Search found 32 matches

by Dooces
Sun Nov 17, 2024 2:33 pm
Forum: Ideas and Suggestions
Topic: Please stop auto-sorting things
Replies: 6
Views: 287

Re: Please stop auto-sorting things

I hadn't considered icons in the text view; while its inferior in a lot of ways to the CC standard, I may have too quickly discounted its potential in other ways.

Thanks for showing me that!
by Dooces
Sun Nov 17, 2024 2:20 am
Forum: Ideas and Suggestions
Topic: Please stop auto-sorting things
Replies: 6
Views: 287

Re: Please stop auto-sorting things

Please let me know how to display 32 or 38 with the new 1 icon "display" that i have yet to find a use for.

Many thanks in advance.
by Dooces
Sat Nov 16, 2024 10:03 pm
Forum: Ideas and Suggestions
Topic: Please stop auto-sorting things
Replies: 6
Views: 287

Re: Please stop auto-sorting things

Take a bot out of a roboport with multiple bots in it, the bots will re-arrange themselves. really annoying when trying to remove multiple low tier bot slots at once.
by Dooces
Sat Nov 16, 2024 5:32 pm
Forum: Ideas and Suggestions
Topic: Please stop auto-sorting things
Replies: 6
Views: 287

Please stop auto-sorting things

Please stop auto-sorting Constant Combinator ALT view. Why can you display 38 but 32 gets "sorted" to 23? Also, please stop Roboport contents from sorting right AFTER you take out one item. When you open the roboport I'm sure would be unnoticed and fine, though I dont understand the advant...
by Dooces
Sat Mar 16, 2019 4:32 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.7] Crashe whenever i put an item on my cursor
Replies: 3
Views: 1528

Re: [0.17.7] Crashe whenever i put an item on my cursor

appears to be a problem when i /swap-players.
by Dooces
Thu Mar 07, 2019 4:19 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.7] Crashe whenever i put an item on my cursor
Replies: 3
Views: 1528

Re: [0.17.7] Crashe whenever i put an item on my cursor

OR, fix the forum so i can upload the file. feels like im asking a favor when i take the time to post a bug report :P
by Dooces
Thu Mar 07, 2019 6:23 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.7] Crashe whenever i put an item on my cursor
Replies: 3
Views: 1528

[Rseding91] [0.17.7] Crashe whenever i put an item on my cursor

crashes in single player or multiplayer. I can run around fine, i put something on my cursor (either bp from quickbar, item from inventory doesnt seem to matter) game instantly crashes: Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-hr9tdu\librarie...
by Dooces
Sat Sep 15, 2018 2:33 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 131476

Re: Friday Facts #260 - New fluid system

@Dooces as I already wrote earlier I am considering such optimisations, although they have, so far, been low in the list. Reason is that I am afraid that it would explode to many issues of how to define the networks etc. Also, if I do it too well, imagine a huge smooth running pipe system, then due...
by Dooces
Sat Sep 15, 2018 1:05 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 131476

Re: Friday Facts #260 - New fluid system

First and foremost, a huge thanks to Dominik for this wonderfully detailed FFF. The community involvement from the dev team is unparalleled - not just a PR guy regurgitating scripted answers, but real people engaging their devoted fans. FFFs themselves are above and beyond - the reason I originally ...
by Dooces
Mon Jun 04, 2018 4:41 pm
Forum: Off topic
Topic: This is factorio.
Replies: 1
Views: 5377

This is factorio.

http://www.dailymotion.com/video/x2gp98t

Let me just fix this belt really quick....
by Dooces
Tue May 29, 2018 11:09 pm
Forum: General discussion
Topic: Death world biter problem
Replies: 24
Views: 11554

Re: Death world biter problem

it seems as though all biters are active while waiting for their path, when you get a lot of them waiting, the game slows down, so the pathfinder takes longer to give them paths, which makes biters stay active longer, etc. cutting holes through our solar made things about 2x faster, but still testin...
by Dooces
Tue May 29, 2018 6:14 pm
Forum: General discussion
Topic: Death world biter problem
Replies: 24
Views: 11554

Re: Death world biter problem

found something that helps - cut holes in your walls to give biters a path to where they want to attack.
by Dooces
Tue May 29, 2018 3:04 pm
Forum: General discussion
Topic: Death world biter problem
Replies: 24
Views: 11554

Re: Death world biter problem

Cellfire wrote: if you used that command did it all go away?
yes, immediately.

however we have cleared out 140k chunks of spawners without console commands, we have 8 left. using console commands to kill biters at this point would make the last 700 hours seem wasted.
by Dooces
Tue May 29, 2018 2:23 am
Forum: General discussion
Topic: Death world biter problem
Replies: 24
Views: 11554

Re: Death world biter problem

Post the save please, can someone reproduce this in the experimental branch? (save file is ~300mb, so I cant upload it to the forum, I hope this will do) https://drive.google.com/file/d/1k5yC5VVcR8C8n9oO5K36JRbHizI5WmuY/view I believe we are experiencing the same problem... I assumed it was due to ...
by Dooces
Fri May 18, 2018 7:30 pm
Forum: Ideas and Suggestions
Topic: Give input inserters' sleep priority
Replies: 4
Views: 2412

Re: Give input inserters' sleep priority

I'm not quite sure what you're sugesting.... something to do with the internal behavour of splitters when configured to put items into a machine? if I understand correctly, well, you can't exactly turn an inserter off when fed from a belt if you're looking for items like you can with chests, becaus...
by Dooces
Fri May 18, 2018 2:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.38] Direction-dependant inserter inconsistency
Replies: 6
Views: 7140

Re: [0.16.38] Direction-dependant inserter inconsistency

Teraka - set the input priority of the splitter to the side the inserter is inserting on, and put another splitter after it, for even faster unloading :) 427520_20180518100811_1.png (that outputs a fully compressed blue belt of ore on its own) I have not tested the ups efficiency of that second spli...
by Dooces
Fri May 18, 2018 1:48 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 462
Views: 305142

Re: Just bought the game; What were Your first impressions?

You mention 20-30k away.... How do you measure distances that big? Press F5 / F6 / F7 for debug profiles, F4 lets you edit each; "show-detailed-info" shows you distance from spawn. And looking around my base now, I see plenty of 1m ore patches, though 150-300 mil+ (just shy of 400 mil is ...
by Dooces
Fri May 18, 2018 1:41 pm
Forum: Gameplay Help
Topic: Inserter vs UPS
Replies: 10
Views: 8203

Re: Inserter vs UPS

To maximaze UPS we must use green inserters and they must take 12 items at every move, but there is no way to do this. i'm right? While by no standard am I an expert, but I can offer you a bit of what I've learned regarding inserters and UPS. Consider everything I say to be probably 90% wrong, as I...
by Dooces
Fri May 18, 2018 12:47 pm
Forum: Ideas and Suggestions
Topic: Give input inserters' sleep priority
Replies: 4
Views: 2412

Give input inserters' sleep priority

TL;DR Give input inserters' sleep priority, or have distinct input and output buffers for asms/furnaces. What ? hcl69AU.jpg Currently, an inserter will not sleep if it is oriented to take items off a belt segment with moving items when inserting into a furnace. In this case, inputting into a furnac...
by Dooces
Fri May 18, 2018 10:03 am
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 21027

Re: Whats your current game goal?

old goal was to hit 5k/ min science @ 60 ups in mp with bots, did that a while ago. current goal is 6k/min science with belts @ 60 ups in mp. belts are amazing now, getting inserters to put on/take off from belts is still terrible, but there are lots of ways to set them up efficiently. probably afte...

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