Just to be honest.
Trust is a very great WORD in these times...
Can you trust the Big Game Devs ?
For Example look for the Devs of Anno (i think it was 1503) promised multiplayer... never published it...
If the question is can i buy this Game ?
Then the Answer is definitively "YES and you MUST ...
Search found 4 matches
- Fri Aug 22, 2014 7:06 am
- Forum: General discussion
- Topic: Can I truly trust these developers?
- Replies: 21
- Views: 8759
- Thu Aug 21, 2014 7:59 am
- Forum: Off topic
- Topic: Needing some german help
- Replies: 12
- Views: 19486
Re: Needing some german help
So...I am german, all those expressions should be common in german language but Stillt there are some
translations you could use:
Real Time Strategie = Echtzeitstrategie (einige müssten auch "RTS" verstehen) (stimmt so)
Crafting System - Handwerk / Handwerks-System (This translation is also Used ...
translations you could use:
Real Time Strategie = Echtzeitstrategie (einige müssten auch "RTS" verstehen) (stimmt so)
Crafting System - Handwerk / Handwerks-System (This translation is also Used ...
- Thu Aug 21, 2014 6:25 am
- Forum: Mods
- Topic: [MOD 0.12.x] Item Collectors
- Replies: 36
- Views: 47753
Re: [MOD 0.10.x] Item Collectors
Sorry, not Tech Demo its in the Core-Module....
I had a Bug with the Item-Collectors from DY-Tech stopping to Work for "no Reason".
So i dug into the Code (pretty much identical to ur code) and then fixed the problem by resetting the global var for the Collector (if entity mined)
I thought of the ...
I had a Bug with the Item-Collectors from DY-Tech stopping to Work for "no Reason".
So i dug into the Code (pretty much identical to ur code) and then fixed the problem by resetting the global var for the Collector (if entity mined)
I thought of the ...
- Thu Aug 21, 2014 6:06 am
- Forum: Mods
- Topic: [MOD 0.12.x] Item Collectors
- Replies: 36
- Views: 47753
Re: [MOD 0.10.x] Item Collectors
Isn't this also included in the DY-Tech Demo ?
Does the in my opinion bugfix:
table.remove(glob.itemCollectors, k)
if #glob.itemCollectors == 0 then
glob.itemCollectors = nil
Fix the Problem with Collectors not working if one is removed (seems to still be in the newest Release of Dy-Tech ...
Does the in my opinion bugfix:
table.remove(glob.itemCollectors, k)
if #glob.itemCollectors == 0 then
glob.itemCollectors = nil
Fix the Problem with Collectors not working if one is removed (seems to still be in the newest Release of Dy-Tech ...