Search found 14 matches

by Zentriffic
Fri Feb 10, 2017 8:00 pm
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 36049

Re: [MOD 0.14] General Improvements 0.4.4 - More of late game

well, since the collision is in original laboratory I cannot do much with it. I was thinking about port to 0.15 and I will see if it will be possible for me easily adjust the mod for the new version. there might won't be SP5 anymore because if I'm not wrong there will be 5 types of science pack in ...
by Zentriffic
Fri Feb 10, 2017 4:33 am
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 72040

Re: [MOD 0.14.5] Dark Matter Replicators

One more issue (multiple really) is that the science packs are set up in the wrong tiers. Science Pack 3 can't be made until you have Replicator 5, but the High Tech Science Packs can be made in Replicator 3s. Could you please look into these issues. Again, this is with Research Revolution mod insta...
by Zentriffic
Fri Feb 10, 2017 4:18 am
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 72040

Re: [MOD 0.14.5] Dark Matter Replicators

High Tech Science Pack Wrong Color It's supposed to be that kind of orange color, but you have it showing as production science purple, when "Research Revolution" is installed. Also, any plans to add "Production Science" and Military Science" packs? Both are very likely to b...
by Zentriffic
Thu Feb 09, 2017 4:06 pm
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 36049

Re: [MOD 0.14] General Improvements 0.4.4 - More of late game

Hello, well the trick is the research is actually giving only the option create science pack 5. Laboratories got fifth slot from the start and as you say there's gonna be some kind of collision between these two mods (the second mod probably modifies the laboratory as well as my mod). I'm not sure-...
by Zentriffic
Wed Feb 08, 2017 1:41 pm
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 72040

Re: [MOD 0.14.5] Dark Matter Replicators

Drachen - I use some mods that you don't seem to support. For example, I'm trying to figure out how to add "plasma-clip" "plasma-shotgun-shell", and more. Well, after the most recent addition to my mods and due to what's coming in 15, there is a definite need to add production, h...
by Zentriffic
Wed Feb 08, 2017 5:53 am
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 36049

Re: [MOD 0.14] General Improvements 0.4.4 - More of late game

Just noticed a problem that prevents further research. Advance Capacity of Lab gives us science pack 5, but does not add the slot to the labs. Now, in my case, it might have something to do with using the Research Revolution mod, which I've installed to give me a feeling for what is coming in 15. St...
by Zentriffic
Sat Jan 28, 2017 11:55 pm
Forum: Modding help
Topic: Baffled by inserting equipment
Replies: 5
Views: 2122

Re: Baffled by inserting equipment

The mods "mini basic start" and Arumba_Accelerated_Start are good examples of how to do this as well.
by Zentriffic
Sat Jan 28, 2017 2:22 pm
Forum: Modding help
Topic: Where is Gun Turret data?
Replies: 4
Views: 1604

Re: Where is Gun Turret data?

It is possible to search the contents of files, including compressed files (zip primarily) in Windows (tm). You do have to set it up properly. Default is just folders. How you fix it depends on the version. In Win 10 before you start to search, you can modify the settings by clicking on the "vi...
by Zentriffic
Fri Jan 27, 2017 1:31 pm
Forum: Maps and Scenarios
Topic: Crashland Version 3!!!!! PLEASE ATTEMPT IF U DARE!!
Replies: 12
Views: 12333

Re: Crashland Version 3!!!!! PLEASE ATTEMPT IF U DARE!!

If you have problems with the rar file, get 7-zip. It's free and can open and extract rar files. https://sourceforge.net/projects/sevenzip/ This will not start a download automatically. Proper location for the file is... ... \SteamLibrary\steamapps\common\Factorio\data\base\scenarios I use a non-sta...
by Zentriffic
Fri Jan 20, 2017 12:00 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 111229

Re: [0.14] Reactors & Atomic Locomotives

I'm wondering if any of you have made a blueprint that you'd be willing to share.
by Zentriffic
Sat Jan 14, 2017 1:58 am
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226489

Re: [MOD 0.12.x] Autofill

I like to use weapons and ammo mods. Ammo Box has "ammobox-gun-turret-2" for a turret and ammo in magazines... "basic-bullet-magazine", "piercing-bullet-ammo-box", and "flame-thrower-ammo-compressed". LR_Turret has "lr-gun-turret". Plasma Shotgun She...
by Zentriffic
Fri Jan 13, 2017 6:34 pm
Forum: Balancing
Topic: Weapon Ranges
Replies: 3
Views: 2647

Re: Weapon Ranges

All well and good but weapon range is aimed more at balance than realism. Though I do agree the rocket needs a TON more range. Hopefully the weapon tweaks coming in 0.15 will be good. I think it would be great if they gave personal weapons a scatter like the shotgun, once they pass their "rang...
by Zentriffic
Fri Jan 13, 2017 5:40 pm
Forum: Mods
Topic: [MOD 0.14+] Always Show Recipe Products v0.1.2
Replies: 19
Views: 11962

Re: [MOD 0.14+] Always Show Recipe Products v0.1.2

Any plans to fix the issue with showing incorrect numbers for items in a recipe? I keep seeing 0.n for many things, instead of an integer.
by Zentriffic
Thu Jan 12, 2017 3:21 am
Forum: Balancing
Topic: Weapon Ranges
Replies: 3
Views: 2647

Weapon Ranges

Many may disagree with me, but I do hope that I will be given some consideration on this topic. The range of starting pistol is not an issue for me. In fact, it might be over powered on since it should not pass 30m with a good chance of hitting a human sized target (small biters?). I started looking...

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