I am strongly against this.
There are two types of recycling:
1. "Recycling to destroy." If you have too much of something (for example, ice) and no use for it, you just keep recycling it until it is gone.
2. Recycling to obtain lower tier materials.
(Actually, there is a third type as well ...
Search found 133 matches
- Sat Jul 18, 2026 11:24 am
- Forum: General discussion
- Topic: Concrete should take 10 times less times to recycle or give back refined concrete loop
- Replies: 34
- Views: 4495
- Fri Jul 17, 2026 10:33 am
- Forum: Combinator Creations
- Topic: Clamp value with single combinator
- Replies: 6
- Views: 1555
Re: Clamp value with single combinator
I believe I used very similar trick (although not exactly the same) for locking recipes here
https://forums.factorio.com/viewtopic.php?p=628549#p628549
See a combinator in blue rectangle. When recipes is set, combinator in blue lock that recipe until certain condition is met (in this case it is a ...
https://forums.factorio.com/viewtopic.php?p=628549#p628549
See a combinator in blue rectangle. When recipes is set, combinator in blue lock that recipe until certain condition is met (in this case it is a ...
- Fri Jul 03, 2026 9:21 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 36537
Re: Please, DO NOT remove space casino
But your logistics simplification seems flawed to me: if you direct-insert recycler output to your EM plant, it will eventually clog from random drift. At that point, there's no easy way to unclog it because you can't automatically take stuff out of the EM plant's **input** slot. Changing recipe ...
- Thu Jul 02, 2026 1:37 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Ultimate scrap processor
- Replies: 2
- Views: 920
Re: Ultimate scrap processor
I suggest to make steel chests from steel and iron chests from iron plates before you scrap them. It is way faster method how to rig of them, especially steel. Or landfill for stone (but that one is last crucial). Becouse I see you have 2 recyclers for scraps and about 30 for further processing ...
- Thu Jul 02, 2026 1:20 pm
- Forum: Combinator Creations
- Topic: Fuel consumption control for thrusters in Space Age
- Replies: 58
- Views: 155302
Re: Fuel consumption control for thrusters in Space Age
This is with 2.1 now largely irrelevant.
You can now directly read the "fill percentage" from a single pipe behind the pump since they don't have a separate "buffer" fluid box anymore.
What's in the pipe, is the percentage in all thrusters.
All you have to do is calculate the desired fill ...
- Thu Jul 02, 2026 1:15 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 36537
Re: Please, DO NOT remove space casino
My issue isn't...
I think there is some sort of misunderstanding since you are replying into convo where we were talking about something really different. And that was balancing of 300 percent productivity research. It was not a philosophical debate if its right or wrong. In my opinion it is ...
- Thu Jul 02, 2026 9:48 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 36537
Re: Please, DO NOT remove space casino
It's an interesting proposal to remove quality from recyclers. It's viable at 300% productivity since you don't lose anything anyway.
But your logistics simplification seems flawed to me...
Actually I agree with emty on this. If you have 300 productivity already, you are not loosing anything ...
- Mon Jun 29, 2026 8:40 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 36537
Re: Please, DO NOT remove space casino
I think they mean battery upcycling for iron plate. I tried that too because the high theoretical yield. It sucked: batteries are impractically slow to make and consume ridiculously large amounts of acid. One of the reasons space casino worked is because they were quite fast: each chunk was worth ...
- Sun Jun 28, 2026 4:07 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 36537
Re: Please, DO NOT remove space casino
I also find hard to understand why casino is nerfed and in the same time when there are by far much more broken ways (like materials with productivity research). But if we take just regular recipe with no extra research, which is considered "normal way" I would say
Casino: Loosing 20 percent ...
Casino: Loosing 20 percent ...
- Wed Jun 24, 2026 4:55 pm
- Forum: Combinator Creations
- Topic: Simple legendary fish production
- Replies: 4
- Views: 806
Re: Simple legendary fish production
It really does not require that much quality modules if you can work with few combinators ensuring each production will be done in defined batch. This one produces legendary spoilage. For nutrient production there will be only just few changes. Coincidently it has perfect ratio too (recycler ...
- Tue Jun 23, 2026 5:51 pm
- Forum: Combinator Creations
- Topic: Simple legendary fish production
- Replies: 4
- Views: 806
Re: Simple legendary fish production
Isnt better to just produce higher quality nutrients? (recycle nutrient in quality boosted recycler to spoilage and then create a nutrient back from spoilage).
So...
Once you have 2 green quality fishes, you start to breed fishes with green quality nutrients.
Once you have 2 blue quality fishes ...
So...
Once you have 2 green quality fishes, you start to breed fishes with green quality nutrients.
Once you have 2 blue quality fishes ...
- Fri Jun 05, 2026 12:56 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 76
- Views: 13077
Re: Smallest possible Kovarex?
Well I am not quite sure how to answer to that without repeat myself. Next time Ill be more brief. I believe this one answers most of your comments.
Note: Not every component is legendary. Sorry about that, my current base is lacking some legendaries, but you have the idea.
I actually did ...
Note: Not every component is legendary. Sorry about that, my current base is lacking some legendaries, but you have the idea.
I actually did ...
- Fri Jun 05, 2026 9:53 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 76
- Views: 13077
Re: Smallest possible Kovarex?
However, to "match" as much as possible the original post and my previous idea, if we want to have 1 kovarex machine only the solution is this (if someone really wants the 12 beacon setup no matter the reason)


- Fri Jun 05, 2026 9:23 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 76
- Views: 13077
Re: Smallest possible Kovarex?
You do whatever you want, but since the title of the thread is "smallest possible Kovarex" , to me it's rather your mention of a setup with green module that raises question x) It's fairly obvious those do not provide a useful production bonus, it's not going to be of any use in current context ...
- Thu Jun 04, 2026 11:28 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 76
- Views: 13077
Re: Smallest possible Kovarex?
Why would I do such thing? That was efficient before space age. With new beacon mechanics this setup is very obsolete and you should use green modules in your beacons mostly if you really seek for the best setup.
- Tue May 26, 2026 10:48 am
- Forum: Combinator Creations
- Topic: Fuel consumption control for thrusters in Space Age
- Replies: 58
- Views: 155302
Re: Fuel consumption control for thrusters in Space Age
Instead, it decrements the clock once it turns nonnegative.
This is indeed possible. Just a small note: I really see no difference in A) add/sub value when turnt non/negative B) do a modulo. This is pretty much same operation.
The rounding error we are talking here about is practically none ...
- Tue May 19, 2026 6:11 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Best gleba science build block
- Replies: 4
- Views: 1737
Re: Best gleba science build block
Really? I am quite sure it was possible back in time with some patch. But I admit it might be some my confusion with some mod. Sorry for the mistake then.
- Tue May 19, 2026 5:54 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Best gleba science build block
- Replies: 4
- Views: 1737
Re: Best gleba science build block
Did you consider transporting Bioflux instead of Science packs to Navius? (if Navius is your science place).
For the science pack, bioflux is the only resource you need. It has the same rocket capacity. And the conversion ratio is
3 bioflux -> 2 science packs
and some small amount of nutrients to ...
For the science pack, bioflux is the only resource you need. It has the same rocket capacity. And the conversion ratio is
3 bioflux -> 2 science packs
and some small amount of nutrients to ...
- Tue May 19, 2026 3:00 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 76
- Views: 13077
Re: Smallest possible Kovarex?
And thats it. Simple as that. All you need is a few chests around.
I would say that is the reason people generally use belts instead: The bot solution is simple, universal and just boring.
Oh dont take me wrong. I am not using any bots. Nor any combinators (since this is circut-free section ...
- Tue May 19, 2026 2:36 pm
- Forum: Combinator Creations
- Topic: Auto-Calculate Productivity for Selected Recipes
- Replies: 8
- Views: 1609
Re: Auto-Calculate Productivity for Selected Recipes
Obviously, it can not use for Metallic asteroid crushing.
Is this obvious? I actually use this trick for asteroid crushing only because there is a very good reason to do such method specifically on crushers in space ships. And it may switch between all crushing options. Basic or advanced. See ...