Seems I was just impatient or actually had something placed wrong. It's working as I remembered from long ago once again and I even added a second plant.
Appreciate the responses.
Cheers,
Search found 16 matches
- Thu Apr 16, 2026 6:36 am
- Forum: Energy Production
- Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
- Replies: 115
- Views: 73900
- Sat Apr 11, 2026 7:57 pm
- Forum: Gameplay Help
- Topic: Logistics Bot "lag"
- Replies: 2
- Views: 305
Re: Logistics Bot "lag"
Yes I suppose that would help.
- Sat Apr 11, 2026 6:52 pm
- Forum: Gameplay Help
- Topic: Logistics Bot "lag"
- Replies: 2
- Views: 305
Logistics Bot "lag"
The game is not lagging at all but Logistics bots will not do anything for extended periods of time. 1-2 minutes.
105 Roboports in the network.
238 Total Logistics bots.
851 Constructions bots.
No building going on.
Quite a robust Roboport layout.
Its not a charging issue that I can tell, they ...
105 Roboports in the network.
238 Total Logistics bots.
851 Constructions bots.
No building going on.
Quite a robust Roboport layout.
Its not a charging issue that I can tell, they ...
- Sun Apr 05, 2026 9:30 pm
- Forum: Energy Production
- Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
- Replies: 115
- Views: 73900
Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
I am a huge fan of this design. Love it. Have used it before.
I've not played for a while and am having a brain fart moment when trying to integrate this into my existing power grid.
Currently making ~130MW with Steam Plant/Coal.
I have the Nuclear power plant setup, running and making 483MW of ...
I've not played for a while and am having a brain fart moment when trying to integrate this into my existing power grid.
Currently making ~130MW with Steam Plant/Coal.
I have the Nuclear power plant setup, running and making 483MW of ...
- Sun Dec 01, 2024 3:02 am
- Forum: Energy Production
- Topic: The most simple, tillable & effective kovarex enrichment today - not combinator, no complication or fuss.
- Replies: 1
- Views: 4339
Re: The most simple, tillable & effective kovarex enrichment today - not combinator, no complication or fuss.
I realize this was posted over 2 years ago but I do like the design.
One issue I'm seeing is that it stalls every once and a while with 5 U-235 on the longer belt. Otherwise this is very very tidy.
I am wracking my brain how to prevent it from getting stuck like this.
Hopefully your still around ...
One issue I'm seeing is that it stalls every once and a while with 5 U-235 on the longer belt. Otherwise this is very very tidy.
I am wracking my brain how to prevent it from getting stuck like this.
Hopefully your still around ...
- Sat May 02, 2020 6:30 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 50979
Re: Version 0.18.22
I would like to download the stand alone version of the latest .18 beta but I see they are not currently offered.
They are available on the download page.
Is it possible to post the latest .18.22 for download please?
Look here ! :-)
Ahh Logging in was the issue, time for Coffee #2 ...
- Sat May 02, 2020 6:16 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 50979
Re: Version 0.18.22
I would like to download the stand alone version of the latest .18 beta but I see they are not currently offered.
Sometimes I join a friends server on latest stable build but then want to dable in the latest beta offline in single player only.
It would be nice to have that offline copy and not ...
Sometimes I join a friends server on latest stable build but then want to dable in the latest beta offline in single player only.
It would be nice to have that offline copy and not ...
- Sun Jan 21, 2018 8:53 am
- Forum: Gameplay Help
- Topic: Fast Inserter Grabbing 2 ore instead of one?
- Replies: 1
- Views: 1569
Fast Inserter Grabbing 2 ore instead of one?
Just notices this tonight.
Setting up my Nuclear reactor and the Fast inserters are grabbing 2 ore at a time to fill the Centrifuge.
I don't think I've ever noticed this before. Is this a bug or normal?
Setting up my Nuclear reactor and the Fast inserters are grabbing 2 ore at a time to fill the Centrifuge.
I don't think I've ever noticed this before. Is this a bug or normal?
- Thu May 04, 2017 5:05 am
- Forum: Show your Creations
- Topic: [0.15.9] all science +-120/min/color(bluebelt & prod3)
- Replies: 22
- Views: 25519
Re: all science
Any chance you could post a higher res (hosted) image?
would like to check this out in detail.
Nice work.
would like to check this out in detail.
Nice work.
- Mon Jan 16, 2017 6:55 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 189020
Re: Modular Extensible PnP Factory
Blueprints
Red Circuits v3.0, v3.1
Produces red circuits. It is inspired by a design from Smoothbandit.
The red circuits are lane-balanced and the whole rack can produce up to blue belt speed.
http://i.imgur.com/8iLCkew.jpg
Blue Circuits v3.0, v3.1
Produces blue circuits, lane balances ...
Red Circuits v3.0, v3.1
Produces red circuits. It is inspired by a design from Smoothbandit.
The red circuits are lane-balanced and the whole rack can produce up to blue belt speed.
http://i.imgur.com/8iLCkew.jpg
Blue Circuits v3.0, v3.1
Produces blue circuits, lane balances ...
- Fri Jan 06, 2017 5:33 pm
- Forum: Gameplay Help
- Topic: Chemical Plant does not have
- Replies: 9
- Views: 5980
Re: Chemical Plant does not have
Bob's Mods totally redo most of the recipes in the game and much of the research. Personally I wouldn't try to load or unload any mods that big mid-game.
Also achievements are disabled when you have mods installed so wouldn't worry about that.
I think I have learned that lesson about installing ...
Also achievements are disabled when you have mods installed so wouldn't worry about that.
I think I have learned that lesson about installing ...
- Fri Jan 06, 2017 5:10 am
- Forum: Gameplay Help
- Topic: Chemical Plant does not have
- Replies: 9
- Views: 5980
Re: Chemical Plant does not have
Check if the required technologies are researched, if not then research them.
If they are and the recipes are missing then run the following commands line by line:
I am basically missing the 1st 3 items in your screen shot.
/c game.player.force.recipes["sulfuric-acid"].enabled = true
/c game ...
If they are and the recipes are missing then run the following commands line by line:
I am basically missing the 1st 3 items in your screen shot.
/c game.player.force.recipes["sulfuric-acid"].enabled = true
/c game ...
- Thu Jan 05, 2017 9:18 pm
- Forum: Ideas and Suggestions
- Topic: Complete nuclear implementation concept
- Replies: 12
- Views: 11449
Re: Complete nuclear implementation concept
Great write up!
There are several mods that currently do add in Nuclear capability. All have different approaches. I think combining ideas either into one large mod or perhaps integrate into the live game is a great idea.
Some additions I thought of while reading.
- Radiation resistant items ...
There are several mods that currently do add in Nuclear capability. All have different approaches. I think combining ideas either into one large mod or perhaps integrate into the live game is a great idea.
Some additions I thought of while reading.
- Radiation resistant items ...
- Thu Jan 05, 2017 7:12 pm
- Forum: Gameplay Help
- Topic: Chemical Plant does not have
- Replies: 9
- Views: 5980
Re: Chemical Plant does not have
Thank for the input!
As I mentioned, I had already been producing Batteries so this was up and operational, meaning yes the pre-requisite technologies have been researched.
I will try these commands tonight.
Failing that, would it be reasonable to assume the issue is with the game its self rather ...
As I mentioned, I had already been producing Batteries so this was up and operational, meaning yes the pre-requisite technologies have been researched.
I will try these commands tonight.
Failing that, would it be reasonable to assume the issue is with the game its self rather ...
- Thu Jan 05, 2017 4:45 pm
- Forum: Gameplay Help
- Topic: Chemical Plant does not have
- Replies: 9
- Views: 5980
Re: Chemical Plant does not have
All of Bob's Mods.
I am basically missing the 1st 3 items in your screen shot.
After removing them and relaunching there was a list of errors or items that changed or something. I should have grabbed a screen shot.
Basically without those 3 options, especially Sulfuric Acid, this game is dead.
I am basically missing the 1st 3 items in your screen shot.
After removing them and relaunching there was a list of errors or items that changed or something. I should have grabbed a screen shot.
Basically without those 3 options, especially Sulfuric Acid, this game is dead.
- Thu Jan 05, 2017 9:03 am
- Forum: Gameplay Help
- Topic: Chemical Plant does not have
- Replies: 9
- Views: 5980
Chemical Plant does not have
For some reason all of a sudden my Chemical Plants are missing many material options for production.
Under Intermediate products it only shows 3 different types of Solid Fuel, Lubricant, Sulfur, Plastic, and Explosives.
I have been producing Batteries for some time.
Could it be because I had ...
Under Intermediate products it only shows 3 different types of Solid Fuel, Lubricant, Sulfur, Plastic, and Explosives.
I have been producing Batteries for some time.
Could it be because I had ...