Search found 20 matches

by YasP
Mon Aug 22, 2016 8:52 pm
Forum: Texture Packs
Topic: [Closed] Wood/Glass bioreactor
Replies: 2
Views: 1795

Re: [Closed] Wood/Glass bioreactor

That is very good. It matches the theme very nicely. Thank you!!
by YasP
Thu Aug 18, 2016 8:48 am
Forum: Texture Packs
Topic: [Closed] Wood/Glass bioreactor
Replies: 2
Views: 1795

[Closed] Wood/Glass bioreactor

Hi, I made the BioTech mod (https://mods.factorio.com/mods/SlopppyEngineering/BioTech) but it was pointed out to me I should not use the bioreactor and a few other graphics. I replaced the other graphics. I thought it was under MIT license. My bad. But I can't replace the bioreactor, that's beyond m...
by YasP
Thu Aug 18, 2016 8:24 am
Forum: Ideas and Suggestions
Topic: Bio-based chemical feedstocks
Replies: 6
Views: 1607

Re: Bio-based chemical feedstocks

I was thinking along those lines, so that became the BioTech mod: https://mods.factorio.com/mods/SlopppyE ... ng/BioTech
by YasP
Thu Aug 18, 2016 8:15 am
Forum: Ideas and Requests For Mods
Topic: Request for a oil mod
Replies: 3
Views: 700

Re: Request for a oil mod

In the BioTech mod you can create oil from sunlight. It does take massive amounts of space though.
by YasP
Sun Jan 25, 2015 3:36 am
Forum: Show your Creations
Topic: Pre-Fab
Replies: 2
Views: 4713

Pre-Fab

http://i.imgur.com/citfbDW.jpg This is the closest I got to a base built as much as possible with blueprints. I have used blueprints for all parts of the tracks, each part filled with a robo-port, solar and accumulators. Automatically hooks everything up. There is a blueprint for Train straight, ro...
by YasP
Fri Jan 23, 2015 11:47 am
Forum: Show your Creations
Topic: Derpy oil...
Replies: 9
Views: 8089

Re: Derpy oil...

I personally prefer an oil layout like this:

Image

It's very easy to expand and just looks nice.
by YasP
Fri Jan 23, 2015 11:35 am
Forum: Show your Creations
Topic: Expansion automation setup
Replies: 1
Views: 3858

Re: Expansion automation setup

It's better to have two provider chests, as one assembler can fill the chest and not leave room for the other one. This setup is great but too slow for large volume items, like science packs and circuits. But it works great for everything else like ammo, rails, rail signals, ... It's a perfect setup...
by YasP
Thu Dec 11, 2014 2:21 pm
Forum: Ideas and Suggestions
Topic: trash bins
Replies: 11
Views: 2847

Re: trash bins

YES thats an awesome idea and you can melt it down in to something more use full? like you would need a lot of scrap (when you research it it will be less) like maybe 100 scrap to be 1 metal or something cause i have so much junk i collect I much rather have a science labs that take in the differen...
by YasP
Tue Nov 04, 2014 9:26 pm
Forum: Ideas and Requests For Mods
Topic: Underground wires
Replies: 13
Views: 4158

Re: Underground wires

Would it not be easier to just add electrification to the belts, so in fact a standard conveyor belt with build in (underground) cables? Much easier to make and it keeps a clean look.
by YasP
Sun Sep 07, 2014 8:56 pm
Forum: Ideas and Suggestions
Topic: Disassembly Machine/disposing items/Incinerator/Recyling
Replies: 33
Views: 7566

Re: Disassembly Machine/disposing items/Incinerator/Recyling

It seems useful to reduce pollution. You already have modules to make things go faster, more productive and more efficient. In the same way it would be possible to have modules with scrubbers that reduce pollution at the cost of energy and recycling (at the cost of energy and fabrication speed) that...
by YasP
Sun Sep 07, 2014 8:26 pm
Forum: Ideas and Requests For Mods
Topic: Recycle/landfill(dump) mod request
Replies: 1
Views: 1594

Re: Recycle/landfill(dump) mod request

As it is now in the current game play, it would be easier for factories and research centers to burn their waste thus creating more pollution. You could research modules to lower pollution with scrubbers (at the cost of energy) or to have full recycling of waste (at the cost of speed and energy) tha...
by YasP
Mon Jun 09, 2014 12:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] bad allocation
Replies: 15
Views: 2968

Re: [0.10.0] bad allocation

I have the same issue. Savegame with a lot of hours from the previous version cannot be saved in 10.0

I did get to save it one time by loading the autosave and saving that under a new file name.
by YasP
Mon Mar 04, 2013 8:20 pm
Forum: Ideas and Suggestions
Topic: [suggestion] Laser gun
Replies: 5
Views: 12996

Re: [suggestion] Laser gun

In the free play they have these rocket guard towers. Certain death to get near and the range of their rockets is bigger than your rockets.

Only solution so far: take the car and crash it into the turrets and run like hell.
by YasP
Mon Mar 04, 2013 1:34 pm
Forum: Ideas and Suggestions
Topic: [suggestion] Laser gun
Replies: 5
Views: 12996

[suggestion] Laser gun

The critters have these rocker defense towers I can't get near. A laser gun with a large range would be nice to take those out. It is the logical next step. Powered by batteries that have to be produced of course. Maybe rechargeable batteries with a charging station?
by YasP
Mon Mar 04, 2013 1:27 pm
Forum: Ideas and Suggestions
Topic: [Idea] Crates
Replies: 18
Views: 9509

Re: [Idea] Crates

I was thinking more about automated forklifts or trucks with a crane that can pick up a lot more stuff and move it around on a road with two lanes so twice the size of a normal conveyor. It would use the normal provider - request chests to load and unload.
by YasP
Mon Mar 04, 2013 1:08 pm
Forum: Implemented Suggestions
Topic: [Idea] Advanced Metal Smelting
Replies: 5
Views: 6972

Re: [Idea] Advanced Metal Smelting

You could use buckets of molten metal that are transported on the standard belts. That's a bit more in line with the rest of the game.

But I would be happy with something like an induction furnace so you can power whole sites for making metals on solar and wind.
by YasP
Mon Mar 04, 2013 12:31 pm
Forum: Ideas and Suggestions
Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
Replies: 33
Views: 18554

Re: Recycler

I often wondered why there is no waste. For coal I understand. It gets burned. But I mean, you have this tons of iron and copper disappearing in the research facilities. At a certain point you have to wonder if they don't produce leftovers that have to be removed (manually in the beginning or automa...
by YasP
Mon Mar 04, 2013 12:20 pm
Forum: Implemented Suggestions
Topic: Only for assembling machine !!!
Replies: 15
Views: 9316

Re: Only for assembling machine !!!

I like the crafting ammo while on route.

But you could make it still an option in research. "Portable fabricator" perhaps.
by YasP
Mon Mar 04, 2013 10:25 am
Forum: Implemented Suggestions
Topic: Pavement
Replies: 10
Views: 2519

Re: Pavement

I was thinking more of a road usable for automated fork lifts. Jumping directly to flying saucers is a bit of a stretch for me. They could come later in the game to upgrade the fork lift system?
by YasP
Mon Mar 04, 2013 10:13 am
Forum: Outdated/Not implemented
Topic: FENCESSSS
Replies: 6
Views: 7916

Re: FENCESSSS

I used pipes to make a wall against the creepers to make a sort of tower defense like maze. But I was thinking about walls. There is stone as a resource that's almost never used except for some burners. Why not use it to build fortified walls with gates that open for the player and for the transport...

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