Search found 4 matches

by Crommus
Sun May 07, 2017 6:16 pm
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 171758

Re: [MOD 0.15.x]Factorio Extended 0.2.7

TheWesDude wrote:{Bug Report}

the pumpjack mark 2 has no fluid output. the animation will play, but no oil is output.
I can confirm that as I just happened to trip over that one aswell.
by Crommus
Wed May 03, 2017 9:28 am
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 171758

Re: [MOD 0.15.x]Factorio Extended 0.2.7

Here is a quick-fix. I replaced the animation with the new format. Corrected file attached, just replace the attached file and it will work with 0.15.6. I have removed the file above. Had the same problem with several sprites preventing factorio from starting. Your fixed file works like a charm. :D...
by Crommus
Sat Jan 21, 2017 1:12 pm
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Miner
Replies: 107
Views: 73597

Re: [MOD 0.14] AAI Vehicles: Miner

Sadly I'm kind of lacking any knowledge regarding scripts, codes or mods in form or content but I was thinking of something similiar to modular armors just for vehicles.
by Crommus
Fri Jan 20, 2017 1:58 pm
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Miner
Replies: 107
Views: 73597

Re: [MOD 0.14] AAI Vehicles: Miner

Hey! That's some real nice thought through mod you got there. I like how the whole idea of independant vehicles fits real good into the game. While still having a hard time to get through the coding for combinators etc. I encountered the problem of the miners producing one hell of pollution. You don...

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