Search found 24 matches

by _Shin_
Fri Apr 05, 2024 6:41 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 26919

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

But the biggest problem is still identifying the networks. My conclusion was that basically the only way to identify a network is by looking at it.
Why can't we just name them like a train stop?
by _Shin_
Fri Mar 12, 2021 6:58 pm
Forum: General discussion
Topic: How do you decide when you are finished with a save?
Replies: 11
Views: 3738

Re: How do you decide when you are finished with a save?

usually whenever I've reached my goal of 1kspm, 2.5, 5, whatever. I'll usually let it run overnight a few days, if there is some sort of jam (train, supply, whatever) i'll fix it and let it run. Once I get a straight line at the goal SPM for 50 hours i'll start a new map with another goal. Usually h...
by _Shin_
Thu Feb 11, 2021 4:03 pm
Forum: Duplicates
Topic: [1.1.21] Request GUI will not close with Enter in all cases
Replies: 2
Views: 1702

[1.1.21] Request GUI will not close with Enter in all cases

In the set request window, usually i'll click an item request, I'll highlight the minimum quantity, type 500, tab, 500, enter, enter. My min and max are both 500 and the set request window is closed. However, if I only want to change the max if I click to the right of the number 500 and hit backspac...
by _Shin_
Fri Dec 04, 2020 11:49 pm
Forum: Gameplay Help
Topic: Trains still route to closest station (with limits set)
Replies: 37
Views: 12268

Re: Trains still route to closest station (with limits set)

I was just saying this wasn't the solution I was hoping for. Never said it was useless or not a good new addition, just not what I had hoped for. Perhaps it would be possible to add an additional option, that being round robin. Instead of the AI always selecting the closest open/available station, i...
by _Shin_
Thu Dec 03, 2020 2:08 am
Forum: Gameplay Help
Topic: Trains still route to closest station (with limits set)
Replies: 37
Views: 12268

Re: Trains still route to closest station (with limits set)

Right...or I could just give them different names like i've done for like 3 years now. Limiting the #of train doesn't do a whole lot when it's deactivated, it's when it activate that it shine :) I take your point, I guess it's just a solution to a problem I've not encountered or found other ways to...
by _Shin_
Thu Dec 03, 2020 1:45 am
Forum: Gameplay Help
Topic: Trains still route to closest station (with limits set)
Replies: 37
Views: 12268

Re: Trains still route to closest station (with limits set)

Loewchen wrote: ↑Thu Dec 03, 2020 1:14 am
_Shin_ wrote: ↑Thu Dec 03, 2020 1:07 am Farthest stations see the least use while closer stations are overused.
that is why you need to deactivate stations that do not need a train right now.
Limiting the # of trains doesn't do a whole lot if the station is deactivated.
by _Shin_
Thu Dec 03, 2020 1:43 am
Forum: Gameplay Help
Topic: Trains still route to closest station (with limits set)
Replies: 37
Views: 12268

Re: Trains still route to closest station (with limits set)

mmmPI wrote: ↑Thu Dec 03, 2020 1:34 am
_Shin_ wrote: ↑Thu Dec 03, 2020 1:07 am At least for outposting this isn't the solution I was hoping for.
This way you avoid that all 3 trains try to reach the 1rst outpost. Hence you can avoid train always routing to the closest outpost.
Right...or I could just give them different names like i've done for like 3 years now.
by _Shin_
Thu Dec 03, 2020 1:07 am
Forum: Gameplay Help
Topic: Trains still route to closest station (with limits set)
Replies: 37
Views: 12268

Trains still route to closest station (with limits set)

i never used the same station names because of this issue, but figured I'd give it a shot with these limits. It's better than it was, but it still happens. Farthest stations see the least use while closer stations are overused. I was going to go into a lot more detail, but I lost motivation on the t...
by _Shin_
Thu Apr 16, 2020 2:06 am
Forum: Railway Setups
Topic: ACME special delivery
Replies: 6
Views: 4324

Re: ACME special delivery

Usually I have one stacker for each 'build' each build will make one thing, IE Modules, or Solar Panels. My most recent base I decided to try something a little different, but it worked quite well. At least for lower volume items. Anyway, the Pic first: Screenshot 2020-04-15 21.44.29.png On the bott...
by _Shin_
Mon Apr 13, 2020 11:10 pm
Forum: Railway Setups
Topic: ACME special delivery
Replies: 6
Views: 4324

Re: ACME special delivery

It's always nice to see how people solve problems in their own way. There is certainly no wrong way to do it; especially in Factorio. That being said. I think you are over complicating things in this instance. What you're calling an ACME train, is often/usually referred to as a engineering train. So...
by _Shin_
Thu Apr 09, 2020 10:53 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 29399

Re: Version 0.18.18

My main takeaway here is that people are hearing different things loudly, or quietly. Normally that should be an indicator of sounds that rely heavily on a narrow frequency spectrum or are too high/low pitched. But as there was an increment of maximum concurrrent sounds that can be heard at once, m...
by _Shin_
Thu Apr 09, 2020 4:33 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 29399

Re: Version 0.18.18

based on the comments and personal experience, i think there is something strange going on with the sound. I reset my sound settings in game to 100% for everything and I found the music very loud. I turned that down to 25%. In the pervious release I found roboports very annoying, in this release I c...
by _Shin_
Tue Mar 17, 2020 10:46 pm
Forum: 1 / 0 magic
Topic: [0.18.12] Crash on start with Mac, intel Graphics 515 related
Replies: 13
Views: 4789

Re: [0.18.12] Crash at startup on Mac

could be a screen rez or CPU issue too. You don't meet minimum specs and they've updated graphics since they were written for sure. (don't think they ever updated the specs)

Min required:
Dual core 3GHz+ processor
1920x1080 screen resolution
by _Shin_
Wed Feb 19, 2020 4:04 pm
Forum: This Forum
Topic: SPAM accounts invading the forum
Replies: 22
Views: 13218

Re: SPAM accounts invading the forum

the only possible reason i can imagine any dev would actually care about this is due to search engine rankings. i've not dealt with SEO for years, but I think there is still some relationship between links into a domain and links out. So having spam accounts with websites linked helps them and hurts...
by _Shin_
Wed Feb 05, 2020 1:07 am
Forum: Technical Help
Topic: 0.18.3 performance issue (mac)
Replies: 2
Views: 1004

0.18.3 performance issue (mac)

I just updated to .18.3 and started a new game. As my bus grew I started seeing from FPS drops. I didn't think much of it, but eventually decided to load the last game I was working on in 17.79? (i think that was the version) While playing that I had consistent 60/60 but now in 18 it was running 55-...
by _Shin_
Wed Dec 13, 2017 9:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.0] macOS 10.13.1, Steam, Mod portal Refresh crash
Replies: 1
Views: 2706

[0.16.0] macOS 10.13.1, Steam, Mod portal Refresh crash

This is after several refreshes over time seeing what mods have already been updated. I force quit, reloaded and it has not happened again. Just posting to be thorough. 0.000 2017-12-13 13:52:29; Factorio 0.16.0 (build 34159, mac, steam) 0.000 Operating system: macOS 10.13.1 0.000 Program arguments:...
by _Shin_
Fri Nov 24, 2017 6:07 pm
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 36118

Re: Friday Facts #218 - Import bpy, Export player

the colors are looking very 'washed out' in the updated version. The saturation in the .15 images look way better. Obviously the pixel count looks much better in the new version but the colors (to me) take away from that stride forward and act as a step back. I'm not a programmer or graphic artist, ...
by _Shin_
Tue Nov 07, 2017 3:19 am
Forum: Gameplay Help
Topic: random wooden chest placement
Replies: 4
Views: 2602

Re: random wooden chest placement

no, i think it must be on a blueprint. It's the only thing that makes any sense.
by _Shin_
Sun Nov 05, 2017 3:31 am
Forum: Gameplay Help
Topic: random wooden chest placement
Replies: 4
Views: 2602

Re: random wooden chest placement

no nothing like that.
by _Shin_
Fri Nov 03, 2017 5:03 pm
Forum: Gameplay Help
Topic: random wooden chest placement
Replies: 4
Views: 2602

random wooden chest placement

Has anyone else seen bots randomly place wooden chests in the middle of nowhere? I've both found them just sitting on the ground, (where I assume a bot placed them at some earlier point that I missed) and seen bots launch and place them as if ghosted. Yes, I had them in inventory, so it isn't like t...

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