Search found 13 matches
- Sat Feb 02, 2019 2:17 am
- Forum: Technical Help
- Topic: Factorio server hangs
- Replies: 5
- Views: 1539
Re: Factorio server hangs
there are other probs.. i did manage to get the server running, and did the -nolog for the game, then it said there was a mod mismatch in 'Level' whatever that means.. (through connect to server localhost) when i tried to play through 'host saved game', it gave me the port error, of which windows us...
- Fri Feb 01, 2019 5:30 pm
- Forum: Technical Help
- Topic: Factorio server hangs
- Replies: 5
- Views: 1539
- Fri Feb 01, 2019 12:22 am
- Forum: Technical Help
- Topic: Factorio server hangs
- Replies: 5
- Views: 1539
Factorio server hangs
i finally got the bat file working right but the factorio server starts then hangs at this point (see pic)
it doesn't load, or show up in task manager, it stops at this point every time i try and run it,
can someone give me a clue what is going on?
it doesn't load, or show up in task manager, it stops at this point every time i try and run it,
can someone give me a clue what is going on?
- Wed Jan 30, 2019 12:23 am
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Server Guide on Windows
- Replies: 42
- Views: 225273
Re: Dedicated Server Guide on Windows
ok WTH?
it starts then hangs here...
the program stops running at that line every time..
any idea what is going on?
i have checked task manager and there is no factorio running.
it starts then hangs here...
the program stops running at that line every time..
any idea what is going on?
i have checked task manager and there is no factorio running.
- Wed Jan 18, 2017 5:09 pm
- Forum: Not a bug
- Topic: Power,weird spazzing looks like digital, see pic.
- Replies: 2
- Views: 1079
Re: Power,weird spazzing looks like digital, see pic.
spoke too soon,
unloaded Tarawind Beacon Mod, and it cleared up.
unloaded Tarawind Beacon Mod, and it cleared up.
- Wed Jan 18, 2017 5:01 pm
- Forum: Not a bug
- Topic: Power,weird spazzing looks like digital, see pic.
- Replies: 2
- Views: 1079
- Fri Jan 13, 2017 3:15 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1
- Replies: 11
- Views: 3545
Re: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1
ok, there are two cargos that i can't delete/remove,both cars cause the game to crash.
now have trains routed around abandoned cargos, game is working fine now..
now have trains routed around abandoned cargos, game is working fine now..
- Fri Jan 13, 2017 2:47 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1
- Replies: 11
- Views: 3545
Re: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1
ok..i disconnected the cargos, it's one of those that is causing issues,
am gonna have to abandon them and run track around it..
am gonna have to abandon them and run track around it..
- Fri Jan 13, 2017 2:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1
- Replies: 11
- Views: 3545
Re: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1
installed three light for train before the two light,
changed other train to manual, killed an alien nest, then took new train, and game crashed again.
i have two engine on the first train, one in front and one in back, that wouldn't make a difference would it?
changed other train to manual, killed an alien nest, then took new train, and game crashed again.
i have two engine on the first train, one in front and one in back, that wouldn't make a difference would it?
- Fri Jan 13, 2017 2:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1
- Replies: 11
- Views: 3545
Re: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1
lol...other train crashed into me and caused the game to crash...
(just after i fixed the track behind the short train..)
(just after i fixed the track behind the short train..)
- Fri Jan 13, 2017 1:57 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1
- Replies: 11
- Views: 3545
Re: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1
i have two trains now just made a route to another spot, i have two signals set up(the two light version),
- Fri Jan 13, 2017 1:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1
- Replies: 11
- Views: 3545
Re: so close crash
this is all i found,a text file, it crashed when i tried to run the train..i have like 100 drones building, i went back in and am waiting for the drones to finish before moving train.. 0.003 2017-01-12 18:43:02; Factorio 0.14.21 (build 25327, win64, alpha) 0.004 Operating system: Windows 10 (version...
- Fri Jan 13, 2017 1:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1
- Replies: 11
- Views: 3545
[Kovarex] so close crash: Carriage::moveFrontJointForward frontRail rollingStockCount (0) != 1
was 30 percent to launch,
put 3 cargo's on my second train,
now game keeps crashing..
included is save file..
put 3 cargo's on my second train,
now game keeps crashing..
included is save file..