Thank you!! Eh yes, ofc, paddles, not pedals or paddels ;)
With LT(Ctrl)+Alt+Key Bindings I'll be able to add another layer and thereby a lot more bindings to the controller and RT+Alt+Key should also work then...
I'll report once more after trying v2.0.44! Can't promise I'll be back with a full ...
Search found 9 matches
- Tue Apr 01, 2025 11:59 am
- Forum: Technical Help
- Topic: [2.0.42] Controller Alt Binding / Paddles: "Control + Unknown"
- Replies: 2
- Views: 1516
- Mon Mar 31, 2025 5:51 pm
- Forum: Development Proposals
- Topic: Controller support
- Replies: 22
- Views: 30331
Re: Controller support
Hi,
I believe I found at least one bug and created a ticket: https://forums.factorio.com/viewtopic.php?t=127783 , please have a look, @twinsen!
Also, generalising a bit, I'm looking for tips and tricks for XBOX Elite Controllers usage:
- Did you get paddles to work (without cable connected)?
- Do ...
I believe I found at least one bug and created a ticket: https://forums.factorio.com/viewtopic.php?t=127783 , please have a look, @twinsen!
Also, generalising a bit, I'm looking for tips and tricks for XBOX Elite Controllers usage:
- Did you get paddles to work (without cable connected)?
- Do ...
- Wed Mar 26, 2025 4:48 pm
- Forum: Technical Help
- Topic: [2.0.42] Controller Alt Binding / Paddles: "Control + Unknown"
- Replies: 2
- Views: 1516
[2.0.42] Controller Alt Binding / Paddles: "Control + Unknown"
Hello,
I'm having a bunch of issues using an XBOX Elite Controller on PC via Steam, Factorio Version: 2.0.42 including Space Age DLC.
Sorry for overloading a single topic, maybe this can and should be split into multiple!
-1. Many (for me in multiplayer essential) features are not bound by default ...
I'm having a bunch of issues using an XBOX Elite Controller on PC via Steam, Factorio Version: 2.0.42 including Space Age DLC.
Sorry for overloading a single topic, maybe this can and should be split into multiple!
-1. Many (for me in multiplayer essential) features are not bound by default ...
- Thu Aug 27, 2020 10:51 pm
- Forum: Resolved Problems and Bugs
- Topic: No update path from 0.18.47 to 1.0.0 for linux-headless64
- Replies: 6
- Views: 2619
Re: No update path from 0.18.47 to 1.0.0 for linux-headless64
So only manual full updates from 0.18 to 1.0 right now? For how long?
- Mon Jan 16, 2017 7:04 pm
- Forum: Modding discussion
- Topic: [Solved]Export Game Event Data and Players to Log File again
- Replies: 11
- Views: 4926
Re: [Solved]Export Game Event Data and Players to Log File again
Great! And if I wanted to register players logging off, or dropping, which events would I subscribe to?
on_player_left_game?
on_player_left_game?
- Sun Jan 08, 2017 4:30 pm
- Forum: Modding discussion
- Topic: [Solved]Export Game Event Data and Players to Log File again
- Replies: 11
- Views: 4926
Re: [Solved]Export Game Event Data and Players to Log File again
I can confirm, the proposed codelines from Articulating work as expected!
Now player join, respawn and even rocket launch data is exported.
I tested this by killing myself ingame with a modified control.lua xD
There is an ingame message when a player is killed. Which would be the kill event to ...
Now player join, respawn and even rocket launch data is exported.
I tested this by killing myself ingame with a modified control.lua xD
There is an ingame message when a player is killed. Which would be the kill event to ...
- Sun Jan 08, 2017 3:30 pm
- Forum: Modding discussion
- Topic: [Solved]Export Game Event Data and Players to Log File again
- Replies: 11
- Views: 4926
Re: Export Game Event Data [and Player Names to Log File again]
Brilliant daniel34! I'm going to test this asap. Having the next multiplayer session on tuesday 

- Sun Jan 08, 2017 2:41 pm
- Forum: Modding discussion
- Topic: [Solved]Export Game Event Data and Players to Log File again
- Replies: 11
- Views: 4926
Re: Export Game Event Data [and Player Names to Log File again]
Thank you Articulating!
These are the lines I was looking for. Now I only have to put them with some Factorio Mod Config and Bootstrapping.
Then I probably should publish them to have them easily distributed to the clients too.
Although I don't see why this code needs to run on the clients. Is it ...
These are the lines I was looking for. Now I only have to put them with some Factorio Mod Config and Bootstrapping.
Then I probably should publish them to have them easily distributed to the clients too.
Although I don't see why this code needs to run on the clients. Is it ...
- Wed Jan 04, 2017 9:32 pm
- Forum: Modding discussion
- Topic: [Solved]Export Game Event Data and Players to Log File again
- Replies: 11
- Views: 4926
[Solved]Export Game Event Data and Players to Log File again
Hi!
I'm posting this Log File related issue here, because it seems the obvious solution to write a mod (but I don't know how to do this yet) and also because I need help and I want more opinions on this.
In conjunction with a v.0.13.x dedicated multiplayer server, a friend of mine ran a Telegram ...
I'm posting this Log File related issue here, because it seems the obvious solution to write a mod (but I don't know how to do this yet) and also because I need help and I want more opinions on this.
In conjunction with a v.0.13.x dedicated multiplayer server, a friend of mine ran a Telegram ...