Search found 14 matches
- Fri Feb 10, 2017 8:00 pm
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 39311
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
well, since the collision is in original laboratory I cannot do much with it. I was thinking about port to 0.15 and I will see if it will be possible for me easily adjust the mod for the new version. there might won't be SP5 anymore because if I'm not wrong there will be 5 types of science pack ...
- Fri Feb 10, 2017 4:33 am
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 77651
Re: [MOD 0.14.5] Dark Matter Replicators
One more issue (multiple really) is that the science packs are set up in the wrong tiers. Science Pack 3 can't be made until you have Replicator 5, but the High Tech Science Packs can be made in Replicator 3s. Could you please look into these issues.
Again, this is with Research Revolution mod ...
Again, this is with Research Revolution mod ...
- Fri Feb 10, 2017 4:18 am
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 77651
Re: [MOD 0.14.5] Dark Matter Replicators
High Tech Science Pack Wrong Color
It's supposed to be that kind of orange color, but you have it showing as production science purple, when "Research Revolution" is installed. Also, any plans to add "Production Science" and Military Science" packs? Both are very likely to be in the coming release ...
It's supposed to be that kind of orange color, but you have it showing as production science purple, when "Research Revolution" is installed. Also, any plans to add "Production Science" and Military Science" packs? Both are very likely to be in the coming release ...
- Thu Feb 09, 2017 4:06 pm
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 39311
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
Hello, well the trick is the research is actually giving only the option create science pack 5. Laboratories got fifth slot from the start and as you say there's gonna be some kind of collision between these two mods (the second mod probably modifies the laboratory as well as my mod). I'm not sure ...
- Wed Feb 08, 2017 1:41 pm
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 77651
Re: [MOD 0.14.5] Dark Matter Replicators
Drachen - I use some mods that you don't seem to support. For example, I'm trying to figure out how to add "plasma-clip" "plasma-shotgun-shell", and more. Well, after the most recent addition to my mods and due to what's coming in 15, there is a definite need to add production, high tech, military ...
- Wed Feb 08, 2017 5:53 am
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 39311
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
Just noticed a problem that prevents further research.
Advance Capacity of Lab gives us science pack 5, but does not add the slot to the labs.
Now, in my case, it might have something to do with using the Research Revolution mod, which I've installed to give me a feeling for what is coming in 15 ...
Advance Capacity of Lab gives us science pack 5, but does not add the slot to the labs.
Now, in my case, it might have something to do with using the Research Revolution mod, which I've installed to give me a feeling for what is coming in 15 ...
- Sat Jan 28, 2017 11:55 pm
- Forum: Modding help
- Topic: Baffled by inserting equipment
- Replies: 5
- Views: 2499
Re: Baffled by inserting equipment
The mods "mini basic start" and Arumba_Accelerated_Start are good examples of how to do this as well.
- Sat Jan 28, 2017 2:22 pm
- Forum: Modding help
- Topic: Where is Gun Turret data?
- Replies: 4
- Views: 1930
Re: Where is Gun Turret data?
It is possible to search the contents of files, including compressed files (zip primarily) in Windows (tm). You do have to set it up properly. Default is just folders. How you fix it depends on the version. In Win 10 before you start to search, you can modify the settings by clicking on the "view ...
- Fri Jan 27, 2017 1:31 pm
- Forum: Maps and Scenarios
- Topic: Crashland Version 3!!!!! PLEASE ATTEMPT IF U DARE!!
- Replies: 12
- Views: 13361
Re: Crashland Version 3!!!!! PLEASE ATTEMPT IF U DARE!!
If you have problems with the rar file, get 7-zip. It's free and can open and extract rar files. https://sourceforge.net/projects/sevenzip/ This will not start a download automatically.
Proper location for the file is...
... \SteamLibrary\steamapps\common\Factorio\data\base\scenarios
I use a non ...
Proper location for the file is...
... \SteamLibrary\steamapps\common\Factorio\data\base\scenarios
I use a non ...
- Fri Jan 20, 2017 12:00 am
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 124408
Re: [0.14] Reactors & Atomic Locomotives
I'm wondering if any of you have made a blueprint that you'd be willing to share.
- Sat Jan 14, 2017 1:58 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 246703
Re: [MOD 0.12.x] Autofill
I like to use weapons and ammo mods.
Ammo Box has "ammobox-gun-turret-2" for a turret and ammo in magazines... "basic-bullet-magazine", "piercing-bullet-ammo-box", and "flame-thrower-ammo-compressed".
LR_Turret has "lr-gun-turret".
Plasma Shotgun Shells: "plasma-shotgun-shells"
Mete's Plasma ...
Ammo Box has "ammobox-gun-turret-2" for a turret and ammo in magazines... "basic-bullet-magazine", "piercing-bullet-ammo-box", and "flame-thrower-ammo-compressed".
LR_Turret has "lr-gun-turret".
Plasma Shotgun Shells: "plasma-shotgun-shells"
Mete's Plasma ...
- Fri Jan 13, 2017 6:34 pm
- Forum: Balancing
- Topic: Weapon Ranges
- Replies: 3
- Views: 3088
Re: Weapon Ranges
All well and good but weapon range is aimed more at balance than realism.
Though I do agree the rocket needs a TON more range. Hopefully the weapon tweaks coming in 0.15 will be good.
I think it would be great if they gave personal weapons a scatter like the shotgun, once they pass their "range ...
Though I do agree the rocket needs a TON more range. Hopefully the weapon tweaks coming in 0.15 will be good.
I think it would be great if they gave personal weapons a scatter like the shotgun, once they pass their "range ...
- Fri Jan 13, 2017 5:40 pm
- Forum: Mods
- Topic: [MOD 0.14+] Always Show Recipe Products v0.1.2
- Replies: 19
- Views: 13255
Re: [MOD 0.14+] Always Show Recipe Products v0.1.2
Any plans to fix the issue with showing incorrect numbers for items in a recipe? I keep seeing 0.n for many things, instead of an integer.
- Thu Jan 12, 2017 3:21 am
- Forum: Balancing
- Topic: Weapon Ranges
- Replies: 3
- Views: 3088
Weapon Ranges
Many may disagree with me, but I do hope that I will be given some consideration on this topic.
The range of starting pistol is not an issue for me. In fact, it might be over powered on since it should not pass 30m with a good chance of hitting a human sized target (small biters?).
I started ...
The range of starting pistol is not an issue for me. In fact, it might be over powered on since it should not pass 30m with a good chance of hitting a human sized target (small biters?).
I started ...