Search found 13 matches

by gghf
Mon Aug 26, 2019 2:02 am
Forum: Show your Creations
Topic: Compact Mall "Build everything" 0.17 all stage (Belt)
Replies: 17
Views: 24013

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Hey, I really like your mall. I was wondering, why do you use buffer chests instead of storage chests? In either case, you have to use filters in the chest itself for the item (1 filter slot available for storage chests), and storage chests are available much earlier. Also, you don't need to actuall...
by gghf
Fri May 10, 2019 6:20 pm
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 6441

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

I remember the devs saying in a video years ago, that you didn't really want to keep releasing content for Factorio after 1.0, or at least not for very long. And neither did you intend to make a sequel, or something along those lines. I'm not sure if I remember correctly, but basically, you decided ...
by gghf
Wed Apr 17, 2019 5:31 pm
Forum: Ideas and Suggestions
Topic: Please add crafting time to unit cards and assembler windows.
Replies: 3
Views: 181

Re: Please add crafting time to unit cards and assembler windows.

Great, I'll use it once I'm done with the mod-less map.
by gghf
Wed Apr 17, 2019 1:47 pm
Forum: Ideas and Suggestions
Topic: Please add crafting time to unit cards and assembler windows.
Replies: 3
Views: 181

Please add crafting time to unit cards and assembler windows.

TL;DR Add the crafting time to recipe windows in assemblers and other crafting machines, as well as to the unit cards on the right below the minimap. What ? Currently none of the crafting machines or unit cards show more than the materials required to craft whatever they're crafting. I would like t...
by gghf
Thu Apr 04, 2019 12:26 pm
Forum: 1 / 0 magic
Topic: [0.17.24] Crash when quitting to main menu
Replies: 1
Views: 234

[0.17.24] Crash when quitting to main menu

After saving the game (overwriting an older save that I didn't want to continue playing), I clicked Quit Game in the pause menu. This is when the crash to desktop occured. The save file is intact and can be loaded and then quit without issue. I'm not certain why the game crashed and it hasn't happen...
by gghf
Thu Jan 10, 2019 9:03 am
Forum: Modding discussion
Topic: Making graphical assets and story sort of legit...
Replies: 2
Views: 322

Re: Making graphical assets and story sort of legit...

I agree with the sentiment of making a good story yourself, especially since there isn't really anything official at this time. I still decided to ask because for me, while fan fiction can be utterly awesome (The Factory Grows is possibly one of the best shorts I have ever read), it's still never "c...
by gghf
Wed Jan 09, 2019 10:01 am
Forum: Modding discussion
Topic: Making graphical assets and story sort of legit...
Replies: 2
Views: 322

Making graphical assets and story sort of legit...

Hi, I'm currently writing a mod that seeks to introduce early game robots in a way that doesn't feel as jarring as any other mod out there. I want to do so by using a narrative around it, creating a quest chain and story to go with it. The art assets would also be very important and the closer I can...
by gghf
Fri May 26, 2017 1:06 pm
Forum: Releases
Topic: Version 0.15.14
Replies: 22
Views: 12356

Re: Version 0.15.14

After today's update, my game crashed. I got an error dialogue, telling me to give you my log and game save. I have no idea exactly what caused the crash. Log and Save: https://www.dropbox.com/sh/nfpptxbfzwuvctg/AAAq5vaI-yc85EJXcP-7HSgMa?dl=0 Mods: RSO, Squeak Through, Nanobots: Early Bots, Autofill...
by gghf
Wed May 24, 2017 1:33 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 61548

Re: Friday Facts #191 - Gui improvements

I actually very much agree with LemonyFresh here. Unfortunately, this is very much an arbitrary decision the devs need to make. Where one guys says "a", another says "b". There is no one correct way to go about it, because I very much understand Twinsen's opinion, even if I (arbitrarily) don't shar...
by gghf
Tue May 23, 2017 8:08 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 61548

Re: Friday Facts #191 - Gui improvements

In summary, I think that "queue to front" is a feature that would make the game better and more fun overall, and your choice to specifically not include it is a mistake. If you read my earlier post, my opinion is that queue-to-front should simply be the way the queue always works (so crafting is a ...
by gghf
Tue May 23, 2017 4:13 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 61548

Re: Friday Facts #191 - Gui improvements

I rather like the inventory and toolbar changes. I think they make lots of sense. I don't know exactly how you want to change the weapon/ammo/armor gui, but I find myself looking at it rather regularly, just to check up on ammo counts, to access the power armor grid, etc.. Therefore, any changes to ...
by gghf
Sat May 06, 2017 5:06 pm
Forum: Mods
Topic: [MOD 0.12.x] NESTT: Build your base inside a train
Replies: 66
Views: 70301

Re: [MOD 0.12.x] NESTT: Build your base inside a train

I discovered this mod in an old community spotlight, but I notice it hasn't been updated in a long time.

Are you still working on this mod, or have you abandoned it? When I saw this mod I was ecstatic, because I always wanted a game with this sort of mobile base building theme.
by gghf
Sat May 06, 2017 10:47 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 34080

Re: Friday Facts #189 - Specifying the 1.0

Klonan, generally I really like all your ideas, especially the science changes are sensible. As another poster has pointed out, perhaps the belt lengths need further consideration. As a main bus usually uses four lanes with two spaces between each lane bundle, a belt that goes eight spaces is probab...

Go to advanced search