Search found 11 matches
- Tue Jan 17, 2023 11:36 am
- Forum: Ideas and Suggestions
- Topic: Scroll up in chat
- Replies: 24
- Views: 16412
Re: Scroll up in chat
+1 Definitely. To add to the motivation: Some mods use chat messages for additional important messages for info that's hard to find elsewhere (even true for very highly regarded mods), and not being able to see any past info sucks. This I came here because being able to read LTN request messages is...
- Sun Jan 15, 2023 7:14 pm
- Forum: Gameplay Help
- Topic: How to create a Dynamic Train station
- Replies: 4
- Views: 1433
Re: How to create a Dynamic Train station
Thanks, i think this is what I need. Locked slots per wagon. Problem is I dont know how to use it. You can connect wires to three different components in a LTN train stop: The lamp, the station output combinator and the station itself. So I have tried to connect my constant combinator in turn to eac...
- Wed Jan 11, 2023 3:22 pm
- Forum: Gameplay Help
- Topic: How to create a Dynamic Train station
- Replies: 4
- Views: 1433
How to create a Dynamic Train station
Hi All! Problem: My factory have a HUGE storage area where I dump stuff from my inventory when it gets to crowded. All these resourcesare of better use somewhere in the factory. Question: How do How do I create a Dynamic trainstation that can provide all the content of the storage area? LTN will mak...
- Wed Nov 23, 2022 9:35 pm
- Forum: Gameplay Help
- Topic: Is it possible to read a trains schedule?
- Replies: 1
- Views: 660
Re: Is it possible to read a trains schedule?
Apparently it can be read directly from the combinator that comes with the train stop. easier that expected .
- Wed Nov 23, 2022 9:09 pm
- Forum: Gameplay Help
- Topic: Is it possible to read a trains schedule?
- Replies: 1
- Views: 660
Is it possible to read a trains schedule?
I have a bunch of warehouses(BA) full of extra stuff. a lot of extra stuff. My idea was to let train come pick a specific resource and deliver it with the help of LTN. My problem is that I only want the inserters to load the specific resource that the train came for but I dont see how to get that in...
- Fri Sep 30, 2022 1:37 pm
- Forum: Logistic Train Network
- Topic: How do I obtain the lenght signal from a train?
- Replies: 5
- Views: 1620
Re: How do I obtain the lenght signal from a train?
Thanks! It took me a while to figure it out. Apparently your train need to be on auto for signals to be sent from the output combinator. but now I got !
- Fri Sep 30, 2022 5:30 am
- Forum: Logistic Train Network
- Topic: How do I obtain the lenght signal from a train?
- Replies: 5
- Views: 1620
Re: How do I obtain the lenght signal from a train?
Thanks for the reply! I've been looking at the encoded position, but I'm having trouble realizing how to use it. I'm adding it to the constant combinator I have added to the LTN-depot. But that only send the value I set it on. How do I make it read the refueling train. Clearly Im missing something h...
- Fri Sep 30, 2022 12:39 am
- Forum: Logistic Train Network
- Topic: How do I obtain the lenght signal from a train?
- Replies: 5
- Views: 1620
How do I obtain the lenght signal from a train?
Using LTN I'm trying to build a depot that handles trains of different lengths. And any train longer than 5 has more than one locomotive. That means that some of the refueling inserters has to be disabeld/enabled depending on the lenght of the train. I was certain that I could get the lenght for the...
- Fri Aug 02, 2019 5:37 pm
- Forum: Technical Help
- Topic: Adding a mod to a existing save file.
- Replies: 3
- Views: 15434
Re: Adding a mod to a existing save file.
thanks! THat helped.
- Thu Aug 01, 2019 6:42 pm
- Forum: Technical Help
- Topic: Adding a mod to a existing save file.
- Replies: 3
- Views: 15434
Adding a mod to a existing save file.
So I have a vanilla save.
I want to add Bottleneck.
I figure thats what the "synd mod with savefile option is for"
but when I enter and choose to enable bottleneck and press confirm nothing happens.
What am I missing?
I want to add Bottleneck.
I figure thats what the "synd mod with savefile option is for"
but when I enter and choose to enable bottleneck and press confirm nothing happens.
What am I missing?
- Tue Feb 07, 2017 2:11 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 574339
Re: [MOD 0.14] AAI Programmable Vehicles
(Noob alert)
Hi
This mod looks very promising!
Just ome question, when I install it. The mod name is shown in red. Apparently(I guess) some of it's dependencies are not available?
what do I do?
Hi
This mod looks very promising!
Just ome question, when I install it. The mod name is shown in red. Apparently(I guess) some of it's dependencies are not available?
what do I do?