Search found 6 matches
- Tue Mar 17, 2015 1:28 am
- Forum: Implemented Suggestions
- Topic: Simple way to greatly improve trains
- Replies: 11
- Views: 6404
Re: Simple way to greatly improve trains
I think we should wait for v0.12 with this. (I hope) It will bring us sensors etc. which enables us to implement complex train logic. Much more possibilities then you know from other train-games. Place a blueprint, connect it with the train stop and it does nifty stuff :) . If we have that, we can ...
- Fri Mar 13, 2015 1:44 pm
- Forum: Implemented Suggestions
- Topic: Simple way to greatly improve trains
- Replies: 11
- Views: 6404
Re: Simple way to greatly improve trains
Either two stations, or you can do what you currently do with timing. I'm not suggesting we replace the current train stopping mechanism, only that there are additional possibilities.
- Fri Mar 13, 2015 5:07 am
- Forum: Implemented Suggestions
- Topic: Simple way to greatly improve trains
- Replies: 11
- Views: 6404
Re: Simple way to greatly improve trains
Better logistics for trains are coming eventually, but this would make most of the things people use trains for work right now. It'd be (relatively) simple to implement, and simple to use.
- Thu Mar 12, 2015 8:27 pm
- Forum: Implemented Suggestions
- Topic: Simple way to greatly improve trains
- Replies: 11
- Views: 6404
Simple way to greatly improve trains
On each station on the train's options, have a selection between 3 options: -Wait time - as is right now -Wait till empty - waits till all the cargo in the train's cargo cars are unloaded and empty -Wait till full - waits till all the cargo in the train's cargo cars are loaded and full The wait till...
- Sat Oct 25, 2014 11:47 pm
- Forum: Ideas and Suggestions
- Topic: Allow non-owners to play with owner over lan
- Replies: 13
- Views: 9596
Allow non-owners to play with owner over lan
Hey Devs, For my multiplayer experience to be good, this is literally the most important feature. I'm really looking forward to dragging a whole bunch of people into a game and building an epic base together. There's one problem: Getting people to purchase a game at a lan party is hard. I've thrown ...
- Thu Aug 14, 2014 10:50 pm
- Forum: General discussion
- Topic: 4 belt balancer
- Replies: 12
- Views: 7987
Re: 4 belt balancer
I had a similar design for my 4 lanes of train unloading to 4 lanes of furnace. However I ran into a problem: When the four output lanes are backed up, splitters prefer their left input. So the far left belt would feed all four outputs, emptying itself far early than the other lanes. This can cause ...