Search found 10 matches

by ggroulx
Sun Feb 19, 2017 10:26 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST][IDEA] Train tunnels and bridges
Replies: 9
Views: 4829

Re: [REQUEST][IDEA] Train tunnels and bridges

honestly, i know nothing about modding. but if i had to guess something about this request, i suppose it would involve a teleportation mod for the trains to simulate an underground passage. (with a delay before exiting to make it more realistic). and i think lucianus is right about something: we saw...
by ggroulx
Sun Feb 19, 2017 2:01 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST][IDEA] Train tunnels and bridges
Replies: 9
Views: 4829

subway or tunnels for trains

merged with recent similar idea --daniel34 hi folks ! i'm sure i am not the only one who would like to put his/her hands on a mod which would allow us to let our trains go underground to....let's see...hmm.. go under our city ? would be awesome. could be a subway or tunnels. i saw another post abou...
by ggroulx
Sat Feb 04, 2017 11:05 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532735

Re: [MOD 0.14] AAI Programmable Vehicles

hi mlem, in my case, the hauler works perfectly and will take whatever is inside the miner's trunk if i use the blueprint provided by earendel (with minor changes to fit my needs). but it works only if i manually put the hauler on the ground and use its id to match the miner. the hauler will not wor...
by ggroulx
Sat Feb 04, 2017 7:48 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532735

Re: [MOD 0.14] AAI Programmable Vehicles

hi earendel :) quick question for you. is it possible for you to post an example (with a picture or a diagram) about how to use the vehicle deployer unit data and vehicle depot exchange data. this could be quite useful as i am still trying to understand how to program a hauler correctly. at the mome...
by ggroulx
Sat Jan 21, 2017 6:47 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532735

Re: [MOD 0.14] AAI Programmable Vehicles

im also working on a racetrack setup. i will post blueprint once i completed it. roughly 90% completed

https://postimg.org/image/wen3gmw7r/
by ggroulx
Sat Jan 21, 2017 6:34 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532735

Re: [MOD 0.14] AAI Programmable Vehicles

hi guys, here is the blueprint for a fully automated aircraft vehicle i made this week. and for the cherry on top, i found how to make the vehicle always face north (or any other angle you want) once it is back to base. it is visually better. H4sIAAAAAAAA/9Va626jOBR+lSo/V1Bhc0nQLCvNc4xWiICTepfYkTGdZ...
by ggroulx
Sun Jan 15, 2017 3:14 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532735

Re: [MOD 0.14] AAI Programmable Vehicles

i must admit it took me a lot of time to understand how it works and it can be quite intimidating but its worth it. if it can help you, perhaps you should look for tutorials online regarding circuits if you arent familiar with them. there are good tutorials on youtube :) here is, so far, my setup fo...
by ggroulx
Sun Jan 15, 2017 2:09 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532735

Re: [MOD 0.14] AAI Programmable Vehicles

awesome, thank you for your quick answer :) i will definitely try to move the miner to -1 or lower and see how it goes. i will also keep in mind what you wrote about priorities in the command sequence.

thank you again :)
by ggroulx
Sat Jan 14, 2017 10:53 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532735

Re: [MOD 0.14] AAI Programmable Vehicles

hi:) first of all, thanks a lot for this awesome mod! i have a lot of fun creating things with this! there are a few things i wanted to say about it (besides the fact its awesome. also, im french, so im doing my best in english) 1- is there a way to make a vehicle collect alien artifacts on the grou...

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