Search found 25 matches

by gghf
Mon Jun 08, 2020 2:30 pm
Forum: Ideas and Suggestions
Topic: Add an initially unlocked research
Replies: 3
Views: 123

Re: Add an initially unlocked research

The image link is broken. If you're using Imgur for example, make sure you use the direct link that has the .png or some such in it.
by gghf
Mon Jun 08, 2020 2:29 pm
Forum: Minor issues
Topic: [0.18.26] Stack Inserters won't drop held items into free inventory slots of wagons.
Replies: 7
Views: 411

Re: [0.18.26] Stack Inserters won't drop held items into free inventory slots of wagons.

It appears that this was caused in a very roundabout way by Picker Inventories' chest sorting. I'm not sure how that does what it does, but it seems that there is some sort of desync between the UI and what's actually happening in the background processes, which is only resolved/updated once you act...
by gghf
Thu Jun 04, 2020 7:58 am
Forum: Ideas and Suggestions
Topic: Set priority for FILTER variant inserters to remove from partial stacks before full stacks.
Replies: 0
Views: 125

Set priority for FILTER variant inserters to remove from partial stacks before full stacks.

Edit: After some discussion of this on discord, I was told that the behavior described below would likely have terrible consequences for performance once the thousands of inserters in a big save got working. I was wondering if it maybe could still be implemented if it was reserved for filter (stack)...
by gghf
Thu May 28, 2020 2:40 am
Forum: Ideas and Suggestions
Topic: Log CTRL-Z Actions, Affected Entities & Locations to Chat
Replies: 0
Views: 53

Log CTRL-Z Actions, Affected Entities & Locations to Chat

TL;DR Please log actions taken, entities affected and their coordinates to chat any time that CTRL-Z is pressed. What ? Occasionally I use CTRL-Z expecting something specific to happen but it didn't. Since I probably just broke something somewhere, or worse, affected an original for blueprinting so...
by gghf
Tue May 26, 2020 11:44 pm
Forum: Duplicates
Topic: [0.18.27] Crash while changing filters on an infinity chest (and fat-fingering some other buttons I don't recall)
Replies: 0
Views: 39

[0.18.27] Crash while changing filters on an infinity chest (and fat-fingering some other buttons I don't recall)

Attached are the log and the last autosave. I'm not sure the save will help you much, but the log ought to be the right one. I'm not sure what this crash was about or if/how it can be reproduced, but it happened while I was playing around with the filters in an infinity chest and I'm pretty sure I h...
by gghf
Sat May 23, 2020 8:09 pm
Forum: Minor issues
Topic: [0.18.26] Stack Inserters won't drop held items into free inventory slots of wagons.
Replies: 7
Views: 411

Re: [0.18.26] Stack Inserters won't drop held items into free inventory slots of wagons.

I've improved the station further by giving the loading inserters falling edge detectors. This way you can be sure that any time the inserters hang, it's because of that strange glitch. I still figure that the glitch itself is caused by inventory code, rather than inserters, but that the inserters s...
by gghf
Sat May 23, 2020 1:25 pm
Forum: Minor issues
Topic: [0.18.26] Stack Inserters won't drop held items into free inventory slots of wagons.
Replies: 7
Views: 411

Re: [0.18.26] Stack Inserters won't drop held items into free inventory slots of wagons.

Should work now. I'd forgotten to hit save after making it unlisted^^
by gghf
Sat May 23, 2020 1:14 am
Forum: Minor issues
Topic: [0.18.26] Stack Inserters won't drop held items into free inventory slots of wagons.
Replies: 7
Views: 411

[0.18.26] Stack Inserters won't drop held items into free inventory slots of wagons.

EDIT: I've added a video that displays the bug and how to reproduce it. It's 17 minutes long and I discover some stuff as I go, so you may wish to watch all of it. https://youtu.be/Tq6vy9xvMEg ( deprecated ) After some thinking, it may not so much be an issue with the inserters, but with chest and w...
by gghf
Thu May 14, 2020 9:26 am
Forum: Already exists
Topic: Add ways to access the tickboxes for trains, train fuels and station names for blueprint updater mods.
Replies: 1
Views: 102

Add ways to access the tickboxes for trains, train fuels and station names for blueprint updater mods.

Hey there, I'm currently using Picker Blueprinter by Nexela, which offers a BP updater feature. I've been using it extensively the last few days while building up a new gimmicky circuit controlled train system, only to run into an issue where train stop names, trains, train fuels (and anything else ...
by gghf
Sat Feb 01, 2020 12:23 am
Forum: Duplicates
Topic: [0.18.3] Crash: Trying to disconnect circuit connector in inconsistent state
Replies: 3
Views: 213

Re: [0.18.3] Crash: Trying to disconnect circuit connector in inconsistent state

Thank you, this does indeed work for me. Is there any particular way I may have caused this to happen? Any kind of trackable coincidences/circumstances. If you're strapped for time, feel free to ignore this. Maybe if there is something I/we can do to avoid this in the future, but other than that you...
by gghf
Thu Jan 30, 2020 10:18 pm
Forum: Duplicates
Topic: [0.18.3] Crash: Trying to disconnect circuit connector in inconsistent state
Replies: 3
Views: 213

[0.18.3] Crash: Trying to disconnect circuit connector in inconsistent state

After updating to 0.18.3, when trying to load a 0.18.2 save, I get an Unexpected Error Occured message and am asked whether I want to share the log file. The crash itself becomes felt about a second and a half after the loading bar to load the save is completed. I never see the map. This error now a...
by gghf
Mon Aug 26, 2019 2:02 am
Forum: Show your Creations
Topic: Compact Mall "Build everything" 0.17 all stage (Belt)
Replies: 19
Views: 45205

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Hey, I really like your mall. I was wondering, why do you use buffer chests instead of storage chests? In either case, you have to use filters in the chest itself for the item (1 filter slot available for storage chests), and storage chests are available much earlier. Also, you don't need to actuall...
by gghf
Fri May 10, 2019 6:20 pm
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 7612

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

I remember the devs saying in a video years ago, that you didn't really want to keep releasing content for Factorio after 1.0, or at least not for very long. And neither did you intend to make a sequel, or something along those lines. I'm not sure if I remember correctly, but basically, you decided ...
by gghf
Wed Apr 17, 2019 5:31 pm
Forum: Ideas and Suggestions
Topic: Please add crafting time to unit cards and assembler windows.
Replies: 3
Views: 267

Re: Please add crafting time to unit cards and assembler windows.

Great, I'll use it once I'm done with the mod-less map.
by gghf
Wed Apr 17, 2019 1:47 pm
Forum: Ideas and Suggestions
Topic: Please add crafting time to unit cards and assembler windows.
Replies: 3
Views: 267

Please add crafting time to unit cards and assembler windows.

TL;DR Add the crafting time to recipe windows in assemblers and other crafting machines, as well as to the unit cards on the right below the minimap. What ? Currently none of the crafting machines or unit cards show more than the materials required to craft whatever they're crafting. I would like t...
by gghf
Thu Apr 04, 2019 12:26 pm
Forum: 1 / 0 magic
Topic: [0.17.24] Crash when quitting to main menu
Replies: 1
Views: 321

[0.17.24] Crash when quitting to main menu

After saving the game (overwriting an older save that I didn't want to continue playing), I clicked Quit Game in the pause menu. This is when the crash to desktop occured. The save file is intact and can be loaded and then quit without issue. I'm not certain why the game crashed and it hasn't happen...
by gghf
Thu Jan 10, 2019 9:03 am
Forum: Modding discussion
Topic: Making graphical assets and story sort of legit...
Replies: 2
Views: 435

Re: Making graphical assets and story sort of legit...

I agree with the sentiment of making a good story yourself, especially since there isn't really anything official at this time. I still decided to ask because for me, while fan fiction can be utterly awesome (The Factory Grows is possibly one of the best shorts I have ever read), it's still never "c...
by gghf
Wed Jan 09, 2019 10:01 am
Forum: Modding discussion
Topic: Making graphical assets and story sort of legit...
Replies: 2
Views: 435

Making graphical assets and story sort of legit...

Hi, I'm currently writing a mod that seeks to introduce early game robots in a way that doesn't feel as jarring as any other mod out there. I want to do so by using a narrative around it, creating a quest chain and story to go with it. The art assets would also be very important and the closer I can...
by gghf
Fri May 26, 2017 1:06 pm
Forum: Releases
Topic: Version 0.15.14
Replies: 22
Views: 12772

Re: Version 0.15.14

After today's update, my game crashed. I got an error dialogue, telling me to give you my log and game save. I have no idea exactly what caused the crash. Log and Save: https://www.dropbox.com/sh/nfpptxbfzwuvctg/AAAq5vaI-yc85EJXcP-7HSgMa?dl=0 Mods: RSO, Squeak Through, Nanobots: Early Bots, Autofill...

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