Search found 13 matches
- Tue Jul 17, 2018 9:20 am
- Forum: Technical Help
- Topic: Map-settings.json notation for advanced settings
- Replies: 8
- Views: 2961
Re: Map-settings.json notation for advanced settings
Sorry but i cant find the dissipation_rate
- Sat Jul 14, 2018 9:10 pm
- Forum: Technical Help
- Topic: Map-settings.json notation for advanced settings
- Replies: 8
- Views: 2961
Re: Map-settings.json notation for advanced settings
Thank you for your Help It dont work :-( { "difficulty_settings": { "recipe_difficulty": 0, "technology_difficulty": 0, "technology_price_multiplier": 1 }, "pollution": { "enabled": true, "_comment_min_to_diffuse_1": "these a...
- Sat Jul 14, 2018 3:38 pm
- Forum: Technical Help
- Topic: Map-settings.json notation for advanced settings
- Replies: 8
- Views: 2961
Map-settings.json notation for advanced settings
Hello,
i Need help to understand the Map-settings.json.
I would like that pollution does not dissolve and spreads very widely.
What Settings is Need to Change
Kind regards
HerrGohlen
i Need help to understand the Map-settings.json.
I would like that pollution does not dissolve and spreads very widely.
What Settings is Need to Change
Kind regards
HerrGohlen
- Sun May 07, 2017 3:55 pm
- Forum: Modding discussion
- Topic: pollution multipliers
- Replies: 1
- Views: 1051
pollution multipliers
Hello,
it is possibel via mod or lua command to multipliers the Pollution from all Maschines.
The Mod Misantrop has change the Pollution
Best regards
HerrGohlem
it is possibel via mod or lua command to multipliers the Pollution from all Maschines.
The Mod Misantrop has change the Pollution
Best regards
HerrGohlem
- Sun Jan 29, 2017 9:40 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 142969
Re: Mylon's Multiple Mods
Hallo After update your mod Hardcore Survival i get this bug Error while running the on_configuration_changed: __Hardcore_Survival__/control.lua:733: bad argument #1 to 'raise_event' (number expected, got nil) I have testet with many mod´s and with only your mod and get the same Bug message Only by ...
- Sun Jan 22, 2017 9:51 pm
- Forum: Technical Help
- Topic: Linux Server Linux Mint
- Replies: 0
- Views: 872
Linux Server Linux Mint
Hallo, i have a question I Use Linux Mint and try to make a Factorio Server. the Server starts but i cant find him i think i have make one mistake but i dont find it. i use a Standart 0.14 Headless server no mods and create a new map can some buddy give me a easy tutorial to set up the server thanks...
- Mon Jan 16, 2017 9:27 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 142969
Re: Mylon's Multiple Mods
IT WORK
and it is FUN
and my old save work
thx for your great mod
and it is FUN
and my old save work
thx for your great mod
- Mon Jan 16, 2017 8:19 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 142969
Re: Mylon's Multiple Mods
I use a new map with no mods and get the same error
Are you using a beta build ?
Are you using a beta build ?
- Sun Jan 15, 2017 7:25 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 142969
Re: Mylon's Multiple Mods
Hallo i found a bug on your Hardcore Survival Mod after 3 -5 min it crasch with the text Error while running event on_tick (ID 0) Entity is not unit. stack traceback: __Hardcore_Survival__/control.lua:291: in function 'massAttack' __Hardcore_Survival__/control.lua:573: in function <__Hardcore_Surviv...
- Sun Jan 15, 2017 10:32 am
- Forum: Mods
- Topic: [MOD 0.12.29] Enhanced Biter AI
- Replies: 2
- Views: 3081
Re: [MOD 0.12.29] Enhanced Biter AI
This is a great idea
i will test it. let me please your tester
i will test it. let me please your tester
- Thu Jan 05, 2017 3:50 am
- Forum: Gameplay Help
- Topic: Enemy Exploration
- Replies: 6
- Views: 2488
Re: Enemy Exploration
Okay thank you for answer
It is possible that the RSO mod is changing exploration as well?
When I change the mods need i a new map ?
It is possible that the RSO mod is changing exploration as well?
When I change the mods need i a new map ?
- Wed Jan 04, 2017 10:28 pm
- Forum: Gameplay Help
- Topic: Enemy Exploration
- Replies: 6
- Views: 2488
Re: Enemy Exploration
That the Enemy build new Spawner
- Wed Jan 04, 2017 10:22 pm
- Forum: Gameplay Help
- Topic: Enemy Exploration
- Replies: 6
- Views: 2488
Enemy Exploration
Hello I PLay Factorio now 200 HR but at the last update i mean that the Exploration of the Enemy is stoppet. That they build new Spawn I have Testet some Mods and Vanille but nothing works. Mods: BoB All Yukion All Misantroph Enemy Ovehaul Nauteral Evolution Resurces OVerhaul but no mod change the E...