With the way shells stack, it's currently easier to reload artillery wagons at a central station than to reload many remote artillery turrets.bobingabout wrote:Except there is actually an artillery turret too, in theory you could do the same thing with that, then don't have to mess about with the wagon at all.
Search found 6 matches
- Tue Dec 19, 2017 9:49 am
- Forum: Ideas and Suggestions
- Topic: [0.16] artillery Wagon
- Replies: 10
- Views: 5913
Re: [0.16] artillery Wagon
- Tue Dec 19, 2017 9:15 am
- Forum: Balancing
- Topic: [0.16] Catalysts and productivity
- Replies: 5
- Views: 3598
[0.16] Catalysts and productivity
https://forums.factorio.com/viewtopic.php?t=51654 https://forums.factorio.com/viewtopic.php?t=44635 0.16 now adjusts production statistics to avoid double-counting catalysts. This is the same math necessary to make productivity modules work fairly with Kovarex enrichment and coal liquefaction. Can p...
- Tue Dec 19, 2017 8:49 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 448971
Re: Games Like Factorio
One game I haven't seen mentioned yet: Transport Fever It starts out like a 3D version of TTD with a demand-driven economy, but the business aspect is irrelevant by mid-game. The gameplay becomes a really enjoyable, fully automated model train table. Gradients and curves matter, routing track around...
- Mon Dec 18, 2017 9:25 am
- Forum: Not a bug
- Topic: Rail world disables achievements
- Replies: 7
- Views: 5343
Re: Rail world disables achievements
Two thoughts about this:
- With the addition of artillery, perhaps rail world can have biter expansion enabled?
- The dialog for a new game should warn about disabled achievements.
- With the addition of artillery, perhaps rail world can have biter expansion enabled?
- The dialog for a new game should warn about disabled achievements.
- Tue Apr 25, 2017 8:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0] Kovarex enrichment with productivity modules
- Replies: 13
- Views: 24552
Re: [0.15.0] Kovarex enrichment with productivity modules
agmike has the right approach. Productivity modules currently yield "rate * Output." They should yield "rate * (Output - Input)," where "Output - Input" is multiset subtraction. For most recipes before now, "Output - Input = Output."
- Fri Jan 06, 2017 2:10 am
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 82746
Re: Friday Facts #168 - Nightvision Nightmare
How about a simple desaturation filter? Well-lit areas appear as they normally do at night, and dark areas appear just as bright but in grayscale.