Why can't we just name them like a train stop?But the biggest problem is still identifying the networks. My conclusion was that basically the only way to identify a network is by looking at it.
Search found 24 matches
- Fri Apr 05, 2024 6:41 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 26919
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
- Fri Mar 12, 2021 6:58 pm
- Forum: General discussion
- Topic: How do you decide when you are finished with a save?
- Replies: 11
- Views: 3738
Re: How do you decide when you are finished with a save?
usually whenever I've reached my goal of 1kspm, 2.5, 5, whatever. I'll usually let it run overnight a few days, if there is some sort of jam (train, supply, whatever) i'll fix it and let it run. Once I get a straight line at the goal SPM for 50 hours i'll start a new map with another goal. Usually h...
- Thu Feb 11, 2021 4:03 pm
- Forum: Duplicates
- Topic: [1.1.21] Request GUI will not close with Enter in all cases
- Replies: 2
- Views: 1702
[1.1.21] Request GUI will not close with Enter in all cases
In the set request window, usually i'll click an item request, I'll highlight the minimum quantity, type 500, tab, 500, enter, enter. My min and max are both 500 and the set request window is closed. However, if I only want to change the max if I click to the right of the number 500 and hit backspac...
- Fri Dec 04, 2020 11:49 pm
- Forum: Gameplay Help
- Topic: Trains still route to closest station (with limits set)
- Replies: 37
- Views: 12268
Re: Trains still route to closest station (with limits set)
I was just saying this wasn't the solution I was hoping for. Never said it was useless or not a good new addition, just not what I had hoped for. Perhaps it would be possible to add an additional option, that being round robin. Instead of the AI always selecting the closest open/available station, i...
- Thu Dec 03, 2020 2:08 am
- Forum: Gameplay Help
- Topic: Trains still route to closest station (with limits set)
- Replies: 37
- Views: 12268
Re: Trains still route to closest station (with limits set)
Right...or I could just give them different names like i've done for like 3 years now. Limiting the #of train doesn't do a whole lot when it's deactivated, it's when it activate that it shine :) I take your point, I guess it's just a solution to a problem I've not encountered or found other ways to...
- Thu Dec 03, 2020 1:45 am
- Forum: Gameplay Help
- Topic: Trains still route to closest station (with limits set)
- Replies: 37
- Views: 12268
Re: Trains still route to closest station (with limits set)
Limiting the # of trains doesn't do a whole lot if the station is deactivated.
- Thu Dec 03, 2020 1:43 am
- Forum: Gameplay Help
- Topic: Trains still route to closest station (with limits set)
- Replies: 37
- Views: 12268
Re: Trains still route to closest station (with limits set)
Right...or I could just give them different names like i've done for like 3 years now.
- Thu Dec 03, 2020 1:07 am
- Forum: Gameplay Help
- Topic: Trains still route to closest station (with limits set)
- Replies: 37
- Views: 12268
Trains still route to closest station (with limits set)
i never used the same station names because of this issue, but figured I'd give it a shot with these limits. It's better than it was, but it still happens. Farthest stations see the least use while closer stations are overused. I was going to go into a lot more detail, but I lost motivation on the t...
- Thu Apr 16, 2020 2:06 am
- Forum: Railway Setups
- Topic: ACME special delivery
- Replies: 6
- Views: 4324
Re: ACME special delivery
Usually I have one stacker for each 'build' each build will make one thing, IE Modules, or Solar Panels. My most recent base I decided to try something a little different, but it worked quite well. At least for lower volume items. Anyway, the Pic first: Screenshot 2020-04-15 21.44.29.png On the bott...
- Mon Apr 13, 2020 11:10 pm
- Forum: Railway Setups
- Topic: ACME special delivery
- Replies: 6
- Views: 4324
Re: ACME special delivery
It's always nice to see how people solve problems in their own way. There is certainly no wrong way to do it; especially in Factorio. That being said. I think you are over complicating things in this instance. What you're calling an ACME train, is often/usually referred to as a engineering train. So...
- Thu Apr 09, 2020 10:53 pm
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 29399
Re: Version 0.18.18
My main takeaway here is that people are hearing different things loudly, or quietly. Normally that should be an indicator of sounds that rely heavily on a narrow frequency spectrum or are too high/low pitched. But as there was an increment of maximum concurrrent sounds that can be heard at once, m...
- Thu Apr 09, 2020 4:33 pm
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 29399
Re: Version 0.18.18
based on the comments and personal experience, i think there is something strange going on with the sound. I reset my sound settings in game to 100% for everything and I found the music very loud. I turned that down to 25%. In the pervious release I found roboports very annoying, in this release I c...
- Tue Mar 17, 2020 10:46 pm
- Forum: 1 / 0 magic
- Topic: [0.18.12] Crash on start with Mac, intel Graphics 515 related
- Replies: 13
- Views: 4789
Re: [0.18.12] Crash at startup on Mac
could be a screen rez or CPU issue too. You don't meet minimum specs and they've updated graphics since they were written for sure. (don't think they ever updated the specs)
Min required:
Dual core 3GHz+ processor
1920x1080 screen resolution
Min required:
Dual core 3GHz+ processor
1920x1080 screen resolution
- Wed Feb 19, 2020 4:04 pm
- Forum: This Forum
- Topic: SPAM accounts invading the forum
- Replies: 22
- Views: 13218
Re: SPAM accounts invading the forum
the only possible reason i can imagine any dev would actually care about this is due to search engine rankings. i've not dealt with SEO for years, but I think there is still some relationship between links into a domain and links out. So having spam accounts with websites linked helps them and hurts...
- Wed Feb 05, 2020 1:07 am
- Forum: Technical Help
- Topic: 0.18.3 performance issue (mac)
- Replies: 2
- Views: 1004
0.18.3 performance issue (mac)
I just updated to .18.3 and started a new game. As my bus grew I started seeing from FPS drops. I didn't think much of it, but eventually decided to load the last game I was working on in 17.79? (i think that was the version) While playing that I had consistent 60/60 but now in 18 it was running 55-...
- Wed Dec 13, 2017 9:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.0] macOS 10.13.1, Steam, Mod portal Refresh crash
- Replies: 1
- Views: 2706
[0.16.0] macOS 10.13.1, Steam, Mod portal Refresh crash
This is after several refreshes over time seeing what mods have already been updated. I force quit, reloaded and it has not happened again. Just posting to be thorough. 0.000 2017-12-13 13:52:29; Factorio 0.16.0 (build 34159, mac, steam) 0.000 Operating system: macOS 10.13.1 0.000 Program arguments:...
- Fri Nov 24, 2017 6:07 pm
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 36118
Re: Friday Facts #218 - Import bpy, Export player
the colors are looking very 'washed out' in the updated version. The saturation in the .15 images look way better. Obviously the pixel count looks much better in the new version but the colors (to me) take away from that stride forward and act as a step back. I'm not a programmer or graphic artist, ...
- Tue Nov 07, 2017 3:19 am
- Forum: Gameplay Help
- Topic: random wooden chest placement
- Replies: 4
- Views: 2602
Re: random wooden chest placement
no, i think it must be on a blueprint. It's the only thing that makes any sense.
- Sun Nov 05, 2017 3:31 am
- Forum: Gameplay Help
- Topic: random wooden chest placement
- Replies: 4
- Views: 2602
Re: random wooden chest placement
no nothing like that.
- Fri Nov 03, 2017 5:03 pm
- Forum: Gameplay Help
- Topic: random wooden chest placement
- Replies: 4
- Views: 2602
random wooden chest placement
Has anyone else seen bots randomly place wooden chests in the middle of nowhere? I've both found them just sitting on the ground, (where I assume a bot placed them at some earlier point that I missed) and seen bots launch and place them as if ghosted. Yes, I had them in inventory, so it isn't like t...