Search found 3 matches
- Wed Feb 22, 2017 12:37 am
- Forum: General discussion
- Topic: Challenge: Build the fastest glider (and win something!)
- Replies: 72
- Views: 42377
Re: Challenge: Build the fastest glider (and win something!)
Any restriction on using the edge of a ribbon map to collect water for steam engines?
- Thu Feb 16, 2017 12:49 am
- Forum: News
- Topic: Friday Facts #177 - Difficulty settings
- Replies: 120
- Views: 61262
Re: Friday Facts #177 - Difficulty settings
Will it be possible for mod developers to introduce their own difficulty types other than "recipe" and "technology"?
For example: If/when Angel's refining and petrochem support difficulty levels, I'd like to be able to select that I want to play refining on complex but petrochem on simple.
For example: If/when Angel's refining and petrochem support difficulty levels, I'd like to be able to select that I want to play refining on complex but petrochem on simple.
- Tue Jan 31, 2017 5:42 am
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 36756
Re: [MOD 0.14.x] HardCrafting 0.5.0
Angel's infinite coal doesn't produce coal dust with hard crafting enabled. I think the following code should be added to angel_ores_hardcrafting.lua:
if data.raw["resource"]["infinite-coal"] then
data.raw["resource"]["infinite-coal"].minable.result = nil
data.raw["resource"]["infinite-coal ...
if data.raw["resource"]["infinite-coal"] then
data.raw["resource"]["infinite-coal"].minable.result = nil
data.raw["resource"]["infinite-coal ...