Search found 134 matches

by thelordodin
Thu Oct 14, 2021 8:44 am
Forum: Implemented Suggestions
Topic: Send train to station with Ctrl+click
Replies: 5
Views: 163

Re: Send train to station with Ctrl+click

Added clarification.
by thelordodin
Wed Oct 13, 2021 3:00 pm
Forum: Implemented Suggestions
Topic: Send train to station with Ctrl+click
Replies: 5
Views: 163

Send train to station with Ctrl+click

Allow to send train to permanent station with Ctrl+click on station on train minimap (now sends only to temp station).
- From UI of an opened train.
- From map if current player is inside a train

Why:
Convinience.

Also:
Allow this on normal map when inside train.
by thelordodin
Mon Oct 11, 2021 6:07 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Per-spawner evolution
Replies: 4
Views: 404

Re: [REQUEST] Per-spawner evolution

I think much easier to just allow spawner of level 1 in starting zone, next 500 tiles are level 1-2, next 500 tiles level 2-3, next 500 tiles level 3-4, etc. This way there is nothing to check. And effectivelly you'll get wanted: when you destroy first line of nests your pollution cloud would grow t...
by thelordodin
Mon Oct 11, 2021 8:20 am
Forum: Ideas and Requests For Mods
Topic: [Request] Compilatron Construction Companion
Replies: 3
Views: 280

Re: [Request] Compilatron Construction Companion

https://mods.factorio.com/mod/Construction_Drones

But its for v 1.0 and deprecated, so you'd have to upgrade and debug it.
by thelordodin
Mon Oct 11, 2021 8:04 am
Forum: Ideas and Suggestions
Topic: Mod quality & performance stats
Replies: 17
Views: 307

Re: Mod quality & performance stats

Just for reference, My seablock mod pack (50 mods), loads in 20 sec. from a SSD,. with 5-7 min. something is really screwed. Strange... I have really fast SSD (Samsung 970evo plus) and still have this issue. I'll try looking into logs as you suggested. Disabling one by one isnt an option, because e...
by thelordodin
Mon Oct 11, 2021 6:55 am
Forum: Ideas and Suggestions
Topic: Mod quality & performance stats
Replies: 17
Views: 307

Re: Mod quality & performance stats

This statistics should be gathered and sent to mod portal This is tricky. Despite almost everyone doing so, automatic data collection and sending is increasingly frowned upon - and illegal in some places of the world. I remember the shitstorm when the devs activated by default the option to send lo...
by thelordodin
Sun Oct 10, 2021 8:32 am
Forum: Ideas and Suggestions
Topic: Mod quality & performance stats
Replies: 17
Views: 307

Mod quality & performance stats

Mod quality & performance stats: - Timespan a mod takes in game loading Why: my Factorio loads 5-7 minutes on Ryzen 3900x. How do I know which mods should I disable to make it faster? - Overall RAM usage per mod in game Why: i had times when game crushed on deathworlds having more than 32Gb RAM ...
by thelordodin
Sun Oct 10, 2021 8:15 am
Forum: Ideas and Requests For Mods
Topic: Geo evolution
Replies: 7
Views: 706

Re: Geo evolution

by thelordodin
Sun Oct 10, 2021 8:15 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Per-spawner evolution
Replies: 4
Views: 404

Re: [REQUEST] Per-spawner evolution

It's possible. Different spawner types can be set to produce specific enemies. Than you have spawner levels 1-10. And you can replace them gradually. This way you can implement per-spawner evolution, triggered by some logic.
by thelordodin
Sun Oct 10, 2021 8:06 am
Forum: Ideas and Requests For Mods
Topic: Subway - for player transportation and more [potentially an overhaul mod]
Replies: 5
Views: 149

Subway - for player transportation and more [potentially an overhaul mod]

An Idea for mod: "Subway" MVP - main idea - A separate surface where u can dig tunnels and build railways. (Digging requires concrete and Steel beams.). - Station entities: 2x2 building "Subway lift" (And maybe later subway station). When its places - its placed on both surfaces ...
by thelordodin
Sun Oct 10, 2021 7:40 am
Forum: Ideas and Requests For Mods
Topic: Train control for kids
Replies: 12
Views: 400

Re: Train control for kids

DaveMcW wrote:
Mon Sep 20, 2021 3:28 am
Here you go: https://mods.factorio.com/mod/stop-on-red
Thanks so much for the mod! My kid was VERY excited when he see this working!
by thelordodin
Sun Sep 19, 2021 9:38 pm
Forum: Ideas and Requests For Mods
Topic: Train control for kids
Replies: 12
Views: 400

Train control for kids

Hi there. My kid likes driveng trains in Factoio. But he gets very upset when his train crushes another train. That is because he often can't stop the train in time. I'd like to know if it's possible to make a mod to stop a manually controlled train if the signal isn't green? Could anyone help with ...
by thelordodin
Tue Mar 30, 2021 5:22 pm
Forum: Ideas and Requests For Mods
Topic: Geo evolution
Replies: 7
Views: 706

Re: Geo evolution

I'm playing with RSO and don't see this setting. Where is that? There are settings about size, distance, probability and vanilla biter generation. No setting to ignore evolution
by thelordodin
Tue Mar 30, 2021 4:50 am
Forum: Ideas and Requests For Mods
Topic: Geo evolution
Replies: 7
Views: 706

Re: Geo evolution

Which ones?
by thelordodin
Sun Mar 28, 2021 5:58 am
Forum: Ideas and Requests For Mods
Topic: Geo evolution
Replies: 7
Views: 706

Geo evolution

Disable evolution. But the further from start zone the bigger enemies will spawn. Implementation ideas: 10 tiers of spawners generated from vanilla, but tuned so they are independent from evolution factor. Why: when you progress you will anyway need more resources, so you'll have to pass big enemies...
by thelordodin
Tue May 05, 2020 7:31 am
Forum: Ideas and Suggestions
Topic: New Logistics UX is cumbersome in some cases - easy to implement
Replies: 0
Views: 211

New Logistics UX is cumbersome in some cases - easy to implement

New UI for personal logistics is great. But it's hard to set tresh items. You pick an item from inventory, click with it on logistics tab and it suggests to request it: it shows dialog with preset 50 - Infinity And you have to tune it - set both values to zero. In previous versions that was easier j...

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