I can confirm that as I just happened to trip over that one aswell.TheWesDude wrote:{Bug Report}
the pumpjack mark 2 has no fluid output. the animation will play, but no oil is output.
Search found 4 matches
- Sun May 07, 2017 6:16 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 171758
Re: [MOD 0.15.x]Factorio Extended 0.2.7
- Wed May 03, 2017 9:28 am
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 171758
Re: [MOD 0.15.x]Factorio Extended 0.2.7
Here is a quick-fix. I replaced the animation with the new format. Corrected file attached, just replace the attached file and it will work with 0.15.6. I have removed the file above. Had the same problem with several sprites preventing factorio from starting. Your fixed file works like a charm. :D...
- Sat Jan 21, 2017 1:12 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 73597
Re: [MOD 0.14] AAI Vehicles: Miner
Sadly I'm kind of lacking any knowledge regarding scripts, codes or mods in form or content but I was thinking of something similiar to modular armors just for vehicles.
- Fri Jan 20, 2017 1:58 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 73597
Re: [MOD 0.14] AAI Vehicles: Miner
Hey! That's some real nice thought through mod you got there. I like how the whole idea of independant vehicles fits real good into the game. While still having a hard time to get through the coding for combinators etc. I encountered the problem of the miners producing one hell of pollution. You don...