Hello :)
I try to develop concept of "Factory of everything" in my game.
Concept include multiple blocks of Factory - Requester chest and Passive provider chest.
All inserters and Provider Chests are connected with red wires for better management of resources.
I have encountered following problem ...
Search found 4 matches
- Tue May 02, 2017 6:10 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1958
- Views: 658078
- Sun Aug 31, 2014 11:37 am
- Forum: Implemented Suggestions
- Topic: Barrels as universal liquid containers/Barreling all fluids
- Replies: 11
- Views: 7102
- Wed Aug 27, 2014 5:12 pm
- Forum: Ideas and Suggestions
- Topic: Mmoctorio
- Replies: 4
- Views: 2650
Mmoctorio
Just random idea that came into my mind.
Factorio goes MMO.
Every player play on his own map but there are some input and output facilities that allow to trade, attack ect.
Player can conquer map pieces filled with resources on strategic map and later this piece is added to his normal game ...
Factorio goes MMO.
Every player play on his own map but there are some input and output facilities that allow to trade, attack ect.
Player can conquer map pieces filled with resources on strategic map and later this piece is added to his normal game ...
- Wed Aug 13, 2014 3:41 pm
- Forum: General discussion
- Topic: Science Pack 3 Optimal Size of factory
- Replies: 0
- Views: 2184
Science Pack 3 Optimal Size of factory
I did some math for my factory and I've decided that I'll share it with You :)
Problem:
What the size of Science Pack 3 assembling line should be?
What kind and types of assembling line should be used?
Constraints:
-There is no limit in raw material input (Copper Plate, Steel Bar, Iron Plate ...
Problem:
What the size of Science Pack 3 assembling line should be?
What kind and types of assembling line should be used?
Constraints:
-There is no limit in raw material input (Copper Plate, Steel Bar, Iron Plate ...