Search found 112 matches

by MBas
Tue Nov 26, 2024 11:08 am
Forum: Gameplay Help
Topic: Using specialized structures off-planet
Replies: 6
Views: 1695

Re: Using specialized structures off-planet

Foundries are actually very good. It gives you better productivity (as said in previous comment) and also more effecient recipes. Looks closely to melting recipes https://wiki.factorio.com/Foundry . If you check cable or gear smelting, it requires only half a copper. On top of that, you get +50 ...
by MBas
Tue Nov 26, 2024 9:25 am
Forum: Combinator Creations
Topic: Fuel consumption control for thrusters in Space Age
Replies: 50
Views: 90356

Re: Fuel consumption control for thrusters in Space Age


Sorry to say, but I just read out the current velocity and insert fuel / oxidizer only when speed is below 80km/s. This way I can keep an efficiency between 91 and 100% travelling at 80km/s to 120km/s.

Initially, we start with max speed, of course, as fuel is inserted to the max when not ...
by MBas
Mon Nov 25, 2024 12:40 pm
Forum: Gameplay Help
Topic: Is there a way to run wires inbewtwen island on fulgora
Replies: 5
Views: 742

Re: Is there a way to run wires inbewtwen island on fulgora

The planet seems to be designed for the use of "islanded systems". I really enjoy the doublespeak in that word :)
by MBas
Mon Nov 25, 2024 12:29 pm
Forum: Show your Creations
Topic: What should i do to improve this ship?
Replies: 9
Views: 4662

Re: What should i do to improve this ship?


The more energy a machine consumes in absolute numbers, the more is saved by added speed. Because of this, efficiency modules in combination with speed modules are not as useful as it seems. Efficiency modules take away what would be saved by the added speed.


I dont quite agree on this. 3 ...
by MBas
Mon Nov 25, 2024 10:56 am
Forum: Show your Creations
Topic: What should i do to improve this ship?
Replies: 9
Views: 4662

Re: What should i do to improve this ship?


This... thing will fly equally good with only three thrusters and (depending on where exactly and with which goal in mind) 1-2 less of each liquid tanks.
What's its main purpose, anyway?
I don't see chunk grinders for Promethium.
I don't see space/promethium science assemblers.
I don't see gun ...
by MBas
Mon Nov 25, 2024 9:41 am
Forum: Show your Creations
Topic: What should i do to improve this ship?
Replies: 9
Views: 4662

Re: What should i do to improve this ship?

Two things are more or less obvious.

1. Use less engines. It is a bit nonintuitive but the mass is not the only factor that slows your ship down. It is also a width which is taken to account (even if it should not, we are in space!). So your extra thrusthers actually slow it down.
2. Nonoptimal ...
by MBas
Mon Nov 25, 2024 8:29 am
Forum: Show your Creations
Topic: Design Challange: Smart Asteroid Processing!
Replies: 94
Views: 14098

Re: Design Challange: Smart Asteroid Processing!

I would recomment to have rules as


Must be able to crush all three kind of basic asteroid processing at all time under any circumstance.
The quality of solution is measured by total number of combinator in your system.


This means I avoided some of the rules, including the one about filling ...
by MBas
Mon Nov 25, 2024 8:06 am
Forum: Show your Creations
Topic: Design Challange: Smart Asteroid Processing!
Replies: 94
Views: 14098

Re: Design Challange: Smart Asteroid Processing!


look, i just give up now. you do not seem to accept any answer you get, you just repeat your question.
when asked something, you do not reply in any other form then repeating your question.
i tried. i can not do this with you. you are excluded from this challange and any of my further challanges ...
by MBas
Sun Nov 24, 2024 8:18 pm
Forum: Combinator Creations
Topic: Power Shortrage Notifier
Replies: 1
Views: 587

Re: Power Shortrage Notifier

I have this

https://i.postimg.cc/PfySV1VX/enecontrol.png

This setup works only for Navius. For other planets, you will need to adjust the constants and the number of lamps to achieve the correct output. It simulates the accumulator value when your energy consumption matches exactly 70% of the ...
by MBas
Sat Nov 23, 2024 12:54 am
Forum: Show your Creations
Topic: Science production balanced setups
Replies: 1
Views: 1067

Science production balanced setups

Hello.

Let me present my latest platform dedicated for prodcution science pack in space platform

https://i.postimg.cc/jSQL2tK2/margarita.png
https://i.postimg.cc/9MYG3KFw/production.png


It produces 150 science packs per minute of red, green, and space science packs.
All packs consume 2 ...
by MBas
Fri Nov 22, 2024 9:09 am
Forum: Gameplay Help
Topic: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Throughput-Limits
Replies: 10
Views: 25077

Re: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Throughput-Limits

About Fulgora.

I think the final formula for the number of accumulators needed would be something like:

Number of accumulators = constant_1 * lightning_rods + constant_2 * sqrt(lightning_rods)

Here, you derive constant_1 and constant_2 from theory (these would be constant parameters for Fulgora ...
by MBas
Fri Nov 22, 2024 8:38 am
Forum: Gameplay Help
Topic: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Throughput-Limits
Replies: 10
Views: 25077

Re: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Throughput-Limits

Ou this is a good one! Nice and clean.

Btw, let me present general formula (note: this does not include Vulcanus limit)

D = daylight time (relative for whole day cycle)
N = nightlight time (realitive for whole day cycle)
T = day cycle in seconds
P = full power of solar panels (in kW)
A = one ...
by MBas
Fri Nov 22, 2024 7:59 am
Forum: Combinator Creations
Topic: Full dynamic bot high speed mall
Replies: 8
Views: 2792

Re: Full dynamic bot high speed mall

(ou, I cannot delete my own accidental duplicated messages? that is weired)
by MBas
Fri Nov 22, 2024 7:58 am
Forum: Combinator Creations
Topic: Full dynamic bot high speed mall
Replies: 8
Views: 2792

Re: Full dynamic bot high speed mall

My approach to a similar mall system has always been: once a recipe is chosen, the recipe signal itself is used as a fake content count. By always selecting the most missing material, it ensures that at least this number of fakes is created consecutively.

What I always hate is the fact that you ...
by MBas
Thu Nov 21, 2024 9:37 am
Forum: Combinator Creations
Topic: Efficient Bioflux Production
Replies: 5
Views: 8365

Re: Efficient Bioflux Production

I was trying to avoid writing a complete guide to Gleba. If I hadn’t, it would probably start with this advice right from the beginning:

https://th.bing.com/th/id/R.a1856bb10f595d09463a5599896c3220?rik=LKtoMCOF9QuPYA&pid=ImgRaw&r=0

And if you think about it and try to develop this strategy into ...
by MBas
Wed Nov 20, 2024 7:17 pm
Forum: Combinator Creations
Topic: Efficient Bioflux Production
Replies: 5
Views: 8365

Efficient Bioflux Production

Hello.

I finally made something responsible for producing Bioflux that meets my requirements 8-) . Here are the key features of this setup (listed by priority):

Rules


Fastest process for highly spoilable ingredients : All Yumako mash and Jelly must exist for the shortest time possible before ...
by MBas
Mon Nov 18, 2024 11:20 pm
Forum: Combinator Creations
Topic: Anti-spoiling belt terminator.
Replies: 5
Views: 1865

Re: Anti-spoiling belt terminator.

Could you explain why you want to do that? What is the issue with having two instances of spoilage at the end of the belt? Or is it just an aesthetic thing? For example, I am not using inserters for this at all. I always prioritize splitters, as they consistently operate at full belt speed. And its ...
by MBas
Sat Nov 16, 2024 2:21 am
Forum: Show your Creations
Topic: Space Platforms
Replies: 131
Views: 29042

Re: Space Platforms

Hello to the party.

Here are my "starter ships." The first one is designed for white science from the beginning. It’s meant to be inexpensive from the start. In addition to handling basic science, it also supply Navius by excess iron ore.

https://i.postimg.cc/bN746XVr/sci.jpg
0eNrdnOtu2zgQhd9Fv ...
by MBas
Thu Nov 14, 2024 11:46 pm
Forum: Combinator Creations
Topic: Factory of the Future: A Dynamic Mall
Replies: 6
Views: 2399

Re: Factory of the Future: A Dynamic Mall


If you dont want to overfill the machine with material then limit the inserters to add only the amount of materials as needed.
I used that method at my Multi-Assembler setup. You know that you need 100 gears? Then set memory cell with 200 iron plates and et voila, your machine will only produce ...
by MBas
Thu Nov 14, 2024 8:23 am
Forum: Combinator Creations
Topic: Fuel consumption control for thrusters in Space Age
Replies: 50
Views: 90356

Re: Fuel consumption control for thrusters in Space Age


My save has 128 hours in it. Unless I'm missing something, the 2.1G limit can be reached pretty quickly, actually. For instance:


Yes, but the statement remains that it doesn’t matter. Even if you set it to 50k, it doesn’t matter. What it does is, when the timer resets, I pump an extra 20 fluid ...

Go to advanced search