Search found 126 matches
- Mon Jun 29, 2026 8:40 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 190
- Views: 15517
Re: Please, DO NOT remove space casino
I think they mean battery upcycling for iron plate. I tried that too because the high theoretical yield. It sucked: batteries are impractically slow to make and consume ridiculously large amounts of acid. One of the reasons space casino worked is because they were quite fast: each chunk was worth ...
- Sun Jun 28, 2026 4:07 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 190
- Views: 15517
Re: Please, DO NOT remove space casino
I also find hard to understand why casino is nerfed and in the same time when there are by far much more broken ways (like materials with productivity research). But if we take just regular recipe with no extra research, which is considered "normal way" I would say
Casino: Loosing 20 percent ...
Casino: Loosing 20 percent ...
- Wed Jun 24, 2026 4:55 pm
- Forum: Combinator Creations
- Topic: Simple legendary fish production
- Replies: 4
- Views: 373
Re: Simple legendary fish production
It really does not require that much quality modules if you can work with few combinators ensuring each production will be done in defined batch. This one produces legendary spoilage. For nutrient production there will be only just few changes. Coincidently it has perfect ratio too (recycler ...
- Tue Jun 23, 2026 5:51 pm
- Forum: Combinator Creations
- Topic: Simple legendary fish production
- Replies: 4
- Views: 373
Re: Simple legendary fish production
Isnt better to just produce higher quality nutrients? (recycle nutrient in quality boosted recycler to spoilage and then create a nutrient back from spoilage).
So...
Once you have 2 green quality fishes, you start to breed fishes with green quality nutrients.
Once you have 2 blue quality fishes ...
So...
Once you have 2 green quality fishes, you start to breed fishes with green quality nutrients.
Once you have 2 blue quality fishes ...
- Fri Jun 05, 2026 12:56 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 76
- Views: 10654
Re: Smallest possible Kovarex?
Well I am not quite sure how to answer to that without repeat myself. Next time Ill be more brief. I believe this one answers most of your comments.
Note: Not every component is legendary. Sorry about that, my current base is lacking some legendaries, but you have the idea.
I actually did ...
Note: Not every component is legendary. Sorry about that, my current base is lacking some legendaries, but you have the idea.
I actually did ...
- Fri Jun 05, 2026 9:53 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 76
- Views: 10654
Re: Smallest possible Kovarex?
However, to "match" as much as possible the original post and my previous idea, if we want to have 1 kovarex machine only the solution is this (if someone really wants the 12 beacon setup no matter the reason)


- Fri Jun 05, 2026 9:23 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 76
- Views: 10654
Re: Smallest possible Kovarex?
You do whatever you want, but since the title of the thread is "smallest possible Kovarex" , to me it's rather your mention of a setup with green module that raises question x) It's fairly obvious those do not provide a useful production bonus, it's not going to be of any use in current context ...
- Thu Jun 04, 2026 11:28 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 76
- Views: 10654
Re: Smallest possible Kovarex?
Why would I do such thing? That was efficient before space age. With new beacon mechanics this setup is very obsolete and you should use green modules in your beacons mostly if you really seek for the best setup.
- Tue May 26, 2026 10:48 am
- Forum: Combinator Creations
- Topic: Fuel consumption control for thrusters in Space Age
- Replies: 54
- Views: 150010
Re: Fuel consumption control for thrusters in Space Age
Instead, it decrements the clock once it turns nonnegative.
This is indeed possible. Just a small note: I really see no difference in A) add/sub value when turnt non/negative B) do a modulo. This is pretty much same operation.
The rounding error we are talking here about is practically none ...
- Tue May 19, 2026 6:11 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Best gleba science build block
- Replies: 4
- Views: 1133
Re: Best gleba science build block
Really? I am quite sure it was possible back in time with some patch. But I admit it might be some my confusion with some mod. Sorry for the mistake then.
- Tue May 19, 2026 5:54 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Best gleba science build block
- Replies: 4
- Views: 1133
Re: Best gleba science build block
Did you consider transporting Bioflux instead of Science packs to Navius? (if Navius is your science place).
For the science pack, bioflux is the only resource you need. It has the same rocket capacity. And the conversion ratio is
3 bioflux -> 2 science packs
and some small amount of nutrients to ...
For the science pack, bioflux is the only resource you need. It has the same rocket capacity. And the conversion ratio is
3 bioflux -> 2 science packs
and some small amount of nutrients to ...
- Tue May 19, 2026 3:00 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 76
- Views: 10654
Re: Smallest possible Kovarex?
And thats it. Simple as that. All you need is a few chests around.
I would say that is the reason people generally use belts instead: The bot solution is simple, universal and just boring.
Oh dont take me wrong. I am not using any bots. Nor any combinators (since this is circut-free section ...
- Tue May 19, 2026 2:36 pm
- Forum: Combinator Creations
- Topic: Auto-Calculate Productivity for Selected Recipes
- Replies: 8
- Views: 1275
Re: Auto-Calculate Productivity for Selected Recipes
Obviously, it can not use for Metallic asteroid crushing.
Is this obvious? I actually use this trick for asteroid crushing only because there is a very good reason to do such method specifically on crushers in space ships. And it may switch between all crushing options. Basic or advanced. See ...
- Tue May 19, 2026 2:16 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 76
- Views: 10654
Re: Smallest possible Kovarex?
There is one particular thing I have always wanted to ask but never did until now. I apologize in advance for asking it in this topic :roll:
What I never understood is why people use belts for internal uranium transfer. I mean, it is fine to use them for a few pieces of U238 input and one piece of ...
What I never understood is why people use belts for internal uranium transfer. I mean, it is fine to use them for a few pieces of U238 input and one piece of ...
- Tue Nov 26, 2024 11:08 am
- Forum: Gameplay Help
- Topic: Using specialized structures off-planet
- Replies: 6
- Views: 6900
Re: Using specialized structures off-planet
Foundries are actually very good. It gives you better productivity (as said in previous comment) and also more effecient recipes. Looks closely to melting recipes https://wiki.factorio.com/Foundry . If you check cable or gear smelting, it requires only half a copper. On top of that, you get +50 ...
- Tue Nov 26, 2024 9:25 am
- Forum: Combinator Creations
- Topic: Fuel consumption control for thrusters in Space Age
- Replies: 54
- Views: 150010
Re: Fuel consumption control for thrusters in Space Age
Sorry to say, but I just read out the current velocity and insert fuel / oxidizer only when speed is below 80km/s. This way I can keep an efficiency between 91 and 100% travelling at 80km/s to 120km/s.
Initially, we start with max speed, of course, as fuel is inserted to the max when not ...
- Mon Nov 25, 2024 12:40 pm
- Forum: Gameplay Help
- Topic: Is there a way to run wires inbewtwen island on fulgora
- Replies: 5
- Views: 3228
Re: Is there a way to run wires inbewtwen island on fulgora
The planet seems to be designed for the use of "islanded systems". I really enjoy the doublespeak in that word 
- Mon Nov 25, 2024 12:29 pm
- Forum: Show your Creations
- Topic: What should i do to improve this ship?
- Replies: 9
- Views: 9464
Re: What should i do to improve this ship?
The more energy a machine consumes in absolute numbers, the more is saved by added speed. Because of this, efficiency modules in combination with speed modules are not as useful as it seems. Efficiency modules take away what would be saved by the added speed.
I dont quite agree on this. 3 ...
- Mon Nov 25, 2024 10:56 am
- Forum: Show your Creations
- Topic: What should i do to improve this ship?
- Replies: 9
- Views: 9464
Re: What should i do to improve this ship?
This... thing will fly equally good with only three thrusters and (depending on where exactly and with which goal in mind) 1-2 less of each liquid tanks.
What's its main purpose, anyway?
I don't see chunk grinders for Promethium.
I don't see space/promethium science assemblers.
I don't see gun ...
- Mon Nov 25, 2024 9:41 am
- Forum: Show your Creations
- Topic: What should i do to improve this ship?
- Replies: 9
- Views: 9464
Re: What should i do to improve this ship?
Two things are more or less obvious.
1. Use less engines. It is a bit nonintuitive but the mass is not the only factor that slows your ship down. It is also a width which is taken to account (even if it should not, we are in space!). So your extra thrusthers actually slow it down.
2. Nonoptimal ...
1. Use less engines. It is a bit nonintuitive but the mass is not the only factor that slows your ship down. It is also a width which is taken to account (even if it should not, we are in space!). So your extra thrusthers actually slow it down.
2. Nonoptimal ...