Search found 98 matches

by Foreros
Thu Mar 12, 2020 1:39 am
Forum: Mods
Topic: [MOD 0.18.x|0.17.x]Recycling Machines
Replies: 157
Views: 22466

Re: [MOD 0.18.x|0.17.x]Recycling Machines

Just after the last update I've got this error: Failed to load mods: Error while loading recipe prototype "dry411srev-tc_export_chest" (recipe): Key "icon_size" not found in property tree at ROOT.recipe.dry411srev-tc_export_chest Modifications: Recycling Machines Mods to be disabled: ZRecycling Befo...
by Foreros
Sun Jul 28, 2019 1:06 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 81417

Re: [MOD 0.13] Black Market (sell and buy on the market)

Hi there, I had to stop playing the game for health reason. If anyone would like to take over this mod and all the others, let me know! I give you best luck for your health progress... I know what this mean as family member, then I can understand your feeling. Hope you can recover the better possib...
by Foreros
Sat Apr 20, 2019 10:23 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 81417

Re: [MOD 0.13] Black Market (sell and buy on the market)

Another question. Dued to a modification done to Tecnology Market by totobest, there's a way to take Ucoins in hand or in inventory? The expansion need the coins in labs, but if you cannot take them in hand... You have a 6th group in the "Buy" trading chests, so you can use *that* to get some uCoin...
by Foreros
Fri Apr 12, 2019 9:59 pm
Forum: Mods
Topic: [MOD 0.18.x|0.17.x]Recycling Machines
Replies: 157
Views: 22466

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

Have you matched the building cost of assembly and disassembly machines?
I've seen that assembly and recycling machines ave different materials to be built.
Is it wanted?
by Foreros
Thu Apr 11, 2019 1:36 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 81417

Re: [MOD 0.13] Black Market (sell and buy on the market)

Another question. Dued to a modification done to Tecnology Market by totobest, there's a way to take Ucoins in hand or in inventory?
The expansion need the coins in labs, but if you cannot take them in hand...
by Foreros
Thu Apr 11, 2019 7:17 am
Forum: Mods
Topic: [MOD 0.16] Technology Market (buy technologies)
Replies: 14
Views: 2972

Re: [MOD 0.16] Technology Market (buy technologies)

You've changed labs for get "ucoins" instead of science packs, but how can you get the Ucoins from BlackMarket to use in labs? I'm locked in doing researches for this. Any help or indication on how use it? I really like the idea of "Anything help you growing in knowledge", but with last change seems...
by Foreros
Wed Apr 10, 2019 4:43 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 81417

Re: [MOD 0.13] Black Market (sell and buy on the market)

Just reported that a fix is needed. Nothing more, nothing less.
Ok, people can fix it alone, but if it's a 2 characters removal it's not too difficult to apply.
As used to say, it's a quickfix.
by Foreros
Tue Apr 09, 2019 10:06 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 81417

Re: [MOD 0.13] Black Market (sell and buy on the market)

Got an error on the initial loading progress bar: I'm using factorio 0.17.28 and mod version 1.2.1 I receive an error using ONLY black market mod: Failed to load mods: Error in assignID, tecnology with name 'electric-energy-accumulator-1' does not exist. Source: black-market-energy (tecnology). Mods...
by Foreros
Wed Mar 13, 2019 4:20 pm
Forum: Mods
Topic: [MOD 0.18.x|0.17.x]Recycling Machines
Replies: 157
Views: 22466

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

Updated and working fine. :D
Thanks.
by Foreros
Wed Mar 13, 2019 2:20 pm
Forum: Mods
Topic: [MOD 0.18.x|0.17.x]Recycling Machines
Replies: 157
Views: 22466

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

I play low res because I love the game not the graphics. I love the mechanics of the game, but I've always played with the worst grapics possible for have the best game performance possible. And, after all, graphics wont alter the game in a so heavy way. I like games regardless of his appearance. Ta...
by Foreros
Wed Mar 13, 2019 1:07 pm
Forum: Mods
Topic: [MOD 0.18.x|0.17.x]Recycling Machines
Replies: 157
Views: 22466

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

Just updated the mod and received this attached error. You've told there's a fix in progress. Let me know whhen it's ready, because until the fix I roll back to previous version of mod for go on with game. Actually the load is impossible... Sigh! I'm sorry I cannot reproduce your error. In 0.17.3 a...
by Foreros
Wed Mar 13, 2019 12:39 pm
Forum: Mods
Topic: [MOD 0.18.x|0.17.x]Recycling Machines
Replies: 157
Views: 22466

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

Just updated the mod and received this attached error.
You've told there's a fix in progress.
Let me know when it's ready, because until the fix I roll back to previous version of mod for go on with game.
Actually the load is impossible... Sigh!
by Foreros
Sat Mar 09, 2019 6:14 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1119
Views: 148365

Re: Simple Questions and Short Answers

Sorry if I boter you, but what's the way to "build" a "buffer" of items for personal use? I want to make a "storage" where put something of the most used items available only for me, but with priority over the normal logistic network. I've thought that buffer chests can do the job, but the buffers ...
by Foreros
Sat Mar 09, 2019 5:14 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1119
Views: 148365

Re: Simple Questions and Short Answers

Sorry if I bother you, but what's the way to "build" a "buffer" of items for personal use? I want to make a "storage" where put something of the most used items available only for me, but with priority over the normal logistic network. I've thought that buffer chests can do the job, but the buffers ...
by Foreros
Sat Mar 09, 2019 4:47 pm
Forum: Mods
Topic: [MOD 0.18.x|0.17.x]Recycling Machines
Replies: 157
Views: 22466

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

p.s.: Thanks for the link. Forgot to thank you before too exited in its testing. :P
by Foreros
Fri Mar 08, 2019 11:47 am
Forum: Mods
Topic: MINI MODS
Replies: 49
Views: 14490

Re: MINI MODS

There's an "unexisting high-tech-science-pack" error when launcing the game with the Mixed Module mod active.
Just reporting a misfunction already reported in comments on mod.factorio.com page and just making it more visible possible.
And, maybe, check if it happen only to me or even to other players.
by Foreros
Thu Mar 07, 2019 11:37 pm
Forum: Mods
Topic: [MOD 0.18.x|0.17.x]Recycling Machines
Replies: 157
Views: 22466

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

Thanks. :D To be honest I've tried it as an early construction option, but I've chosen to remove it for various reasons and not only for this. It has a good point on clearing wooden areas and building few blueprint from the beginning of the game, but it wont deconstruct, it has drones walking around...
by Foreros
Thu Mar 07, 2019 7:07 pm
Forum: Mods
Topic: [MOD 0.18.x|0.17.x]Recycling Machines
Replies: 157
Views: 22466

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

Sorry for the "fight" created. I've chosen to remove Construction Drone, the newest mod installed, than the mod I use from the distant 0.14, when I've bought the game. Problem solved. And if you have done a fix for this, sorry twice because it wont be a problem anymore because the one that has repor...
by Foreros
Thu Mar 07, 2019 6:34 pm
Forum: Not a bug
Topic: [0.17.0] Unwinnable situation in tutorial
Replies: 12
Views: 809

Re: [0.17.0] Unwinnable situation in tutorial

Why not, adding a message IG that tell something like"This is a very useful resource. Better keep some for future use I actually cant figure on.". This way you "suggest" to players to keep some wood for later game step without giving them a bad situation of "I've used all my wood unintentionally an...
by Foreros
Wed Mar 06, 2019 10:36 pm
Forum: Not a bug
Topic: [0.17.0] Unwinnable situation in tutorial
Replies: 12
Views: 809

Re: [0.17.0] Unwinnable situation in tutorial

Why not, adding a message IG that tell something like"This is a very useful resource. Better keep some for future use I actually cant figure on.". This way you "suggest" to players to keep some wood for later game step without giving them a bad situation of "I've used all my wood unintentionally and...

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