Search found 17 matches

by Afroman
Thu Feb 20, 2025 9:23 am
Forum: Gameplay Help
Topic: How to differentiate between different station types so that I can send the correct train to it
Replies: 9
Views: 1191

Re: How to differentiate between different station types so that I can send the correct train to it



Requesters send green signals.
Trains listen only to red signals.


It appears that you don't mean "green signal" or "red signal" but instead you mean using a "green wire" and a "red wire", this is because a green signal is comonly used to talk about the signal for the color green.

Train stop ...
by Afroman
Thu Feb 13, 2025 9:18 pm
Forum: Gameplay Help
Topic: How to differentiate between different station types so that I can send the correct train to it
Replies: 9
Views: 1191

Re: How to differentiate between different station types so that I can send the correct train to it

Thanks for the asnwers!

After some time in the sandbox I think I was overthinking it.

I just need to multiply the different signal types with different factors of ten.
- Resources that uses long 8 trains multiply with one. 8-trains will trigger on signals that have the value 0>X>10
- Resources ...
by Afroman
Thu Feb 13, 2025 9:03 pm
Forum: Gameplay Help
Topic: How to differentiate between different station types so that I can send the correct train to it
Replies: 9
Views: 1191

Re: How to differentiate between different station types so that I can send the correct train to it



- Provider Stations (P-Stations) send a red signal to a radar stating the resource. The value is allways one("iron ore 1"). And only if the following conditions are met:
- There is a green signal for that resource larger than zero(meaning there is a request for it.)
- There is enough resource in ...
by Afroman
Wed Feb 12, 2025 9:45 am
Forum: Gameplay Help
Topic: How to handle train loading with generic wildcard interrupts?
Replies: 7
Views: 672

Re: How to handle train loading with generic wildcard interrupts?

My solution to this is the interrupt "Circuit condition" option.
And the fact that signals sent to a radar can be read from any radar anywhere(blew my mind my I realised this).

My setup is as follow:
Requester stations:
- Send a green signal into a radar of the resource the request and a value ...
by Afroman
Wed Feb 12, 2025 9:15 am
Forum: Gameplay Help
Topic: How to differentiate between different station types so that I can send the correct train to it
Replies: 9
Views: 1191

How to differentiate between different station types so that I can send the correct train to it

I begin with Sorry.
This seems as a dilemma that must have come up before, but I wasn't able to find question about it.

The Problem:
How to differentiate between different station types so that I can send the correct train to it.

Summary:
I want my provider stations to send a signal for their ...
by Afroman
Mon Nov 11, 2024 4:45 pm
Forum: Gameplay Help
Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
Replies: 10
Views: 5480

Re: How can I use Interrupts to go to Parametrized Pickup Stations?

Sorry, I think I'm going to need more instructions here:

I'ver played around with the blueprint but can't figure it out.
The topmost combinator is waiuting for <train stop> signal to be >0. How does it get that signal?

I tried changing the signal to iron plates, then adding som iron plates in the ...
by Afroman
Tue Jan 17, 2023 11:36 am
Forum: Ideas and Suggestions
Topic: Scroll up in chat
Replies: 25
Views: 18812

Re: Scroll up in chat


+1

Definitely.

To add to the motivation: Some mods use chat messages for additional important messages for info that's hard to find elsewhere (even true for very highly regarded mods), and not being able to see any past info sucks.


This I came here because being able to read LTN request ...
by Afroman
Sun Jan 15, 2023 7:14 pm
Forum: Gameplay Help
Topic: How to create a Dynamic Train station
Replies: 4
Views: 1913

Re: How to create a Dynamic Train station

Thanks, i think this is what I need. Locked slots per wagon.
Problem is I dont know how to use it.

You can connect wires to three different components in a LTN train stop: The lamp, the station output combinator and the station itself.
So I have tried to connect my constant combinator in turn to ...
by Afroman
Wed Jan 11, 2023 3:22 pm
Forum: Gameplay Help
Topic: How to create a Dynamic Train station
Replies: 4
Views: 1913

How to create a Dynamic Train station

Hi All!

Problem:
My factory have a HUGE storage area where I dump stuff from my inventory when it gets to crowded.
All these resourcesare of better use somewhere in the factory.

Question:
How do How do I create a Dynamic trainstation that can provide all the content of the storage area?
LTN will ...
by Afroman
Wed Nov 23, 2022 9:35 pm
Forum: Gameplay Help
Topic: Is it possible to read a trains schedule?
Replies: 1
Views: 809

Re: Is it possible to read a trains schedule?

Apparently it can be read directly from the combinator that comes with the train stop. easier that expected .
by Afroman
Wed Nov 23, 2022 9:09 pm
Forum: Gameplay Help
Topic: Is it possible to read a trains schedule?
Replies: 1
Views: 809

Is it possible to read a trains schedule?

I have a bunch of warehouses(BA) full of extra stuff. a lot of extra stuff.
My idea was to let train come pick a specific resource and deliver it with the help of LTN.
My problem is that I only want the inserters to load the specific resource that the train came for but I dont see how to get that ...
by Afroman
Fri Sep 30, 2022 1:37 pm
Forum: Logistic Train Network
Topic: How do I obtain the lenght signal from a train?
Replies: 5
Views: 2135

Re: How do I obtain the lenght signal from a train?

Thanks! It took me a while to figure it out. Apparently your train need to be on auto for signals to be sent from the output combinator. but now I got !
by Afroman
Fri Sep 30, 2022 5:30 am
Forum: Logistic Train Network
Topic: How do I obtain the lenght signal from a train?
Replies: 5
Views: 2135

Re: How do I obtain the lenght signal from a train?

Thanks for the reply!

I've been looking at the encoded position, but I'm having trouble realizing how to use it.
I'm adding it to the constant combinator I have added to the LTN-depot. But that only send the value I set it on. How do I make it read the refueling train.
Clearly Im missing something ...
by Afroman
Fri Sep 30, 2022 12:39 am
Forum: Logistic Train Network
Topic: How do I obtain the lenght signal from a train?
Replies: 5
Views: 2135

How do I obtain the lenght signal from a train?

Using LTN

I'm trying to build a depot that handles trains of different lengths. And any train longer than 5 has more than one locomotive.
That means that some of the refueling inserters has to be disabeld/enabled depending on the lenght of the train.
I was certain that I could get the lenght for ...
by Afroman
Fri Aug 02, 2019 5:37 pm
Forum: Technical Help
Topic: Adding a mod to a existing save file.
Replies: 3
Views: 17403

Re: Adding a mod to a existing save file.

thanks! THat helped.
by Afroman
Thu Aug 01, 2019 6:42 pm
Forum: Technical Help
Topic: Adding a mod to a existing save file.
Replies: 3
Views: 17403

Adding a mod to a existing save file.

So I have a vanilla save.
I want to add Bottleneck.
I figure thats what the "synd mod with savefile option is for"
but when I enter and choose to enable bottleneck and press confirm nothing happens.

What am I missing?
by Afroman
Tue Feb 07, 2017 2:11 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 632553

Re: [MOD 0.14] AAI Programmable Vehicles

(Noob alert)
Hi
This mod looks very promising!

Just ome question, when I install it. The mod name is shown in red. Apparently(I guess) some of it's dependencies are not available?
what do I do?

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