Search found 5 matches
- Tue Oct 14, 2014 2:36 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 248633
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Root: I was hoping you would hide the rocket defense in a train car, or on a smelter line somewhere. That would have been funny. I'm sad to see the series end. I can't believe it's only been 2 months, it seems like it's been going on for longer than that. I was never really into LP's until this seri...
- Thu Oct 09, 2014 5:41 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 248633
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Infectum13 wrote:Episode 78 - "Why No Power?"
http://youtu.be/257C2P9Gruw
Little bit of fixing around the factory, and trying to increase production on circuits.
You guys stop posting on Reddit? I haven't seen 2 of the last 3 episodes there, and I rarely come here!
- Wed Sep 24, 2014 5:58 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 248633
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Screw that. 2 Fusion Reactors and 5 Exoskeletons is where it's at.Junion wrote: A general note for everyone...it might be a good idea to think about driving a car more often...if you trust yourself not to crash it, when doing stuff outside the base .
- Thu Sep 04, 2014 3:05 pm
- Forum: General discussion
- Topic: Factorio ripoff
- Replies: 22
- Views: 12875
Re: Factorio ripoff
Game development is a highly iterative field. The fact is that every game builds off of previous games, changing things, making some things better, making some things worse.
Duke Nukem 3D is no more a Doom ripoff than this game is a ripoff of Factorio.
Duke Nukem 3D is no more a Doom ripoff than this game is a ripoff of Factorio.
- Wed Sep 03, 2014 7:52 pm
- Forum: Gameplay Help
- Topic: Help understanding Logistic System
- Replies: 5
- Views: 2642
Help understanding Logistic System
Ok so I'm at an "end game" state, where I'm basically just expanding my sphere of influence with remote "outposts". I've created a blueprint of an outpost, with 20 laser turrets, walls, a substation, and a roboport, and I use my construction robots to build these outposts. Only n...