Search found 29 matches

by DaveSh99
Fri May 03, 2019 5:04 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 651
Views: 54367

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Thanks for the .35 fixes. it's all working well again :)
by DaveSh99
Thu May 02, 2019 8:24 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 651
Views: 54367

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Yup, we play modded games at the pleasure of the devs, and the very fine moders in the community.

btw Deadlock, this is a very nice mod. Q: have you adjusted the loaders to reflect the current rate of the belts and their new items/sec?
by DaveSh99
Thu May 02, 2019 5:40 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 651
Views: 54367

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Yes, i understand that the devs thoughtfully renamed player to character or something to that effect. Broke a pile of mods.
by DaveSh99
Fri Apr 12, 2019 6:51 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 218
Views: 44716

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

Yup, my brain goes blank when i have to do Angels and Bob's ratios of machines in my head.
by DaveSh99
Tue Mar 26, 2019 8:40 pm
Forum: Resolved Problems and Bugs
Topic: Crash in blueprint window
Replies: 1
Views: 107

Re: Crash in blueprint window

Note that it's fixed in the next release. You guys are amazing!
by DaveSh99
Tue Mar 26, 2019 7:41 pm
Forum: Resolved Problems and Bugs
Topic: Crash in blueprint window
Replies: 1
Views: 107

Crash in blueprint window

In the attached save/log Factorio 0.17.20, the program crashes when i open the blueprints dialog and click the up arrow to go to the root of my blueprints. Repeatable, does it every time.

Will start looking at what mods updated recently.
by DaveSh99
Sun Apr 08, 2018 2:14 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 364
Views: 43436

Re: [MOD 0.16] Miniloader

Thanks,

turning off restyle underground belts in the options for deadlock's stuff has fixed it.

d.
by DaveSh99
Sat Apr 07, 2018 8:47 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 364
Views: 43436

Re: [MOD 0.16] Miniloader

Hello, I have a bit of an odd problem, whereas in my inventory and when you press E the miniloaders show as underground belts... Have Deadlock's stackers and loaders, as well as Bob's logistics (list below), when you place one they show properly, or when you have one in hand. Not a huge issue, just ...
by DaveSh99
Sat Mar 31, 2018 4:38 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 134821

Re: [0.16.x] Bob's Mods: General Discussion

So, a question. Now that i'm mid game, and my setup for belts requires bronze, and blue belts didn't require lube, but used cobalt steel bits.... and since i'm midgame, the option to opt back into the changes is unavailable unless i start a new game... how do i opt back in? Can we have a change in t...
by DaveSh99
Fri Mar 16, 2018 1:37 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 134821

Re: [0.16.x] Bob's Mods: General Discussion

bobingabout wrote:Size 1 is base game pipe size. so if the base game pipe can hold 100 fluid, that means all pipes now hold 100 fluid.

I forgot to change the locale entries, so that's why they still say size 5.
Ok, Thanks Bob... Thanks for the quick response.
by DaveSh99
Fri Mar 16, 2018 1:27 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 134821

Re: [0.16.x] Bob's Mods: General Discussion

Here comes bob, changing your game yet again: Logistics 0.16.15: Fixed that fast stack and fast stack filter inserters would deconstruct into express versions removed steel bearings from red belts and related entities. Added Zombiee's high res pipe graphics with permission. Changed all pipe sizes t...
by DaveSh99
Tue Mar 13, 2018 8:48 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 134821

Re: [0.16.x] Bob's Mods: General Discussion

A little off the current topic...

Does any one know if the recipe to produce seedlings for Bob's green house mod has changed? it seems to take longer than it used to. A pair of yellow assemblers can only produce enough seedlings to keep two greenhouses going.

Dave.

edited -- For spelling.
by DaveSh99
Mon Mar 12, 2018 1:34 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 134821

Re: [0.16.x] Bob's Mods: General Discussion

Since Logistics 0.16.10: and Inserters 0.16.6 when i paste a blueprint with blue inserters (this is an exting game from before all of the inserter changes bagan) i get the following error: [img] Capture.JPG [/img] oh, I see. I think I see the problem. there's no check if the entity exists before re...
by DaveSh99
Mon Mar 12, 2018 12:34 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 134821

Re: [0.16.x] Bob's Mods: General Discussion

Since Logistics 0.16.10: and Inserters 0.16.6 when i paste a blueprint with blue inserters (this is an exting game from before all of the inserter changes bagan) i get the following error: [img] Capture.JPG [/img] Here for reference is the blue print. 0eNqllm1vmzAQx7/LvYaKOwghfJVpqgi5pdbAINtUjSK+e03...
by DaveSh99
Sun Mar 11, 2018 2:39 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 134821

Re: [0.16.x] Bob's Mods: General Discussion

Bob,

Amongst all of the angst and confusion on the forum here, I like your mod set. A wee period of adjustment, and moving along enjoying the game.

dave.
by DaveSh99
Sat Mar 10, 2018 8:30 pm
Forum: Angels Mods
Topic: Addon mod for deadlock stacking/crating - alpha version
Replies: 17
Views: 5795

Re: Addon mod for deadlock stacking/crating - alpha version

Thanks,

I've got it now in my currently Bob's play-through. Will see how things go.

d.
by DaveSh99
Fri Mar 09, 2018 10:40 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 134821

Re: [0.16.x] Bob's Mods: General Discussion

I for one am most appreciative of your efforts on getting the stacking mod to work with the various Bobs plates and ores. If you do end up creating static images, i would love to have the link to use it. I was just looking into what it would take me to build one, and... voila, even better, you've ma...
by DaveSh99
Tue Feb 06, 2018 10:31 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3080
Views: 518474

Re: Development and Discussion

Most interesting, looking forward to your launch of industries.

d.
by DaveSh99
Sat Jan 27, 2018 8:53 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55643

Re: ModMyFactory - mod manager and more

Ok, Now we're cooking :)

1.5.12pre1 is updating mods properly again.

Happy to see it working again. This is hands down the best mod manager I've found for factorio.

I did notice though that when you go to download mods, it doesn't display the descriptions and what not, but otherwise seems ok.
by DaveSh99
Sat Jan 27, 2018 5:05 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55643

Re: ModMyFactory - mod manager and more

Alas, i now have a new error with 1.5.11 When it attempted to update RSO from 3.5.4 to 3.5.5 i get the following: System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object. at ModMyFactory.M...

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