viewtopic.php?f=208&t=48988
Just look at third picture. No combinators. Works as you desire. Ideal for synchronized loading.
Search found 63 matches
- Mon Oct 21, 2019 4:37 pm
- Forum: Combinator Creations
- Topic: Auto-start nuclear fuel loading
- Replies: 18
- Views: 9160
- Tue Sep 03, 2019 8:12 pm
- Forum: Combinator Creations
- Topic: Master furnace - all in one
- Replies: 5
- Views: 6212
- Tue Jul 02, 2019 7:59 pm
- Forum: Combinator Creations
- Topic: Cars on belts
- Replies: 14
- Views: 11914
Re: Cars on belts
Of course this whole thing is kind of an intelectual exercise. Trains have so many benefits and are much easier to use. On the other hand I never understood the problem people are having with latency. Granted there are some 100k of resources in transit if you are using belts. Possibly for minutes a...
- Sun Jun 30, 2019 8:53 pm
- Forum: Combinator Creations
- Topic: Cars on belts
- Replies: 14
- Views: 11914
Re: Cars on belts
About two years ago, we have a base with guys Dooces and Leveler where we reach about 1000 lvl of science of mining productivoty. Pretty huge base where we tried to optimize CPU performance issues. Dooces (our Capo di Tutti Capi) tooks performace issues quite seriously, becouse in case of huge bases...
- Mon Jan 07, 2019 11:02 pm
- Forum: Combinator Creations
- Topic: Ideal clock
- Replies: 9
- Views: 7438
Re: Ideal clock
When i made this, i start with one rule - to make a synchronized clock with in-game time on one tick precision accuracy. No exceptions :roll: . I realize later that this achievement is not so easy if you hunt the last tick exactly, but the fact that it is possible just force me to finish it :D . Any...
- Mon Jan 07, 2019 10:38 pm
- Forum: Combinator Creations
- Topic: Master furnace - all in one
- Replies: 5
- Views: 6212
Master furnace - all in one
Hello! I made a furnace which smelt all 4 types of ores, depends on what ore is available and what plates are not in stock. It is supported by bots (so there is no belt version) 0eNrNWVuSqzYQ3Ys+E5hCwg9MJVlD/lNTFDbtseryihCuOFNeQBaSjWUlaQFjbCwe4jKTzMfYYOmo6dN9uiXeyT4uIRc8lcR/J/yQpQXxf3snBX9Lw1jdk5cci...
- Mon Jan 07, 2019 9:02 pm
- Forum: Combinator Creations
- Topic: Ideal clock
- Replies: 9
- Views: 7438
Re: Ideal clock
In my solution, i need to have 30kW output exactly (in other word, half of one full solar panel power). I have a switch in there which set a one tick signal exactly where the accumulator hit 87 percent of energy. I do this for a reason becouse it perfectly fit to how much energy i lost from the mome...
- Sun Jan 06, 2019 10:57 pm
- Forum: Combinator Creations
- Topic: Ideal clock
- Replies: 9
- Views: 7438
Re: Ideal clock
Wow it still exists . Thanks for positive feedback. It still works as i just tested.
Medal to one who realize why it works . I rembember only the idea but it was hardly optimized.
Medal to one who realize why it works . I rembember only the idea but it was hardly optimized.
- Thu Jun 14, 2018 8:17 am
- Forum: Energy Production
- Topic: Big almost ideal solar array (BAISA)
- Replies: 4
- Views: 7742
Re: Big almost ideal solar array (BAISA)
Its not. Your space efficiency (solar panel + accumulators space)/(all space) is equal to 80/81. You can reach 98/99lottery248 wrote: the picture above indicates the method to result 100% space efficiency.
- Thu Jun 07, 2018 3:11 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Late game Rocket Fuel production for huge bases
- Replies: 0
- Views: 3366
Late game Rocket Fuel production for huge bases
Hi. If you are looking for tileable module oriented Rocket Fuel productio, here is mine solution. Properties: 1.49 RF per second. Nearby balanced. Assemblers is used for about 99.78 %. No belts. Bots are used for rocket fuel outpur only (its possible to make an underground belt in there instead of p...
- Sun May 27, 2018 7:39 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Science 16.800 per minute
- Replies: 4
- Views: 8375
Re: Science 16.800 per minute
I highly recommend you to move all your beacons one tile to the left (or right)
- Fri Sep 15, 2017 12:50 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Demand rebalancer/inverse rebalancer
- Replies: 61
- Views: 65074
20-20 belt balancer
bal.png 0eNqlndtuXEeSRf+FzyJx8p7pX2k0BnabaBCwKUGiBmMY+vehRkWKI2VVrRX9ZFi29omMvNbOnTv+vvntj8/3Hz4+PD7d/PL3zcO/3j9+uvnlH3/ffHr49+Ovf3z9s6e/Ptzf/HLz8HT/5827m8df//z6b08ff3389OH9x6fb3+7/eLr58u7m4fH3+/+5+SV9+ee7m/vHp4enh/tvSP/3L3/91+PnP3+7//j8P5zDeHfz4f2n57/2/vHrV5+hbtu7m7+e/5HaM/zvDx/v//XtP+Yv735CzR61/3...
- Tue Sep 05, 2017 11:33 pm
- Forum: Energy Production
- Topic: Big Solar Farm 0.15
- Replies: 8
- Views: 7525
Re: Big Solar Farm 0.15
@GenBOOM He has coverge. You dont need full coverage with logistic network. Construction area is sufficient. You can connect roborts with cornes in "chessboard" style. You can reach about 98.4% efficiency. Note: Theoretical optimum is almost 99% (its eaxactly 98/99) where you use no robopo...
- Thu Aug 31, 2017 9:33 pm
- Forum: Show your Creations
- Topic: Mixed smelting (4 products, fully beaconed)
- Replies: 5
- Views: 5321
Re: Mixed smelting (4 products, fully beaconed)
Your setup is not optimal anyway. In case of steel, there is a possibility to get 2 or 4 steels only. In that case, there is no benefit from productiviy modules. You pay for the energy but the purple bar just diminish after switch to another smelting process. I highly recomend you to "open"...
- Mon Jun 26, 2017 5:27 pm
- Forum: Energy Production
- Topic: Solar farm, roboport version, covered by construction area
- Replies: 2
- Views: 2635
Re: Solar farm, roboport version, covered by construction area
Horizontal way is simple. You just need to rotate pattern between rows in vertical way. Roboports hint you how to do that.mrvn wrote:How is that supposed to tile?
- Mon Jun 26, 2017 12:30 pm
- Forum: Energy Production
- Topic: Solar farm, roboport version, covered by construction area
- Replies: 2
- Views: 2635
Solar farm, roboport version, covered by construction area
Hi. Here is a version with roboport which uses maximum distance of roboports to connect them between themself for fully construction area coverage. No. of accumulators/solars = 334.5/398 = 0.840452 Space efficiency = (334.5Γ4 + 398Γ9)/(334.5Γ4 + 398Γ9 + 16Γ4 + 1Γ16) = 98,4% Maximum/Effective power =...
- Wed Jun 21, 2017 10:29 pm
- Forum: Energy Production
- Topic: Solar farm fit for huge bases
- Replies: 3
- Views: 4192
Re: Solar farm fit for huge bases
In my opinion placing by hand is huge PITA. I'm approaching ~2 GW by now (or is it 3? I don't know) and I would never have laid that out with personal roboport... Making a 1GW of this is really simple. I built my first 100MW with small roboport and 10 ridiculously slow robots in about 3 minutes (?)...
- Wed Jun 21, 2017 10:02 pm
- Forum: Energy Production
- Topic: Solar farm fit for huge bases
- Replies: 3
- Views: 4192
Solar farm fit for huge bases
Hi everyone! If you build a large factory (really huge), you probably hit one common problem - the performance (UPS). Solar panels are great way to make free energy with low performance drain. It is also fine to not use roboport or anything else - just the most dense pattern of solar panels and accu...
- Mon Jun 19, 2017 12:26 am
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 107898
Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!
I really dont get why so many people still uses so many combinator logic for simply fuel input...
- Fri Jun 16, 2017 9:30 pm
- Forum: Balancing
- Topic: Expensive Recipes crafting times, esp. Electronic Circuits
- Replies: 9
- Views: 6105
Re: Expensive Recipes crafting times, esp. Electronic Circuits
Hello. EC production on marathon is set well in my point of view. If you set everything just more expensive, it just motivate you to make everything much larger or spend more time to get proper amount of resources. I belive that harder game should be a complicated in more aspects. Its not true that ...