Search found 10 matches
- Sun Feb 19, 2017 10:26 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST][IDEA] Train tunnels and bridges
- Replies: 9
- Views: 5612
Re: [REQUEST][IDEA] Train tunnels and bridges
honestly, i know nothing about modding. but if i had to guess something about this request, i suppose it would involve a teleportation mod for the trains to simulate an underground passage. (with a delay before exiting to make it more realistic). and i think lucianus is right about something: we saw ...
- Sun Feb 19, 2017 2:01 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST][IDEA] Train tunnels and bridges
- Replies: 9
- Views: 5612
subway or tunnels for trains
merged with recent similar idea --daniel34
hi folks !
i'm sure i am not the only one who would like to put his/her hands on a mod which would allow us to let our trains go underground to....let's see...hmm.. go under our city ? would be awesome. could be a subway or tunnels. i saw another post ...
hi folks !
i'm sure i am not the only one who would like to put his/her hands on a mod which would allow us to let our trains go underground to....let's see...hmm.. go under our city ? would be awesome. could be a subway or tunnels. i saw another post ...
- Sat Feb 04, 2017 11:05 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 608549
Re: [MOD 0.14] AAI Programmable Vehicles
hi mlem,
in my case, the hauler works perfectly and will take whatever is inside the miner's trunk if i use the blueprint provided by earendel (with minor changes to fit my needs). but it works only if i manually put the hauler on the ground and use its id to match the miner. the hauler will not ...
in my case, the hauler works perfectly and will take whatever is inside the miner's trunk if i use the blueprint provided by earendel (with minor changes to fit my needs). but it works only if i manually put the hauler on the ground and use its id to match the miner. the hauler will not ...
- Sat Feb 04, 2017 7:48 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 608549
Re: [MOD 0.14] AAI Programmable Vehicles
hi earendel :)
quick question for you. is it possible for you to post an example (with a picture or a diagram) about how to use the vehicle deployer unit data and vehicle depot exchange data. this could be quite useful as i am still trying to understand how to program a hauler correctly. at the ...
quick question for you. is it possible for you to post an example (with a picture or a diagram) about how to use the vehicle deployer unit data and vehicle depot exchange data. this could be quite useful as i am still trying to understand how to program a hauler correctly. at the ...
- Sat Jan 21, 2017 6:47 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 608549
Re: [MOD 0.14] AAI Programmable Vehicles
im also working on a racetrack setup. i will post blueprint once i completed it. roughly 90% completed
https://postimg.org/image/wen3gmw7r/
https://postimg.org/image/wen3gmw7r/
- Sat Jan 21, 2017 6:34 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 608549
Re: [MOD 0.14] AAI Programmable Vehicles
hi guys,
here is the blueprint for a fully automated aircraft vehicle i made this week. and for the cherry on top, i found how to make the vehicle always face north (or any other angle you want) once it is back to base. it is visually better.
H4sIAAAAAAAA/9Va626jOBR+lSo ...
here is the blueprint for a fully automated aircraft vehicle i made this week. and for the cherry on top, i found how to make the vehicle always face north (or any other angle you want) once it is back to base. it is visually better.
H4sIAAAAAAAA/9Va626jOBR+lSo ...
- Sun Jan 15, 2017 3:14 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 608549
Re: [MOD 0.14] AAI Programmable Vehicles
i must admit it took me a lot of time to understand how it works and it can be quite intimidating but its worth it. if it can help you, perhaps you should look for tutorials online regarding circuits if you arent familiar with them. there are good tutorials on youtube :)
here is, so far, my setup ...
here is, so far, my setup ...
- Sun Jan 15, 2017 2:09 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 608549
Re: [MOD 0.14] AAI Programmable Vehicles
awesome, thank you for your quick answer i will definitely try to move the miner to -1 or lower and see how it goes. i will also keep in mind what you wrote about priorities in the command sequence.
thank you again
thank you again
- Sat Jan 14, 2017 10:53 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 608549
- Sat Jan 14, 2017 10:53 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 608549
Re: [MOD 0.14] AAI Programmable Vehicles
hi:)
first of all, thanks a lot for this awesome mod! i have a lot of fun creating things with this! there are a few things i wanted to say about it (besides the fact its awesome. also, im french, so im doing my best in english)
1- is there a way to make a vehicle collect alien artifacts on the ...
first of all, thanks a lot for this awesome mod! i have a lot of fun creating things with this! there are a few things i wanted to say about it (besides the fact its awesome. also, im french, so im doing my best in english)
1- is there a way to make a vehicle collect alien artifacts on the ...