Search found 17 matches
- Thu Feb 20, 2025 9:23 am
- Forum: Gameplay Help
- Topic: How to differentiate between different station types so that I can send the correct train to it
- Replies: 9
- Views: 1191
Re: How to differentiate between different station types so that I can send the correct train to it
Requesters send green signals.
Trains listen only to red signals.
It appears that you don't mean "green signal" or "red signal" but instead you mean using a "green wire" and a "red wire", this is because a green signal is comonly used to talk about the signal for the color green.
Train stop ...
- Thu Feb 13, 2025 9:18 pm
- Forum: Gameplay Help
- Topic: How to differentiate between different station types so that I can send the correct train to it
- Replies: 9
- Views: 1191
Re: How to differentiate between different station types so that I can send the correct train to it
Thanks for the asnwers!
After some time in the sandbox I think I was overthinking it.
I just need to multiply the different signal types with different factors of ten.
- Resources that uses long 8 trains multiply with one. 8-trains will trigger on signals that have the value 0>X>10
- Resources ...
After some time in the sandbox I think I was overthinking it.
I just need to multiply the different signal types with different factors of ten.
- Resources that uses long 8 trains multiply with one. 8-trains will trigger on signals that have the value 0>X>10
- Resources ...
- Thu Feb 13, 2025 9:03 pm
- Forum: Gameplay Help
- Topic: How to differentiate between different station types so that I can send the correct train to it
- Replies: 9
- Views: 1191
Re: How to differentiate between different station types so that I can send the correct train to it
- Provider Stations (P-Stations) send a red signal to a radar stating the resource. The value is allways one("iron ore 1"). And only if the following conditions are met:
- There is a green signal for that resource larger than zero(meaning there is a request for it.)
- There is enough resource in ...
- Wed Feb 12, 2025 9:45 am
- Forum: Gameplay Help
- Topic: How to handle train loading with generic wildcard interrupts?
- Replies: 7
- Views: 672
Re: How to handle train loading with generic wildcard interrupts?
My solution to this is the interrupt "Circuit condition" option.
And the fact that signals sent to a radar can be read from any radar anywhere(blew my mind my I realised this).
My setup is as follow:
Requester stations:
- Send a green signal into a radar of the resource the request and a value ...
And the fact that signals sent to a radar can be read from any radar anywhere(blew my mind my I realised this).
My setup is as follow:
Requester stations:
- Send a green signal into a radar of the resource the request and a value ...
- Wed Feb 12, 2025 9:15 am
- Forum: Gameplay Help
- Topic: How to differentiate between different station types so that I can send the correct train to it
- Replies: 9
- Views: 1191
How to differentiate between different station types so that I can send the correct train to it
I begin with Sorry.
This seems as a dilemma that must have come up before, but I wasn't able to find question about it.
The Problem:
How to differentiate between different station types so that I can send the correct train to it.
Summary:
I want my provider stations to send a signal for their ...
This seems as a dilemma that must have come up before, but I wasn't able to find question about it.
The Problem:
How to differentiate between different station types so that I can send the correct train to it.
Summary:
I want my provider stations to send a signal for their ...
- Mon Nov 11, 2024 4:45 pm
- Forum: Gameplay Help
- Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
- Replies: 10
- Views: 5480
Re: How can I use Interrupts to go to Parametrized Pickup Stations?
Sorry, I think I'm going to need more instructions here:
I'ver played around with the blueprint but can't figure it out.
The topmost combinator is waiuting for <train stop> signal to be >0. How does it get that signal?
I tried changing the signal to iron plates, then adding som iron plates in the ...
I'ver played around with the blueprint but can't figure it out.
The topmost combinator is waiuting for <train stop> signal to be >0. How does it get that signal?
I tried changing the signal to iron plates, then adding som iron plates in the ...
- Tue Jan 17, 2023 11:36 am
- Forum: Ideas and Suggestions
- Topic: Scroll up in chat
- Replies: 25
- Views: 18812
Re: Scroll up in chat
+1
Definitely.
To add to the motivation: Some mods use chat messages for additional important messages for info that's hard to find elsewhere (even true for very highly regarded mods), and not being able to see any past info sucks.
This I came here because being able to read LTN request ...
- Sun Jan 15, 2023 7:14 pm
- Forum: Gameplay Help
- Topic: How to create a Dynamic Train station
- Replies: 4
- Views: 1913
Re: How to create a Dynamic Train station
Thanks, i think this is what I need. Locked slots per wagon.
Problem is I dont know how to use it.
You can connect wires to three different components in a LTN train stop: The lamp, the station output combinator and the station itself.
So I have tried to connect my constant combinator in turn to ...
Problem is I dont know how to use it.
You can connect wires to three different components in a LTN train stop: The lamp, the station output combinator and the station itself.
So I have tried to connect my constant combinator in turn to ...
- Wed Jan 11, 2023 3:22 pm
- Forum: Gameplay Help
- Topic: How to create a Dynamic Train station
- Replies: 4
- Views: 1913
How to create a Dynamic Train station
Hi All!
Problem:
My factory have a HUGE storage area where I dump stuff from my inventory when it gets to crowded.
All these resourcesare of better use somewhere in the factory.
Question:
How do How do I create a Dynamic trainstation that can provide all the content of the storage area?
LTN will ...
Problem:
My factory have a HUGE storage area where I dump stuff from my inventory when it gets to crowded.
All these resourcesare of better use somewhere in the factory.
Question:
How do How do I create a Dynamic trainstation that can provide all the content of the storage area?
LTN will ...
- Wed Nov 23, 2022 9:35 pm
- Forum: Gameplay Help
- Topic: Is it possible to read a trains schedule?
- Replies: 1
- Views: 809
Re: Is it possible to read a trains schedule?
Apparently it can be read directly from the combinator that comes with the train stop. easier that expected .
- Wed Nov 23, 2022 9:09 pm
- Forum: Gameplay Help
- Topic: Is it possible to read a trains schedule?
- Replies: 1
- Views: 809
Is it possible to read a trains schedule?
I have a bunch of warehouses(BA) full of extra stuff. a lot of extra stuff.
My idea was to let train come pick a specific resource and deliver it with the help of LTN.
My problem is that I only want the inserters to load the specific resource that the train came for but I dont see how to get that ...
My idea was to let train come pick a specific resource and deliver it with the help of LTN.
My problem is that I only want the inserters to load the specific resource that the train came for but I dont see how to get that ...
- Fri Sep 30, 2022 1:37 pm
- Forum: Logistic Train Network
- Topic: How do I obtain the lenght signal from a train?
- Replies: 5
- Views: 2135
Re: How do I obtain the lenght signal from a train?
Thanks! It took me a while to figure it out. Apparently your train need to be on auto for signals to be sent from the output combinator. but now I got !
- Fri Sep 30, 2022 5:30 am
- Forum: Logistic Train Network
- Topic: How do I obtain the lenght signal from a train?
- Replies: 5
- Views: 2135
Re: How do I obtain the lenght signal from a train?
Thanks for the reply!
I've been looking at the encoded position, but I'm having trouble realizing how to use it.
I'm adding it to the constant combinator I have added to the LTN-depot. But that only send the value I set it on. How do I make it read the refueling train.
Clearly Im missing something ...
I've been looking at the encoded position, but I'm having trouble realizing how to use it.
I'm adding it to the constant combinator I have added to the LTN-depot. But that only send the value I set it on. How do I make it read the refueling train.
Clearly Im missing something ...
- Fri Sep 30, 2022 12:39 am
- Forum: Logistic Train Network
- Topic: How do I obtain the lenght signal from a train?
- Replies: 5
- Views: 2135
How do I obtain the lenght signal from a train?
Using LTN
I'm trying to build a depot that handles trains of different lengths. And any train longer than 5 has more than one locomotive.
That means that some of the refueling inserters has to be disabeld/enabled depending on the lenght of the train.
I was certain that I could get the lenght for ...
I'm trying to build a depot that handles trains of different lengths. And any train longer than 5 has more than one locomotive.
That means that some of the refueling inserters has to be disabeld/enabled depending on the lenght of the train.
I was certain that I could get the lenght for ...
- Fri Aug 02, 2019 5:37 pm
- Forum: Technical Help
- Topic: Adding a mod to a existing save file.
- Replies: 3
- Views: 17403
Re: Adding a mod to a existing save file.
thanks! THat helped.
- Thu Aug 01, 2019 6:42 pm
- Forum: Technical Help
- Topic: Adding a mod to a existing save file.
- Replies: 3
- Views: 17403
Adding a mod to a existing save file.
So I have a vanilla save.
I want to add Bottleneck.
I figure thats what the "synd mod with savefile option is for"
but when I enter and choose to enable bottleneck and press confirm nothing happens.
What am I missing?
I want to add Bottleneck.
I figure thats what the "synd mod with savefile option is for"
but when I enter and choose to enable bottleneck and press confirm nothing happens.
What am I missing?
- Tue Feb 07, 2017 2:11 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 632553
Re: [MOD 0.14] AAI Programmable Vehicles
(Noob alert)
Hi
This mod looks very promising!
Just ome question, when I install it. The mod name is shown in red. Apparently(I guess) some of it's dependencies are not available?
what do I do?
Hi
This mod looks very promising!
Just ome question, when I install it. The mod name is shown in red. Apparently(I guess) some of it's dependencies are not available?
what do I do?