It appears that the problem is to do with an RSO function which calls event.on_tick, so it conflicts and breaks my code.
If anyone knows how to get around it, please do tell.
Search found 2 matches
- Sun Jan 15, 2017 10:48 am
- Forum: Modding help
- Topic: events.on_tick not working
- Replies: 3
- Views: 1978
- Sun Jan 15, 2017 10:24 am
- Forum: Modding help
- Topic: events.on_tick not working
- Replies: 3
- Views: 1978
events.on_tick not working
I'm modifying an Oarc scenario to add PvP and diplomacy between teams, however the on_tick event isn't being processed.
This is the code in question:
script.on_event(defines.events.on_tick, function(event)
-- Runs every 5 seconds
if (game.tick % 300 == 0) then
CheckDiplomacy ...
This is the code in question:
script.on_event(defines.events.on_tick, function(event)
-- Runs every 5 seconds
if (game.tick % 300 == 0) then
CheckDiplomacy ...