Search found 557 matches

by SilverWarior
Sat Sep 22, 2018 12:56 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 44601

Re: Friday Facts #261 - Performance + New player interaction

I'd suggest altering the sleep timer to sleep for a shorter period of time, then run a spinlock on awake to time the next update more accurately. Using a spinlock waker also allows to pre-warm execution threads , as it takes time for the OS to wake them all up again. Nice idea. But if not implement...
by SilverWarior
Sat Sep 22, 2018 12:48 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 44601

Re: Friday Facts #261 - Performance + New player interaction

Also, I found out that game is way more stable in performance in tight resource situations (for me it's playing game, recording in OBS for stream via CPU and in parallel recording via nvenc video card a local file) when I set core affinity (I usually give Factorio 2 cores out of 4 - works out brill...
by SilverWarior
Fri May 04, 2018 8:22 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 50539

Re: Friday Facts #241 - New player experience

Here are my thoughts on game tutorial: First thing that I would do is scrap the "one level for one tutorial" design and instead join all of the tutorials into one level. Now if you want to prevent player from wandering off you can always limit him by generating just part of the map first a...
by SilverWarior
Sun Jan 21, 2018 4:13 pm
Forum: Ideas and Suggestions
Topic: nerf bots with additional maintenance costs
Replies: 12
Views: 5076

Re: nerf bots with additional maintenance costs

At the time I made the decision to make my own suggestion thread Well when I posted my suggestion I actually created a new thread here in "Ideas and Suggestions" section but it was moved to FF224 thread by moderators where it was overlooked by others. I was surprised that moderators haven...
by SilverWarior
Sun Jan 21, 2018 3:25 pm
Forum: Ideas and Suggestions
Topic: Factorio Lag Killer
Replies: 11
Views: 4552

Re: Factorio Lag Killer

I highly doubt developers will implement something like this. Why? Adding another different game behavior would double the code needed for game as each behavior set would have its own code. Also doubling the code would also mean doubling the chance for new bugs being introduced into the game and not...
by SilverWarior
Sat Jan 13, 2018 12:27 am
Forum: Ideas and Suggestions
Topic: nerf bots with additional maintenance costs
Replies: 12
Views: 5076

Re: nerf bots with additional maintenance costs

is it just my imagination or did you copy my idea from FF224 thread? Hi! In Friday Facts 224 developers sad that they thing that logistics bots are to powerful and that for small time they even thinking about removing them. I do agree with them that logistics bots are too powerful but I do not think...
by SilverWarior
Sat Jan 13, 2018 12:01 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 417464

Re: Friday Facts #225 - Bots versus belts (part 2)

I see that suggestions about possible bot nerfing are still the same as they were in previous FF like increased power requirement, increased waiting times, lower carrying capacities. The problem with all these suggestions is that thy can easily be overcome by simply building more logistic robots, in...
by SilverWarior
Sat Jan 06, 2018 12:45 am
Forum: Off topic
Topic: why Is the factorio gear rusted?
Replies: 10
Views: 4695

Re: why Is the factorio gear rusted?

Why is the Factorio gear rusted? Probably due to all that pollution that is being caused by all those nasty machines. You see acid rain that is most common result of heavy pollution is greatly speeding up the corrosion process. Now why hasn't it been preplaced? When you build your factory in Factori...
by SilverWarior
Sat Jan 06, 2018 12:25 am
Forum: Off topic
Topic: How did you discover Factorio?
Replies: 72
Views: 76977

Re: How did you discover Factorio?

I actually discovered Factorio when I was searching on google for some Factory simulation game similar to Free Enterprise http://www.abandonia.com/en/games/538/Free+Enterprise.html Now after visiting the Factorio website, reading the description and looking at the old frailer video I wasn't very ent...
by SilverWarior
Fri Jan 05, 2018 11:45 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 387729

How to properly nerf logistics robots - FF224

Hi! In Friday Facts 224 developers sad that they thing that logistics bots are to powerful and that for small time they even thinking about removing them. I do agree with them that logistics bots are too powerful but I do not think they should be removed but instead nerfed a bit. Now why are logisti...
by SilverWarior
Sun Apr 17, 2016 4:37 pm
Forum: Off topic
Topic: Money
Replies: 4
Views: 3021

Re: Money

You say that prices for oil and gasoline went down. While they did went down in US they didn't go down in many other countries. For instance if I just look at fuel prices in Slovenia (my country) fro the time we gained independence back in 2004 till today fuel prices doubled. And there are many coun...
by SilverWarior
Sat Dec 19, 2015 10:35 am
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 43484

Re: Friday Facts #117 - Path Finder Optimisation I

I'm wondering why developers are avoiding of implementing a heuristic path finding algorithm. Heuristic path finding algorithms excel in finding long paths especially on maps with large unreachable areas (big lakes or walled in areas) or room based maps (using walls and gates you can reach this in F...
by SilverWarior
Sat Dec 19, 2015 9:39 am
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 43484

Re: Friday Facts #117 - Path Finder Optimisation I

sometimes biters on the sides of a group will sometimes branch off from charging a direction to go somewhere else or attack something else. I'd really like to understand how they work, so don't be afraid to post an essay about it, this stuff really interests me and I love learning :) The reason why...
by SilverWarior
Mon Aug 17, 2015 6:05 pm
Forum: Not a bug
Topic: [0.12.4] Research interrupts GUI
Replies: 3
Views: 6293

Re: [0.12.4] Research interrupts GUI

So you basically want that the research screen only opens if you are not in any other UI window?
by SilverWarior
Sat Aug 08, 2015 12:55 pm
Forum: Not a bug
Topic: Factorio & Windows 10 and Team speak.
Replies: 6
Views: 6985

Re: Factorio & Windows 10 and Team speak.

We use allegro for that, I don't know how is it solved internally. After quick look at allegro documentation it seems that allegro us using keyboard and mouse hooks for receiving inputs. This means that allegro will probably "eat" all the keyboard and mouse events that it is configured to...
by SilverWarior
Fri Aug 07, 2015 6:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter
Replies: 3
Views: 6443

Re: [0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter

Are splitters on the same layer as other structures or are they on the same layer as conveyor belts.
by SilverWarior
Fri Aug 07, 2015 5:50 pm
Forum: 1 / 0 magic
Topic: [0.12.2] Windows 10 and Factorio
Replies: 6
Views: 12971

Re: [0.12.2] Windows 10 and Factorio

FishSandwitch how did you get it to connect or setup the connection? We have been using direct connection for a while. When you say "direct connection" are you referring to having two computers directly connected with each other by an Ethernet cable? If so then you need to make sure that ...
by SilverWarior
Fri Aug 07, 2015 5:40 pm
Forum: Pending
Topic: [0.11.16] Settings Gui Scaling
Replies: 6
Views: 8996

Re: [0.11.16] Settings Gui Scaling

rorror wrote:maybe you can auto select it when you drag it around.
I think that is a good idea.
by SilverWarior
Fri Aug 07, 2015 5:37 pm
Forum: Not a bug
Topic: Factorio & Windows 10 and Team speak.
Replies: 6
Views: 6985

Re: Factorio & Windows 10 and Team speak.

@Malaras Binding a middle mouse button to talk in Team Speak is probably not the best idea because general windows development guideline is that any mouse clicks are only intended to the window on which the click was made and not to any other application. So many applications would prevent team spea...
by SilverWarior
Fri Aug 07, 2015 5:06 pm
Forum: Technical Help
Topic: Cannot download scenario pack
Replies: 4
Views: 5474

Re: Cannot download scenario pack

milo christiansen wrote:Someone needs to update the text on the profile page (because it specifically mentions a separate download if the updater does not work for someone).
Either that or modify the download page to also include the Scenario pack download link for those who have been granted access to it.

Go to advanced search