Search found 112 matches
- Tue Nov 26, 2024 11:08 am
- Forum: Gameplay Help
- Topic: Using specialized structures off-planet
- Replies: 6
- Views: 1695
Re: Using specialized structures off-planet
Foundries are actually very good. It gives you better productivity (as said in previous comment) and also more effecient recipes. Looks closely to melting recipes https://wiki.factorio.com/Foundry . If you check cable or gear smelting, it requires only half a copper. On top of that, you get +50 ...
- Tue Nov 26, 2024 9:25 am
- Forum: Combinator Creations
- Topic: Fuel consumption control for thrusters in Space Age
- Replies: 50
- Views: 90356
Re: Fuel consumption control for thrusters in Space Age
Sorry to say, but I just read out the current velocity and insert fuel / oxidizer only when speed is below 80km/s. This way I can keep an efficiency between 91 and 100% travelling at 80km/s to 120km/s.
Initially, we start with max speed, of course, as fuel is inserted to the max when not ...
- Mon Nov 25, 2024 12:40 pm
- Forum: Gameplay Help
- Topic: Is there a way to run wires inbewtwen island on fulgora
- Replies: 5
- Views: 742
Re: Is there a way to run wires inbewtwen island on fulgora
The planet seems to be designed for the use of "islanded systems". I really enjoy the doublespeak in that word 

- Mon Nov 25, 2024 12:29 pm
- Forum: Show your Creations
- Topic: What should i do to improve this ship?
- Replies: 9
- Views: 4662
Re: What should i do to improve this ship?
The more energy a machine consumes in absolute numbers, the more is saved by added speed. Because of this, efficiency modules in combination with speed modules are not as useful as it seems. Efficiency modules take away what would be saved by the added speed.
I dont quite agree on this. 3 ...
- Mon Nov 25, 2024 10:56 am
- Forum: Show your Creations
- Topic: What should i do to improve this ship?
- Replies: 9
- Views: 4662
Re: What should i do to improve this ship?
This... thing will fly equally good with only three thrusters and (depending on where exactly and with which goal in mind) 1-2 less of each liquid tanks.
What's its main purpose, anyway?
I don't see chunk grinders for Promethium.
I don't see space/promethium science assemblers.
I don't see gun ...
- Mon Nov 25, 2024 9:41 am
- Forum: Show your Creations
- Topic: What should i do to improve this ship?
- Replies: 9
- Views: 4662
Re: What should i do to improve this ship?
Two things are more or less obvious.
1. Use less engines. It is a bit nonintuitive but the mass is not the only factor that slows your ship down. It is also a width which is taken to account (even if it should not, we are in space!). So your extra thrusthers actually slow it down.
2. Nonoptimal ...
1. Use less engines. It is a bit nonintuitive but the mass is not the only factor that slows your ship down. It is also a width which is taken to account (even if it should not, we are in space!). So your extra thrusthers actually slow it down.
2. Nonoptimal ...
- Mon Nov 25, 2024 8:29 am
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 14098
Re: Design Challange: Smart Asteroid Processing!
I would recomment to have rules as
Must be able to crush all three kind of basic asteroid processing at all time under any circumstance.
The quality of solution is measured by total number of combinator in your system.
This means I avoided some of the rules, including the one about filling ...
Must be able to crush all three kind of basic asteroid processing at all time under any circumstance.
The quality of solution is measured by total number of combinator in your system.
This means I avoided some of the rules, including the one about filling ...
- Mon Nov 25, 2024 8:06 am
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 14098
Re: Design Challange: Smart Asteroid Processing!
look, i just give up now. you do not seem to accept any answer you get, you just repeat your question.
when asked something, you do not reply in any other form then repeating your question.
i tried. i can not do this with you. you are excluded from this challange and any of my further challanges ...
- Sun Nov 24, 2024 8:18 pm
- Forum: Combinator Creations
- Topic: Power Shortrage Notifier
- Replies: 1
- Views: 587
Re: Power Shortrage Notifier
I have this
https://i.postimg.cc/PfySV1VX/enecontrol.png
This setup works only for Navius. For other planets, you will need to adjust the constants and the number of lamps to achieve the correct output. It simulates the accumulator value when your energy consumption matches exactly 70% of the ...
https://i.postimg.cc/PfySV1VX/enecontrol.png
This setup works only for Navius. For other planets, you will need to adjust the constants and the number of lamps to achieve the correct output. It simulates the accumulator value when your energy consumption matches exactly 70% of the ...
- Sat Nov 23, 2024 12:54 am
- Forum: Show your Creations
- Topic: Science production balanced setups
- Replies: 1
- Views: 1067
Science production balanced setups
Hello.
Let me present my latest platform dedicated for prodcution science pack in space platform
https://i.postimg.cc/jSQL2tK2/margarita.png
https://i.postimg.cc/9MYG3KFw/production.png
It produces 150 science packs per minute of red, green, and space science packs.
All packs consume 2 ...
Let me present my latest platform dedicated for prodcution science pack in space platform
https://i.postimg.cc/jSQL2tK2/margarita.png
https://i.postimg.cc/9MYG3KFw/production.png
It produces 150 science packs per minute of red, green, and space science packs.
All packs consume 2 ...
- Fri Nov 22, 2024 9:09 am
- Forum: Gameplay Help
- Topic: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Throughput-Limits
- Replies: 10
- Views: 25077
Re: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Throughput-Limits
About Fulgora.
I think the final formula for the number of accumulators needed would be something like:
Number of accumulators = constant_1 * lightning_rods + constant_2 * sqrt(lightning_rods)
Here, you derive constant_1 and constant_2 from theory (these would be constant parameters for Fulgora ...
I think the final formula for the number of accumulators needed would be something like:
Number of accumulators = constant_1 * lightning_rods + constant_2 * sqrt(lightning_rods)
Here, you derive constant_1 and constant_2 from theory (these would be constant parameters for Fulgora ...
- Fri Nov 22, 2024 8:38 am
- Forum: Gameplay Help
- Topic: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Throughput-Limits
- Replies: 10
- Views: 25077
Re: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Throughput-Limits
Ou this is a good one! Nice and clean.
Btw, let me present general formula (note: this does not include Vulcanus limit)
D = daylight time (relative for whole day cycle)
N = nightlight time (realitive for whole day cycle)
T = day cycle in seconds
P = full power of solar panels (in kW)
A = one ...
Btw, let me present general formula (note: this does not include Vulcanus limit)
D = daylight time (relative for whole day cycle)
N = nightlight time (realitive for whole day cycle)
T = day cycle in seconds
P = full power of solar panels (in kW)
A = one ...
- Fri Nov 22, 2024 7:59 am
- Forum: Combinator Creations
- Topic: Full dynamic bot high speed mall
- Replies: 8
- Views: 2792
Re: Full dynamic bot high speed mall
(ou, I cannot delete my own accidental duplicated messages? that is weired)
- Fri Nov 22, 2024 7:58 am
- Forum: Combinator Creations
- Topic: Full dynamic bot high speed mall
- Replies: 8
- Views: 2792
Re: Full dynamic bot high speed mall
My approach to a similar mall system has always been: once a recipe is chosen, the recipe signal itself is used as a fake content count. By always selecting the most missing material, it ensures that at least this number of fakes is created consecutively.
What I always hate is the fact that you ...
What I always hate is the fact that you ...
- Thu Nov 21, 2024 9:37 am
- Forum: Combinator Creations
- Topic: Efficient Bioflux Production
- Replies: 5
- Views: 8365
Re: Efficient Bioflux Production
I was trying to avoid writing a complete guide to Gleba. If I hadn’t, it would probably start with this advice right from the beginning:
https://th.bing.com/th/id/R.a1856bb10f595d09463a5599896c3220?rik=LKtoMCOF9QuPYA&pid=ImgRaw&r=0
And if you think about it and try to develop this strategy into ...
https://th.bing.com/th/id/R.a1856bb10f595d09463a5599896c3220?rik=LKtoMCOF9QuPYA&pid=ImgRaw&r=0
And if you think about it and try to develop this strategy into ...
- Wed Nov 20, 2024 7:17 pm
- Forum: Combinator Creations
- Topic: Efficient Bioflux Production
- Replies: 5
- Views: 8365
Efficient Bioflux Production
Hello.
I finally made something responsible for producing Bioflux that meets my requirements 8-) . Here are the key features of this setup (listed by priority):
Rules
Fastest process for highly spoilable ingredients : All Yumako mash and Jelly must exist for the shortest time possible before ...
I finally made something responsible for producing Bioflux that meets my requirements 8-) . Here are the key features of this setup (listed by priority):
Rules
Fastest process for highly spoilable ingredients : All Yumako mash and Jelly must exist for the shortest time possible before ...
- Mon Nov 18, 2024 11:20 pm
- Forum: Combinator Creations
- Topic: Anti-spoiling belt terminator.
- Replies: 5
- Views: 1865
Re: Anti-spoiling belt terminator.
Could you explain why you want to do that? What is the issue with having two instances of spoilage at the end of the belt? Or is it just an aesthetic thing? For example, I am not using inserters for this at all. I always prioritize splitters, as they consistently operate at full belt speed. And its ...
- Sat Nov 16, 2024 2:21 am
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 131
- Views: 29042
Re: Space Platforms
Hello to the party.
Here are my "starter ships." The first one is designed for white science from the beginning. It’s meant to be inexpensive from the start. In addition to handling basic science, it also supply Navius by excess iron ore.
https://i.postimg.cc/bN746XVr/sci.jpg
0eNrdnOtu2zgQhd9Fv ...
Here are my "starter ships." The first one is designed for white science from the beginning. It’s meant to be inexpensive from the start. In addition to handling basic science, it also supply Navius by excess iron ore.
https://i.postimg.cc/bN746XVr/sci.jpg
0eNrdnOtu2zgQhd9Fv ...
- Thu Nov 14, 2024 11:46 pm
- Forum: Combinator Creations
- Topic: Factory of the Future: A Dynamic Mall
- Replies: 6
- Views: 2399
Re: Factory of the Future: A Dynamic Mall
If you dont want to overfill the machine with material then limit the inserters to add only the amount of materials as needed.
I used that method at my Multi-Assembler setup. You know that you need 100 gears? Then set memory cell with 200 iron plates and et voila, your machine will only produce ...
- Thu Nov 14, 2024 8:23 am
- Forum: Combinator Creations
- Topic: Fuel consumption control for thrusters in Space Age
- Replies: 50
- Views: 90356
Re: Fuel consumption control for thrusters in Space Age
My save has 128 hours in it. Unless I'm missing something, the 2.1G limit can be reached pretty quickly, actually. For instance:
Yes, but the statement remains that it doesn’t matter. Even if you set it to 50k, it doesn’t matter. What it does is, when the timer resets, I pump an extra 20 fluid ...