Search found 3 matches
- Mon Sep 01, 2014 12:15 am
- Forum: Wiki Talk
- Topic: (Re)Naming
- Replies: 14
- Views: 22927
Re: (Re)Naming
Fianlly, I also think roboport's should have their functionality splitted up. I have create a mod for my personal use just for that. I have charging stations that can't hold robots, I have roboports that doesn't charge and has no logistic size, I have roboports that increase the radius but can't st...
- Sat Aug 23, 2014 10:12 pm
- Forum: Mods
- Topic: [MOD 0.4.x] Factorio Clock
- Replies: 15
- Views: 16997
Re: [MOD 0.4.x] Factorio Clock
Versionnumbers are already required in 0.10.8. I can't install a mod without having the version number in the foldername.Turtle wrote:This mod still works fine in 0.10.8. It'll probably break in 0.11.0 when version numbers are required though.DaveMcW wrote:Here is a version compatible with Factorio 0.10.8.
- Tue Aug 19, 2014 10:28 pm
- Forum: General discussion
- Topic: Lag during autosave
- Replies: 11
- Views: 4503
Re: Lag during autosave
Ah, so it's autosave. I already wondered what freezes my game every few minutes. I already play the game on a SSD, so I don't want to know how long it'd take to save to an hdd.