Sorry for late, but I cannot remember all mods I've installed before and the most I've redownloaded wont cooperate and autodisable each other reducing the mod amount under the 255 limit I've to pass...
I'm doing my best, but the time limit I've to dedicate force me to ask a little more patience ...
Search found 102 matches
- Thu Sep 03, 2020 2:22 pm
- Forum: Ideas and Suggestions
- Topic: Active mod counter
- Replies: 3
- Views: 1338
- Wed Aug 26, 2020 11:20 pm
- Forum: Ideas and Suggestions
- Topic: Active mod counter
- Replies: 3
- Views: 1338
Re: Active mod counter
I've received an ingame start error that say this.
I can try to reproduce it, but you've to give me the time to create a new install of Factorio and download again the needed amount of mods for reproduce the message.
It can require a few time, dued to limit time I can dedicate to the game recently ...
I can try to reproduce it, but you've to give me the time to create a new install of Factorio and download again the needed amount of mods for reproduce the message.
It can require a few time, dued to limit time I can dedicate to the game recently ...
- Tue Aug 25, 2020 8:29 pm
- Forum: Ideas and Suggestions
- Topic: Active mod counter
- Replies: 3
- Views: 1338
Active mod counter
TL;DR
Insert in the mod tab a counter that show, and maybe limit, the actually active mod amount.
What ?
I've recently discovered that the game has an hardcoded limit of 255 active mod at once.
For solve this "issue" I've been force to delete totally my mod directory because the list of added ...
Insert in the mod tab a counter that show, and maybe limit, the actually active mod amount.
What ?
I've recently discovered that the game has an hardcoded limit of 255 active mod at once.
For solve this "issue" I've been force to delete totally my mod directory because the list of added ...
- Fri Apr 10, 2020 10:01 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 92256
Re: [MOD 0.18.x|0.17.x]Recycling Machines
Thanks for your regular report.
I hope it is fixed now and I go test it.
Thanks too for your work.
Foreros
I hope it is fixed now and I go test it.
Thanks too for your work.
Foreros
- Thu Mar 12, 2020 1:39 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 92256
Re: [MOD 0.18.x|0.17.x]Recycling Machines
Just after the last update I've got this error:
Failed to load mods: Error while loading recipe prototype "dry411srev-tc_export_chest" (recipe): Key "icon_size" not found in property tree at ROOT.recipe.dry411srev-tc_export_chest
Modifications: Recycling Machines
Mods to be disabled:
ZRecycling ...
Failed to load mods: Error while loading recipe prototype "dry411srev-tc_export_chest" (recipe): Key "icon_size" not found in property tree at ROOT.recipe.dry411srev-tc_export_chest
Modifications: Recycling Machines
Mods to be disabled:
ZRecycling ...
- Sun Jul 28, 2019 1:06 pm
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 240522
Re: [MOD 0.13] Black Market (sell and buy on the market)
Hi there,
I had to stop playing the game for health reason. If anyone would like to take over this mod and all the others, let me know!
I give you best luck for your health progress...
I know what this mean as family member, then I can understand your feeling.
Hope you can recover the better ...
- Sat Apr 20, 2019 10:23 pm
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 240522
Re: [MOD 0.13] Black Market (sell and buy on the market)
Another question. Dued to a modification done to Tecnology Market by totobest, there's a way to take Ucoins in hand or in inventory?
The expansion need the coins in labs, but if you cannot take them in hand...
You have a 6th group in the "Buy" trading chests, so you can use *that* to get some ...
- Fri Apr 12, 2019 9:59 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 92256
Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Have you matched the building cost of assembly and disassembly machines?
I've seen that assembly and recycling machines ave different materials to be built.
Is it wanted?
I've seen that assembly and recycling machines ave different materials to be built.
Is it wanted?
- Thu Apr 11, 2019 1:36 pm
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 240522
Re: [MOD 0.13] Black Market (sell and buy on the market)
Another question. Dued to a modification done to Tecnology Market by totobest, there's a way to take Ucoins in hand or in inventory?
The expansion need the coins in labs, but if you cannot take them in hand...
The expansion need the coins in labs, but if you cannot take them in hand...
- Thu Apr 11, 2019 7:17 am
- Forum: Mods
- Topic: [MOD 0.16] Technology Market (buy technologies)
- Replies: 14
- Views: 8747
Re: [MOD 0.16] Technology Market (buy technologies)
You've changed labs for get "ucoins" instead of science packs, but how can you get the Ucoins from BlackMarket to use in labs?
I'm locked in doing researches for this.
Any help or indication on how use it?
I really like the idea of "Anything help you growing in knowledge", but with last change seems ...
I'm locked in doing researches for this.
Any help or indication on how use it?
I really like the idea of "Anything help you growing in knowledge", but with last change seems ...
- Wed Apr 10, 2019 4:43 pm
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 240522
Re: [MOD 0.13] Black Market (sell and buy on the market)
Just reported that a fix is needed. Nothing more, nothing less.
Ok, people can fix it alone, but if it's a 2 characters removal it's not too difficult to apply.
As used to say, it's a quickfix.
Ok, people can fix it alone, but if it's a 2 characters removal it's not too difficult to apply.
As used to say, it's a quickfix.
- Tue Apr 09, 2019 10:06 pm
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 240522
Re: [MOD 0.13] Black Market (sell and buy on the market)
Got an error on the initial loading progress bar:
I'm using factorio 0.17.28 and mod version 1.2.1
I receive an error using ONLY black market mod:
Failed to load mods: Error in assignID, tecnology with name 'electric-energy-accumulator-1' does not exist.
Source: black-market-energy (tecnology ...
I'm using factorio 0.17.28 and mod version 1.2.1
I receive an error using ONLY black market mod:
Failed to load mods: Error in assignID, tecnology with name 'electric-energy-accumulator-1' does not exist.
Source: black-market-energy (tecnology ...
- Wed Mar 13, 2019 4:20 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 92256
Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Updated and working fine. 
Thanks.

Thanks.
- Wed Mar 13, 2019 2:20 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 92256
Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
I play low res because I love the game not the graphics.
I love the mechanics of the game, but I've always played with the worst grapics possible for have the best game performance possible.
And, after all, graphics wont alter the game in a so heavy way.
I like games regardless of his appearance ...
I love the mechanics of the game, but I've always played with the worst grapics possible for have the best game performance possible.
And, after all, graphics wont alter the game in a so heavy way.
I like games regardless of his appearance ...
- Wed Mar 13, 2019 1:07 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 92256
Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Just updated the mod and received this attached error.
You've told there's a fix in progress.
Let me know whhen it's ready, because until the fix I roll back to previous version of mod for go on with game.
Actually the load is impossible... Sigh!
I'm sorry I cannot reproduce your error. In 0 ...
- Wed Mar 13, 2019 12:39 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 92256
Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Just updated the mod and received this attached error.
You've told there's a fix in progress.
Let me know when it's ready, because until the fix I roll back to previous version of mod for go on with game.
Actually the load is impossible... Sigh!
You've told there's a fix in progress.
Let me know when it's ready, because until the fix I roll back to previous version of mod for go on with game.
Actually the load is impossible... Sigh!
- Sat Mar 09, 2019 6:14 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724141
Re: Simple Questions and Short Answers
Sorry if I boter you, but what's the way to "build" a "buffer" of items for personal use?
I want to make a "storage" where put something of the most used items available only for me, but with priority over the normal logistic network.
I've thought that buffer chests can do the job, but the ...
- Sat Mar 09, 2019 5:14 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724141
Re: Simple Questions and Short Answers
Sorry if I bother you, but what's the way to "build" a "buffer" of items for personal use?
I want to make a "storage" where put something of the most used items available only for me, but with priority over the normal logistic network.
I've thought that buffer chests can do the job, but the buffers ...
I want to make a "storage" where put something of the most used items available only for me, but with priority over the normal logistic network.
I've thought that buffer chests can do the job, but the buffers ...
- Sat Mar 09, 2019 4:47 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 92256
Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
p.s.: Thanks for the link. Forgot to thank you before too exited in its testing. 

Re: MINI MODS
There's an "unexisting high-tech-science-pack" error when launcing the game with the Mixed Module mod active.
Just reporting a misfunction already reported in comments on mod.factorio.com page and just making it more visible possible.
And, maybe, check if it happen only to me or even to other ...
Just reporting a misfunction already reported in comments on mod.factorio.com page and just making it more visible possible.
And, maybe, check if it happen only to me or even to other ...