Search found 10 matches
- Sat May 20, 2017 12:33 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 169008
Re: Friday Facts #191 - Gui improvements
I'd like to see an additional tab with your crafting queue that gives you the ability to alter your queue, with move to front, move to back, +1 or -1. So many times I queue up a huge list only to realise that I need something immediately (usually a bloody axe ;) ) and have to kill my entire queue t...
- Sat May 20, 2017 12:30 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 169008
Re: Friday Facts #191 - Gui improvements
I am pro-all-of-these-changes. They all seem well thought out and none of them are so game-impacting that they should be avoided just because "change is bad". The only request I have is that a better way to handle ammo would be nice. It would be the sole remaining item that you have to won...
- Fri Jul 01, 2016 9:20 pm
- Forum: Mods
- Topic: [MOD 0.14] Red Alerts 1.1.2
- Replies: 54
- Views: 65176
Re: [MOD 0.12.35] Red Alerts 1.0.5
Has anyone successfully gotten this to work with 0.13?
- Fri Mar 18, 2016 9:22 pm
- Forum: Mods
- Topic: [MOD 0.12.35] Logistics Railway 1.0.8
- Replies: 87
- Views: 67852
Re: [MOD 0.12.26] Logistics Railway 1.0.4
Isn't that mostly because a wagon + connection distance isn't an integer? Doesn't particularly matter because your fix covers the issue anyway.
Dat overlapping collision box.
Thanks for the fix!
Dat overlapping collision box.
Thanks for the fix!
- Fri Mar 18, 2016 2:09 pm
- Forum: Mods
- Topic: [MOD 0.12.35] Logistics Railway 1.0.8
- Replies: 87
- Views: 67852
Re: [MOD 0.12.26] Logistics Railway 1.0.4
Yeah, I suspected that when I saw that the Oil Tanker Wagon mod's author had to create two connection points so that it would reliably find a pump next to the wagon.
I guess this is another strange artifact of cargo wagons not being a multiple of a piece of rail's length?
I guess this is another strange artifact of cargo wagons not being a multiple of a piece of rail's length?
- Fri Mar 18, 2016 2:05 pm
- Forum: Mods
- Topic: [MOD 0.12.35] Logistics Railway 1.0.8
- Replies: 87
- Views: 67852
Re: [MOD 0.12.26] Logistics Railway 1.0.4
I kind of thought that was the problem, but I couldn't get serpent.block to print anything useful about the wagons, train, or railways themselves when I was trying to debug.
Thanks!
Thanks!
- Fri Mar 18, 2016 5:08 am
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.13.x] SpeedControl [1.0.4]
- Replies: 11
- Views: 9476
Re: [0.12.x] SpeedControl [1.0.3]
yesssssssssssssssssssssss
it works, thanks!
you're the best
I am going to use the shit out of this mod
it works, thanks!
you're the best
I am going to use the shit out of this mod
- Fri Mar 18, 2016 5:04 am
- Forum: Mods
- Topic: [MOD 0.12.35] Logistics Railway 1.0.8
- Replies: 87
- Views: 67852
Re: [MOD 0.12.26] Logistics Railway 1.0.3
Welp, I tried everything I could think of, and I think I have a bug that I have no idea how to track down. I'm a programmer, but not a lua programmer, so I'm pretty sure I've missed something rather obvious. In my game, Logistics Railways (any kind) will not work with the third cargo wagon in a chai...
- Tue Mar 15, 2016 8:10 pm
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.13.x] SpeedControl [1.0.4]
- Replies: 11
- Views: 9476
Re: [0.12.x] SpeedControl [1.0.1]
Should I try v1.0.1 or have you not had a chance to look at the issue I was having?
- Sat Mar 12, 2016 10:04 am
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.13.x] SpeedControl [1.0.4]
- Replies: 11
- Views: 9476
Re: [0.12.x] SpeedControl [1.0.0]
I just installed, but I don't have any buttons in the top-left. I'm using EvoGUI, TheFatController, and Advanced Logistic System, which are putting things up there now, so I wonder what the cause is. I enabled verbose logging, but I don't see anything about the mod failing. I'm gonna try a few more ...