Search found 13 matches

by lotzik
Tue Dec 26, 2017 9:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4]Broken map gen at x -22000
Replies: 6
Views: 7372

Re: [0.16.4]Broken map gen at x -22000

this keeps happening in 0.16.7
by lotzik
Fri Feb 03, 2017 5:13 pm
Forum: Energy Production
Topic: 800MW Steam Power Plant - Adjustable Performance
Replies: 9
Views: 9004

Re: 800MW Steam Power Plant - Adjustable Performance

hahahah well brace yourserf as I'm actually using two of these setups m8. But they are actually my backup power to a 16k solar panel setup delivering 1GW. The base is energy optimized, everything on circuits switching the different parts on and off, so 90% of the time, base runs under 1GW. But if th...
by lotzik
Mon Jan 30, 2017 12:32 pm
Forum: Railway Setups
Topic: Factorio Meiosis Railway Blueprints Fixed
Replies: 9
Views: 10915

Re: Factorio Meiosis Railway Blueprints Fixed

Guys...I know that these blueprints have some issues and require a bit of custom work at times in order to fit perfectly. I have reworked them 100% however, extended functionality and intersection and created a (warning: VERY EXPENSIVE) mkII version which will be called Mantis. Dropping the teaser h...
by lotzik
Sat Jan 28, 2017 3:09 am
Forum: Energy Production
Topic: 800MW Steam Power Plant - Adjustable Performance
Replies: 9
Views: 9004

800MW Steam Power Plant - Adjustable Performance

Hi, I came up with this idea today and it was basically a way to solve a problem but turned out to make a cool setup after all. Let's take a look, it was made with several blueprints, it uses a landfilled lake and the count is 2 Columns, 39 Rows of 28 Boilers and 20 Steam Engines. That makes 2.184 B...
by lotzik
Thu Jan 19, 2017 10:10 am
Forum: Railway Setups
Topic: Factorio Meiosis Railway Blueprints Fixed
Replies: 9
Views: 10915

Re: Factorio Meiosis Railway Blueprints Fixed

Hey Van...not much time right now, check the youtube playlist to see them in action, will come back later for that
by lotzik
Wed Jan 18, 2017 6:49 pm
Forum: Railway Setups
Topic: Factorio Meiosis Railway Blueprints Fixed
Replies: 9
Views: 10915

Factorio Meiosis Railway Blueprints Fixed

Hello, I was looking to make my railway system like Zisteau's Factorio Meiosis . Downloading his blueprints I discovered that the current version had them broken so I fixed them one by one (well not 100% may have missed an accumulator here or there) but they now work. I added a [2] in the blueprint ...
by lotzik
Mon Jan 16, 2017 4:22 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Yet another belt balancer compendium
Replies: 24
Views: 79907

Re: Yet another belt balancer compendium

Amazing! Was looking for this, thanks!
by lotzik
Mon Jan 16, 2017 2:49 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Electronic Circuit Machine Gun! 0.75k/m (0.7k/m in stacks)
Replies: 10
Views: 6473

Re: Electronic Circuit Machine Gun! 0.75k/m (0.7k/m in stacks)

perfect! I'm gonna use that one instead :D Thanks buddy!
by lotzik
Mon Jan 16, 2017 1:51 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Electronic Circuit Machine Gun! 0.75k/m (0.7k/m in stacks)
Replies: 10
Views: 6473

Re: Electronic Circuit Machine Gun! 0.75k/m (0.7k/m in stacks)

you are right, I'm scrapping the last one, cleaner design too
by lotzik
Mon Jan 16, 2017 12:52 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Electronic Circuit Machine Gun! 0.75k/m (0.7k/m in stacks)
Replies: 10
Views: 6473

Re: Electronic Circuit Machine Gun! 0.75k/m (0.7k/m in stacks)

If you have a single cable plant and a single green plant with full prod3 modules surrounded by beacons, you get around 600 green per minute... surely you can do better than 750 with pure speed modules! yes I tried that, but realized that I was not fully efficient on the beacons, as the inserting s...
by lotzik
Mon Jan 16, 2017 11:32 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Electronic Circuit Machine Gun! 0.75k/m (0.7k/m in stacks)
Replies: 10
Views: 6473

Electronic Circuit Machine Gun! 0.75k/m (0.7k/m in stacks)

This ugly but compact & stackable beast will make the most out of one assembly machine. It's designed for endgame plants, using blue belts, green assembly, stack inserters, beacons and speed module 3's. The limitation solved from previous designs was the inserter speed, which was not feeding it ...

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