Search found 10 matches

by Delmain
Sat May 20, 2017 12:33 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149519

Re: Friday Facts #191 - Gui improvements

I'd like to see an additional tab with your crafting queue that gives you the ability to alter your queue, with move to front, move to back, +1 or -1. So many times I queue up a huge list only to realise that I need something immediately (usually a bloody axe ;) ) and have to kill my entire queue t...
by Delmain
Sat May 20, 2017 12:30 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149519

Re: Friday Facts #191 - Gui improvements

I am pro-all-of-these-changes. They all seem well thought out and none of them are so game-impacting that they should be avoided just because "change is bad". The only request I have is that a better way to handle ammo would be nice. It would be the sole remaining item that you have to won...
by Delmain
Fri Jul 01, 2016 9:20 pm
Forum: Mods
Topic: [MOD 0.14] Red Alerts 1.1.2
Replies: 54
Views: 62315

Re: [MOD 0.12.35] Red Alerts 1.0.5

Has anyone successfully gotten this to work with 0.13?
by Delmain
Fri Mar 18, 2016 9:22 pm
Forum: Mods
Topic: [MOD 0.12.35] Logistics Railway 1.0.8
Replies: 87
Views: 63693

Re: [MOD 0.12.26] Logistics Railway 1.0.4

Isn't that mostly because a wagon + connection distance isn't an integer? Doesn't particularly matter because your fix covers the issue anyway.

Image

Dat overlapping collision box.

Thanks for the fix!
by Delmain
Fri Mar 18, 2016 2:09 pm
Forum: Mods
Topic: [MOD 0.12.35] Logistics Railway 1.0.8
Replies: 87
Views: 63693

Re: [MOD 0.12.26] Logistics Railway 1.0.4

Yeah, I suspected that when I saw that the Oil Tanker Wagon mod's author had to create two connection points so that it would reliably find a pump next to the wagon.

I guess this is another strange artifact of cargo wagons not being a multiple of a piece of rail's length?
by Delmain
Fri Mar 18, 2016 2:05 pm
Forum: Mods
Topic: [MOD 0.12.35] Logistics Railway 1.0.8
Replies: 87
Views: 63693

Re: [MOD 0.12.26] Logistics Railway 1.0.4

I kind of thought that was the problem, but I couldn't get serpent.block to print anything useful about the wagons, train, or railways themselves when I was trying to debug.

Thanks!
by Delmain
Fri Mar 18, 2016 5:08 am
Forum: Fentus Challenge & Tool Mods
Topic: [0.13.x] SpeedControl [1.0.4]
Replies: 11
Views: 8668

Re: [0.12.x] SpeedControl [1.0.3]

yesssssssssssssssssssssss

it works, thanks!

you're the best

I am going to use the shit out of this mod
by Delmain
Fri Mar 18, 2016 5:04 am
Forum: Mods
Topic: [MOD 0.12.35] Logistics Railway 1.0.8
Replies: 87
Views: 63693

Re: [MOD 0.12.26] Logistics Railway 1.0.3

Welp, I tried everything I could think of, and I think I have a bug that I have no idea how to track down. I'm a programmer, but not a lua programmer, so I'm pretty sure I've missed something rather obvious. In my game, Logistics Railways (any kind) will not work with the third cargo wagon in a chai...
by Delmain
Tue Mar 15, 2016 8:10 pm
Forum: Fentus Challenge & Tool Mods
Topic: [0.13.x] SpeedControl [1.0.4]
Replies: 11
Views: 8668

Re: [0.12.x] SpeedControl [1.0.1]

Should I try v1.0.1 or have you not had a chance to look at the issue I was having?
by Delmain
Sat Mar 12, 2016 10:04 am
Forum: Fentus Challenge & Tool Mods
Topic: [0.13.x] SpeedControl [1.0.4]
Replies: 11
Views: 8668

Re: [0.12.x] SpeedControl [1.0.0]

I just installed, but I don't have any buttons in the top-left. I'm using EvoGUI, TheFatController, and Advanced Logistic System, which are putting things up there now, so I wonder what the cause is. I enabled verbose logging, but I don't see anything about the mod failing. I'm gonna try a few more ...

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