Search found 168 matches

by thelordodin
Tue Nov 25, 2025 5:54 pm
Forum: Ideas and Requests For Mods
Topic: Roboport planet landing
Replies: 2
Views: 704

Re: Roboport planet landing


Yes


You suggest him an overhaul, but maybe he want's just an option without overhauling the game.
Personally I also seek for this option: start on a planet without sending my character there. And I see more options than just a roboport: a vehicle or a spidertron (spiderling) is also an option ...
by thelordodin
Tue Nov 25, 2025 5:44 pm
Forum: Gameplay Help
Topic: Fulgora train challenge, need a better engineer then myself!
Replies: 11
Views: 901

Re: Fulgora train challenge, need a better engineer then myself!


no i dont have those mods but it could be a good idea for the future i'll check those thanks :)


I think many players attemted to solve this. I tried it too. But in the end: no matter will you solve it or not - it's not scaleable. I mean, you could solve with circuits 2 stations, 3, maybe 5 ...
by thelordodin
Tue Nov 25, 2025 5:36 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 423
Views: 133059

Re: Gleba has killed the game for me.


This game ... is one of the most Moddable games ever made.

If a player has a problem with something, there will be a mod or a setting to make the "annoying" thing go away. I understand that Gleba is annoying, so:
https://mods.factorio.com/mod/gleba-reborn
https://mods.factorio.com/mod/better ...
by thelordodin
Fri Nov 21, 2025 8:25 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 423
Views: 133059

Re: Gleba has killed the game for me.

Me too. And in fact Gleba brings just one BIG problem - but this problem is killing everything.
The BIG problem: Gleba forces you to plan ahead heavily. It insentives "waterfall", when all other planets are kind of "Agile"
And that's it... It ruins game for me because it doesn't feel like a game ...
by thelordodin
Fri Nov 21, 2025 7:55 pm
Forum: Gameplay Help
Topic: Fulgora train challenge, need a better engineer then myself!
Replies: 11
Views: 901

Re: Fulgora train challenge, need a better engineer then myself!

And no mods like cybersun or LTN that does almost exactly that?
by thelordodin
Thu Nov 13, 2025 7:13 pm
Forum: Ideas and Suggestions
Topic: Give agricultural towers separate circuit toggles for planting and harvesting
Replies: 20
Views: 3461

Re: Give agricultural towers separate circuit toggles for planting and harvesting

+1 for better agri towers curcuit control.
The mod is good in principal - and I use it, but, I don't know why, it eventually just stops responding to signals: whenever I change the signals it just wont update the items inside...
by thelordodin
Thu Nov 06, 2025 3:53 am
Forum: Ideas and Requests For Mods
Topic: Docking platforms/Spaceships from Space Exploration (SE vs Space Age)
Replies: 1
Views: 317

Docking platforms/Spaceships from Space Exploration (SE vs Space Age)

I think docking spaceships in Space Exploration mod - is likely the most interesting feature that hooks me up to SE.
Hovewer I found myself struggling between
"Should I play SE? But I want thouse new planets and SE is an ovehaul it might conflict with them..."
and
"Should I play planets + Space Age ...
by thelordodin
Thu Nov 06, 2025 3:41 am
Forum: General discussion
Topic: Elves was planned In Factorio? Mistery behind...
Replies: 8
Views: 950

Re: Elves was planned In Factorio? Mistery behind...

mmmPI wrote: Wed Nov 05, 2025 6:38 pm
thelordodin wrote: Wed Nov 05, 2025 6:28 pm The link seems to be broken...
may be on your end, the picture look like this : Qupc2cL.png
So, Akuji the Demon accidently created biters, huh?
by thelordodin
Wed Nov 05, 2025 6:28 pm
Forum: General discussion
Topic: Elves was planned In Factorio? Mistery behind...
Replies: 8
Views: 950

Re: Elves was planned In Factorio? Mistery behind...

Loewchen wrote: Wed Nov 05, 2025 6:13 pm It was a placeholder graphic taken from a different game: https://imgur.com/Qupc2cL
The link seems to be broken...
by thelordodin
Wed Nov 05, 2025 5:52 pm
Forum: General discussion
Topic: Elves was planned In Factorio? Mistery behind...
Replies: 8
Views: 950

Elves was planned In Factorio? Mistery behind...

If one click on admin's profile https://forums.factorio.com/memberlist.php?mode=viewprofile&u=2533
Then look under
Rank:Factorio Staff

You'll see this little image of Alien Artifact...
It was in (much) earlier version of the game (which I also played and liked).

But inside game, I never could ...
by thelordodin
Wed Nov 05, 2025 5:44 am
Forum: Ideas and Requests For Mods
Topic: Better blueprints idea - auto upgrade/downgrade
Replies: 3
Views: 454

Re: Better blueprints idea - auto upgrade/downgrade

I don't know for details (which is why I don't implement it myself), but there are mods that do trigger on blueprint placement.
Notable example is: https://mods.factorio.com/mod/belt-turner

I've tried to look into it... well... lots of code, but only one event:
script.on_event(defines.events.on_pre ...
by thelordodin
Wed Oct 29, 2025 6:50 am
Forum: Ideas and Requests For Mods
Topic: Technology Trigger instead of Science Pack - Idea for mod
Replies: 3
Views: 466

Re: Technology Trigger instead of Science Pack - Idea for mod

Nowdays it's quite easy to do with ChatGPT. Just ask him what you want to do and he makes all the code for you. It is very aware of Factorio API in most cases
by thelordodin
Sat Oct 25, 2025 5:03 am
Forum: Ideas and Requests For Mods
Topic: Better blueprints idea - auto upgrade/downgrade
Replies: 3
Views: 454

Better blueprints idea - auto upgrade/downgrade

Idea on an example:
1. You place some blueprint with fast inserters.
2. This logistic network doesn't have fast inserter, but it has simple yellow ones
3. A special notification asks you if you want to wait or downgrade now? You confirm...
4. The mod replaces fast inserters with yellow ones
5. And ...
by thelordodin
Sun Nov 10, 2024 8:30 am
Forum: Ideas and Requests For Mods
Topic: One time inserter
Replies: 1
Views: 582

One time inserter

Tier 1: A player could place a ghost of this inserter (or inserter itself), when he does a dialog looking like constant combinator appears.
In that dialog by default set signal "C"ount = 1

So then if this inserter moves an item it decreases the counter. When counter is zero the inserter is marked ...
by thelordodin
Thu Oct 31, 2024 7:25 am
Forum: Ideas and Suggestions
Topic: Crushsave - autosave just before crush & how to exactly reproduce mod bugs
Replies: 1
Views: 454

Crushsave - autosave just before crush & how to exactly reproduce mod bugs

Wouldn't that be great to have a save file just a few ticks before the game crushed because of mod error?

This seems counterintuitive... How could we "undo" last few ticks to restore all the game state to that point in time where the game was still be playable.

This might seem hard to implement ...
by thelordodin
Tue Aug 06, 2024 7:30 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 75964

Re: Space Age general Questions

Preorder options? Do you need my money today?))
by thelordodin
Sat Aug 03, 2024 3:21 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 75964

Space Age expansion without Steam

Hi there!

I bought Factorio here on factorio.com site before it came to Steam. And not only for myself but for my kids too.
So... will I be able to buy the expansion here?

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