Search found 16 matches

by Raxnar
Thu Apr 16, 2026 6:36 am
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
Replies: 115
Views: 73900

Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles

Seems I was just impatient or actually had something placed wrong. It's working as I remembered from long ago once again and I even added a second plant.

Appreciate the responses.

Cheers,
by Raxnar
Sat Apr 11, 2026 7:57 pm
Forum: Gameplay Help
Topic: Logistics Bot "lag"
Replies: 2
Views: 305

Re: Logistics Bot "lag"

Rseding91 wrote: Sat Apr 11, 2026 7:03 pm You'd need to upload the save file for people to look at.
Yes I suppose that would help.
by Raxnar
Sat Apr 11, 2026 6:52 pm
Forum: Gameplay Help
Topic: Logistics Bot "lag"
Replies: 2
Views: 305

Logistics Bot "lag"

The game is not lagging at all but Logistics bots will not do anything for extended periods of time. 1-2 minutes.

105 Roboports in the network.
238 Total Logistics bots.
851 Constructions bots.

No building going on.

Quite a robust Roboport layout.

Its not a charging issue that I can tell, they ...
by Raxnar
Sun Apr 05, 2026 9:30 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
Replies: 115
Views: 73900

Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles

I am a huge fan of this design. Love it. Have used it before.

I've not played for a while and am having a brain fart moment when trying to integrate this into my existing power grid.
Currently making ~130MW with Steam Plant/Coal.

I have the Nuclear power plant setup, running and making 483MW of ...
by Raxnar
Sun Dec 01, 2024 3:02 am
Forum: Energy Production
Topic: The most simple, tillable & effective kovarex enrichment today - not combinator, no complication or fuss.
Replies: 1
Views: 4339

Re: The most simple, tillable & effective kovarex enrichment today - not combinator, no complication or fuss.

I realize this was posted over 2 years ago but I do like the design.

One issue I'm seeing is that it stalls every once and a while with 5 U-235 on the longer belt. Otherwise this is very very tidy.

I am wracking my brain how to prevent it from getting stuck like this.

Hopefully your still around ...
by Raxnar
Sat May 02, 2020 6:30 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 50979

Re: Version 0.18.22



I would like to download the stand alone version of the latest .18 beta but I see they are not currently offered.

They are available on the download page.


Is it possible to post the latest .18.22 for download please?

Look here ! :-)


Ahh Logging in was the issue, time for Coffee #2 ...
by Raxnar
Sat May 02, 2020 6:16 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 50979

Re: Version 0.18.22

I would like to download the stand alone version of the latest .18 beta but I see they are not currently offered.

Sometimes I join a friends server on latest stable build but then want to dable in the latest beta offline in single player only.

It would be nice to have that offline copy and not ...
by Raxnar
Sun Jan 21, 2018 8:53 am
Forum: Gameplay Help
Topic: Fast Inserter Grabbing 2 ore instead of one?
Replies: 1
Views: 1569

Fast Inserter Grabbing 2 ore instead of one?

Just notices this tonight.

Setting up my Nuclear reactor and the Fast inserters are grabbing 2 ore at a time to fill the Centrifuge.

I don't think I've ever noticed this before. Is this a bug or normal?
by Raxnar
Thu May 04, 2017 5:05 am
Forum: Show your Creations
Topic: [0.15.9] all science +-120/min/color(bluebelt & prod3)
Replies: 22
Views: 25519

Re: all science

Any chance you could post a higher res (hosted) image?

would like to check this out in detail.

Nice work.
by Raxnar
Mon Jan 16, 2017 6:55 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 189020

Re: Modular Extensible PnP Factory

Blueprints

Red Circuits v3.0, v3.1

Produces red circuits. It is inspired by a design from Smoothbandit.
The red circuits are lane-balanced and the whole rack can produce up to blue belt speed.

http://i.imgur.com/8iLCkew.jpg


Blue Circuits v3.0, v3.1

Produces blue circuits, lane balances ...
by Raxnar
Fri Jan 06, 2017 5:33 pm
Forum: Gameplay Help
Topic: Chemical Plant does not have
Replies: 9
Views: 5980

Re: Chemical Plant does not have

Bob's Mods totally redo most of the recipes in the game and much of the research. Personally I wouldn't try to load or unload any mods that big mid-game.

Also achievements are disabled when you have mods installed so wouldn't worry about that.


I think I have learned that lesson about installing ...
by Raxnar
Fri Jan 06, 2017 5:10 am
Forum: Gameplay Help
Topic: Chemical Plant does not have
Replies: 9
Views: 5980

Re: Chemical Plant does not have

Check if the required technologies are researched, if not then research them.

If they are and the recipes are missing then run the following commands line by line:
I am basically missing the 1st 3 items in your screen shot.
/c game.player.force.recipes["sulfuric-acid"].enabled = true
/c game ...
by Raxnar
Thu Jan 05, 2017 9:18 pm
Forum: Ideas and Suggestions
Topic: Complete nuclear implementation concept
Replies: 12
Views: 11449

Re: Complete nuclear implementation concept

Great write up!

There are several mods that currently do add in Nuclear capability. All have different approaches. I think combining ideas either into one large mod or perhaps integrate into the live game is a great idea.

Some additions I thought of while reading.

- Radiation resistant items ...
by Raxnar
Thu Jan 05, 2017 7:12 pm
Forum: Gameplay Help
Topic: Chemical Plant does not have
Replies: 9
Views: 5980

Re: Chemical Plant does not have

Thank for the input!

As I mentioned, I had already been producing Batteries so this was up and operational, meaning yes the pre-requisite technologies have been researched.

I will try these commands tonight.

Failing that, would it be reasonable to assume the issue is with the game its self rather ...
by Raxnar
Thu Jan 05, 2017 4:45 pm
Forum: Gameplay Help
Topic: Chemical Plant does not have
Replies: 9
Views: 5980

Re: Chemical Plant does not have

All of Bob's Mods.

I am basically missing the 1st 3 items in your screen shot.

After removing them and relaunching there was a list of errors or items that changed or something. I should have grabbed a screen shot.

Basically without those 3 options, especially Sulfuric Acid, this game is dead. :(
by Raxnar
Thu Jan 05, 2017 9:03 am
Forum: Gameplay Help
Topic: Chemical Plant does not have
Replies: 9
Views: 5980

Chemical Plant does not have

For some reason all of a sudden my Chemical Plants are missing many material options for production.

Under Intermediate products it only shows 3 different types of Solid Fuel, Lubricant, Sulfur, Plastic, and Explosives.

I have been producing Batteries for some time.

Could it be because I had ...

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