Search found 53 matches

by OBXandos
Fri Nov 08, 2019 8:04 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 159
Views: 10850

Re: Friday Facts #320 - Color correction

I don't mind the color changes. I think they are close enough to still be acceptable to me. What I am more interested in are the LUTs. Is that going to be something mod makers have access to change or create new ones? One of the great features of Cities Skylines was the ability to add LUTs to change...
by OBXandos
Fri Sep 27, 2019 9:46 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 11940

Re: Friday Facts #314 - 0.17 stable

Getting first mount at level 40 for 100 gold? You have to walk a lot before you get it and it might feel annoying at times. But when you actually get it, it means A LOT. Similar as how it is a game changer to get construction robots/logistic robots/power armor. Getting there isn't easy, and there a...
by OBXandos
Fri Sep 20, 2019 4:05 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79836

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Deadlock would it be possible to make a visual tech tree like this one here? https://davemcw.com/factorio/tech-tree/ I would love to be able to browse this while I wait for stuff to craft or while I am at work. I have no idea how difficult something like this is so I understand if it is not feasible...
by OBXandos
Wed Sep 18, 2019 9:14 pm
Forum: General discussion
Topic: Chance that the soundtrack will be available on Spotify
Replies: 3
Views: 390

Re: Chance that the soundtrack will be available on Spotify

I wonder if this topic got missed or not. I did a little searching and found a few places online you can listen to the soundtrack. I do not know if these sites legally obtained the music or not. If they are breaking any TOS or laws please censor my post of the offending information. https://store.st...
by OBXandos
Thu Sep 12, 2019 10:51 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79836

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Could you add ironman starting kit? (a.k.a. start with nada) How about an Ironman Kit that gives you power armor, defense lasers and nanobots ;) Played your mod for about 8 hours and I have to say it has been a very enjoyable experience. I haven't played Factorio since .16 times because I did not l...
by OBXandos
Fri Sep 06, 2019 5:29 pm
Forum: General discussion
Topic: The radar dish spinning
Replies: 10
Views: 1195

Re: The radar dish spinning

I have seen this topic before. Probably like a year ago I think. It is one of those very subtle sounds that few people even know exists.
by OBXandos
Sun Jun 09, 2019 12:49 am
Forum: Mod portal Discussion
Topic: Any way to report a mod as inappropriate?
Replies: 11
Views: 816

Re: Any way to report a mod as inappropriate?

Yeah, this should probably be looked at. I did get a good laugh out of it though.
by OBXandos
Fri Mar 29, 2019 5:51 pm
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 9085

Re: Friday Facts #288 - New remnants, More bugs

As someone who has done QA and helps their friends QA I loved reading about the bug reports. I understand how you were able to reproduce some things but what boggles my mind is how someone did those things in the first place to cause the bug. They just seem so out of the way that I cannot imagine th...
by OBXandos
Fri Feb 22, 2019 6:49 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 72430

Re: Friday Facts #283 - Prepare to Launch

As you can see, there are a lot of things happening at the last moment, but it seems that there shouldn't be a big obstacle in the way of release next week. What about the 65 unassigned bug reports? I'm sure they're VERY thankful that you mentioned bug reports. I suspect they're so unfamiliar with ...
by OBXandos
Tue Feb 19, 2019 8:11 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 185
Views: 32806

Re: Friday Facts #282 - 0.17 in sight

yeah I assumed thats what the original graphics were trying to do - show that they are connected in a grid. Now I am wondering why we don't have Tesla Coils for defense. I feel like that could be a unique turret type. Arcing AoE and more of them combined could chain together for more damage. They c...
by OBXandos
Fri Dec 21, 2018 11:09 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 161
Views: 20444

Re: Friday Facts #274 - New fluid system 2

I don't know what you guys screwed up, but I'm noticing a distinct lack of complaints in the replies so it must be something HUGE. Just wait until the I-want-fluids-to-be-as-simple-as-electricity proponents get here... I want the electricity system to be as detailed as the new fluid system! :lol: I...
by OBXandos
Mon Dec 10, 2018 1:42 am
Forum: General discussion
Topic: Any Roboport variations inbound?
Replies: 9
Views: 1125

Re: Any Roboport variations inbound?

I would also like to suggest another idea. A charging pad that has no bot storage, no logi or construction area, and is smaller than a roboport. It would have more charging slots than the current roboport does as well. Research could give it more slots and faster charging.
by OBXandos
Sat Dec 01, 2018 8:54 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 14243

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

I for one really like the new logo. Have you thought about adding some color to it though? I would also be interested in buying those PAX rollups as posters.
by OBXandos
Sat Nov 10, 2018 12:31 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 10191

Re: The Problem With Pickaxes - Digging Out Factorio's Core

It took a while to read through everything but I am glad that this post got started. I feel similar to the OP with the direction of the game. Removal of system, mechanic, or idea for the sake of simplicity is not always a good thing. I think I might be in the middle of the road here though. I liked ...
by OBXandos
Wed Aug 29, 2018 7:21 pm
Forum: Off topic
Topic: Any Settler fans here?
Replies: 11
Views: 5287

Re: Any Settler fans here?

They are working on a Settlers 8, trailer here . I also saw that they are working on a Settlers Anthology that will have all of the old ones in it. Supposedly they are also working on a new Anno game titled Anno 1800. They haven't updated the news section in over a year on that game though so no tel...
by OBXandos
Sat Jul 28, 2018 12:34 am
Forum: Balancing
Topic: wood stacking raw vs cut
Replies: 5
Views: 1329

Re: wood stacking raw vs cut

Raw wood stacks to 100 and has a fuel value of 4MJ. Wood stacks to 50 and has a fuel value of 2MJ. You get 2 Wood from a single piece of Raw Wood. Allowing Wood to stack up to 200 would have still have the same fuel value as a full stack of Raw Wood.
by OBXandos
Fri Jul 27, 2018 9:45 pm
Forum: News
Topic: Friday Facts #253 - Fans & Fun
Replies: 74
Views: 12485

Re: Friday Facts #253 - Fans & Fun

So with new walls, turrets are just begging to be put on top of the walls as a strong foundation for them. Ohhh yeah, just like Warzone 2100! https://media.moddb.com/images/games/1/1/275/wz_fort.JPG One of the most amazing games I have ever played! I could see each of the turret types taking some c...
by OBXandos
Wed Jul 25, 2018 10:30 pm
Forum: General discussion
Topic: Interest in an offline Factorio compendium/calculator?
Replies: 20
Views: 1821

Re: Interest in an offline Factorio compendium/calculator?

Okay, thanks for the advice! I'll start working on this soon (although I'm not sure how much time I'll have available). I'm thinking this is going to be a much bigger undertaking than I originally thought :P. Does anyone have any recommendations on programming languages? FORTRAN. Seriously though, ...
by OBXandos
Mon Apr 09, 2018 12:47 am
Forum: Energy Production
Topic: Nuclear Power; 480 MW; 4 Reactors (Bots,rotational symmetry)
Replies: 3
Views: 2916

Re: Nuclear Power; 480 MW; 4 Reactors (Bots,rotational symmetry)

Kryptos wrote:I get the point of the rotational symmetry, but I can't shake the feeling I'm looking at a swastika...Sorry.
Do you use poison capsules to eliminate the biters?
by OBXandos
Sat Apr 07, 2018 7:13 pm
Forum: General discussion
Topic: The size of bots
Replies: 11
Views: 1505

Re: The size of bots

About the only way I have seen that nerfs bots in an acceptable way(to me at least) is to give every item a weight and the bots a carrying capacity. Each item would weigh something based on input materials. Each bot has a recommended carrying capacity that it performs best at. All bots can carry all...

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