Search found 6 matches

by Laremere
Tue Mar 17, 2015 1:28 am
Forum: Implemented Suggestions
Topic: Simple way to greatly improve trains
Replies: 11
Views: 6404

Re: Simple way to greatly improve trains

I think we should wait for v0.12 with this. (I hope) It will bring us sensors etc. which enables us to implement complex train logic. Much more possibilities then you know from other train-games. Place a blueprint, connect it with the train stop and it does nifty stuff :) . If we have that, we can ...
by Laremere
Fri Mar 13, 2015 1:44 pm
Forum: Implemented Suggestions
Topic: Simple way to greatly improve trains
Replies: 11
Views: 6404

Re: Simple way to greatly improve trains

Either two stations, or you can do what you currently do with timing. I'm not suggesting we replace the current train stopping mechanism, only that there are additional possibilities.
by Laremere
Fri Mar 13, 2015 5:07 am
Forum: Implemented Suggestions
Topic: Simple way to greatly improve trains
Replies: 11
Views: 6404

Re: Simple way to greatly improve trains

Better logistics for trains are coming eventually, but this would make most of the things people use trains for work right now. It'd be (relatively) simple to implement, and simple to use.
by Laremere
Thu Mar 12, 2015 8:27 pm
Forum: Implemented Suggestions
Topic: Simple way to greatly improve trains
Replies: 11
Views: 6404

Simple way to greatly improve trains

On each station on the train's options, have a selection between 3 options: -Wait time - as is right now -Wait till empty - waits till all the cargo in the train's cargo cars are unloaded and empty -Wait till full - waits till all the cargo in the train's cargo cars are loaded and full The wait till...
by Laremere
Sat Oct 25, 2014 11:47 pm
Forum: Ideas and Suggestions
Topic: Allow non-owners to play with owner over lan
Replies: 13
Views: 9596

Allow non-owners to play with owner over lan

Hey Devs, For my multiplayer experience to be good, this is literally the most important feature. I'm really looking forward to dragging a whole bunch of people into a game and building an epic base together. There's one problem: Getting people to purchase a game at a lan party is hard. I've thrown ...
by Laremere
Thu Aug 14, 2014 10:50 pm
Forum: General discussion
Topic: 4 belt balancer
Replies: 12
Views: 7987

Re: 4 belt balancer

I had a similar design for my 4 lanes of train unloading to 4 lanes of furnace. However I ran into a problem: When the four output lanes are backed up, splitters prefer their left input. So the far left belt would feed all four outputs, emptying itself far early than the other lanes. This can cause ...

Go to advanced search