Karakaz
Sun Nov 19, 2017 6:50 pm
Forum: Resolved Problems and Bugs
Topic: [15.37] Exception when calling script.raise_event
Replies: 22
Views: 7920

Re: [15.37] Exception when calling script.raise_event

Ye, I know.. I'm just a bit frustrated because I can't figure it out, that's all :) In any case, the error message isn't that helpful. Only reasonable explanation I can think of is that the exception originates deeper than the visible stack trace since there isn't a function being sent into raise_ev...
by Karakaz
Sun Nov 19, 2017 10:19 am
Forum: Resolved Problems and Bugs
Topic: [15.37] Exception when calling script.raise_event
Replies: 22
Views: 7920

Re: [15.37] Exception when calling script.raise_event

I'll list the whole process to anyone who wants to reproduce it: 1. Download both savegame and mods from https://drive.google.com/drive/folders/1zdI-aKe1trjRAkqxuSrIB6QJU9Tv0NDl?usp=sharing 2. Navigate to .factorio directory 3. Place Atarashi no Sekai.zip under saves 4. Rename mods folder to somethi...
by Karakaz
Sat Nov 18, 2017 10:09 pm
Forum: Resolved Problems and Bugs
Topic: [15.37] Exception when calling script.raise_event
Replies: 22
Views: 7920

Re: [15.37] Exception when calling script.raise_event

The first argument is the number 152 (from script.generate_event_name()) The second argument is the table i posted before: { { name = 152, tick = 5826223 }, color = { b = 0.6, g = 1, r = 0.2 }, container = { __self = "userdata: 0x00007f67987d92d0" }, hex_color = "33FF99", player_...
by Karakaz
Sat Nov 18, 2017 9:00 am
Forum: Resolved Problems and Bugs
Topic: [15.37] Exception when calling script.raise_event
Replies: 22
Views: 7920

Re: [15.37] Exception when calling script.raise_event

58.323 Script @__color-picker__/control.lua:44: { { name = 152, tick = 5826223 }, color = { b = 0.6, g = 1, r = 0.2 }, container = { __self = "userdata: 0x00007f67987d92d0" }, hex_color = "33FF99", player_index = 1 } Thanks for that function ;) No, the code is from Mooncat's Col...
by Karakaz
Fri Nov 17, 2017 10:06 pm
Forum: Resolved Problems and Bugs
Topic: [15.37] Exception when calling script.raise_event
Replies: 22
Views: 7920

Re: [15.37] Exception when calling script.raise_event

My bad, updated the title now. It doesn't seem there is a function there, at least not in the first level of the params
by Karakaz
Fri Nov 17, 2017 9:29 pm
Forum: Resolved Problems and Bugs
Topic: [15.37] Exception when calling script.raise_event
Replies: 22
Views: 7920

[15.37] Exception when calling script.raise_event

Something weird is happening here.. please take a look. https://mods.factorio.com/mods/Karakaz/railway-painter/discussion/21158 I added some lines in color-picker/control.lua to see what the parameters in to raise_event were: local function raise_event(which_event, params) [...] log(type(which_event...
by Karakaz
Fri Sep 08, 2017 10:51 am
Forum: Modding interface requests
Topic: Applying doppler effect to sounds emanating from trains
Replies: 2
Views: 1665

Applying doppler effect to sounds emanating from trains

I have no idea how difficult it would be but it would be really cool to have the doppler effect applied on sounds emanating from trains dynamically. The pitch would need to be dynamically adjusted based on the relation to the player. Engine sounds, ambient train sounds, horn etc. would sound so awes...
by Karakaz
Sun Jun 25, 2017 4:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.23] Unwanted grouping placing lomomotive on a station
Replies: 2
Views: 2229

[0.15.23] Unwanted grouping placing lomomotive on a station

With the change of making the locomotive stick to the station when placing it, if you place a locomotive on a station which is near another set of rolling stock it may join their train group depending on how close you place it (because the bounding boxes overlap), even though it shows as it will sti...
by Karakaz
Sun May 14, 2017 9:44 pm
Forum: Ideas and Suggestions
Topic: Unessesary? reboots in relation to managing mods
Replies: 4
Views: 2109

Unessesary? reboots in relation to managing mods

In game, when you want to install a mod and update a current mod you there's no way around rebooting the game twice. I would be great if it rebooted only when exiting the mod managing screen. That's my two cents guys. Thanks
by Karakaz
Mon Apr 24, 2017 7:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.15] Error when starting the latest campaign mission
Replies: 2
Views: 2430

[0.15] Error when starting the latest campaign mission

Uploaded screenshot and log.

Saved right before I started and happened again when I retried.
Screenshot from 2017-04-24 20-22-40.png
Screenshot from 2017-04-24 20-22-40.png (1.37 MiB) Viewed 2430 times
Thanks guys, you rock!

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