Search found 185 matches
- Sun Feb 21, 2021 12:07 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 182989
Re: [MOD 0.18.X] Air Filtering
Sorry, I don't have the time at the moment. If someone else updates the mod, I'll place it in the mod portal. Sorry guys! =(
- Sun Feb 21, 2021 12:07 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 44
- Views: 54193
Re: [MOD 0.18.X] Pollution detector
Sorry, I don't have the time at the moment. If someone else updates the mod, I'll place it in the mod portal. Sorry guys! =(
- Fri Aug 14, 2020 9:23 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 124056
Re: Friday Facts #360 - 1.0 is here!
Holy shit, they implemented the spidertron. Back in my mind I was hoping and praying for it to be implemented and it finally happend! So hyped.
Big congratulations for releasing 1.0. This is a really big milestone for all of us =)
Big congratulations for releasing 1.0. This is a really big milestone for all of us =)
- Fri Jan 24, 2020 11:37 am
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 182989
Re: [MOD 0.18.X] Air Filtering
Updated for Version 0.18; Any feedback on the balancing is very much appreciated
- Fri Jan 24, 2020 11:37 am
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 44
- Views: 54193
Re: [MOD 0.18.X] Pollution detector
Updated for Version 0.18
- Fri Aug 30, 2019 1:49 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 46698
Re: Friday Facts #310 - Glowing Heat pipes
Those heat pipes are lit! (Sorry for the bad pun)
very nice concept, but i'd say it's not visually perfect yet.
Especially i think it's too bright, and maybe the color tone could be slightly altered? dont know, maybe it's already perfect when it's darker.
kinda like this?
Also im missing on ...
very nice concept, but i'd say it's not visually perfect yet.
Especially i think it's too bright, and maybe the color tone could be slightly altered? dont know, maybe it's already perfect when it's darker.
kinda like this?
Also im missing on ...
- Tue Apr 09, 2019 4:12 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 182989
Re: [MOD 0.17.X] Air Filtering
I can't say for sure, if the recent changes made to the pollution mechanics in the core game are acting wonky because of my mod. I apreciate any observations and will make changes accordingly if neccessary.
As Ultros has stated: The mod works by "producing" negative amounts of pollution and acts ...
As Ultros has stated: The mod works by "producing" negative amounts of pollution and acts ...
- Fri Mar 15, 2019 9:32 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 182989
Re: [MOD 0.17.X] Air Filtering
Mod has been updated to include technology descriptions. I'm thankful for any translations of the text to other languages (besides german and english). Happy pollution cleaning!
- Fri Mar 15, 2019 9:31 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 44
- Views: 54193
Re: [MOD 0.17.X] Pollution detector
Mod has been updated. As stated befor, I multiplied the returned value by 60, because values have been divided by 60 as of 0.17.13 (See https://www.factorio.com/blog/post/fff-286).
- Fri Mar 15, 2019 8:30 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 44
- Views: 54193
Re: [MOD 0.17.X] Pollution detector
This is a fair point. Pollution is given as a floating point value, so multiplying might actually be a helpful change, because combinators wont accept floating point values..
I'll get to changing the mod right away
I'll get to changing the mod right away
- Fri Mar 15, 2019 4:52 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 44
- Views: 54193
Re: [MOD 0.17.X] Pollution detector
Thanks for the heads up. Will update the mod soon.
edit: Technically it outputs the appropriate pollution amount. It may or may not break previous designs, because the ratio changed, but it reads the correct numbers. I guess I'll keep the mod as it is.
edit: Technically it outputs the appropriate pollution amount. It may or may not break previous designs, because the ratio changed, but it reads the correct numbers. I guess I'll keep the mod as it is.
- Wed Feb 27, 2019 5:41 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 182989
Re: [MOD 0.17.X] Air Filtering
Updated to make the mod work with 0.17
- Wed Feb 27, 2019 5:39 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 44
- Views: 54193
Re: [MOD 0.17.X] Pollution detector
Updated the mod to work with 0.17
- Sat Aug 04, 2018 2:26 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 97008
Re: Friday Facts #254 - No research queue for you
Please, don't scratch the research queue!
- Sat Mar 24, 2018 9:25 am
- Forum: General discussion
- Topic: Speedrunning category step% now official
- Replies: 17
- Views: 9719
Re: Speedrunning category step% now official
Detailed Rules:
• The time is taken in realtime, not ingame time.
• The timer starts on the first frame of the map.
• The timer stops on the first frame of the death screen.
Having no clue about speedrunnning...why? The ingame timer has perfect precision and can be verified with an uploaded ...
- Thu Mar 22, 2018 9:07 pm
- Forum: General discussion
- Topic: Speedrunning category step% now official
- Replies: 17
- Views: 9719
Re: Speedrunning category step% now official
I don't know. Probably because they might get disabled when 1.0 comes out? Maybe there are some options in there, that might give you an advantage that makes it unfun or not entertaining to watch? Someone with more insight might have to answer this.
- Thu Mar 22, 2018 5:42 pm
- Forum: General discussion
- Topic: Speedrunning category step% now official
- Replies: 17
- Views: 9719
Re: Speedrunning category step% now official
Hey there,
over on reddit I made some posts about rain9441 and his ambitions to grow the speedrunning community. He stated, that the default options* run and even any%** weren't really accessible for the "average joe",
Don't get me wrong i like the idea, i loves the produced speedruns and such ...
over on reddit I made some posts about rain9441 and his ambitions to grow the speedrunning community. He stated, that the default options* run and even any%** weren't really accessible for the "average joe",
Don't get me wrong i like the idea, i loves the produced speedruns and such ...
- Thu Mar 22, 2018 10:09 am
- Forum: General discussion
- Topic: Speedrunning category step% now official
- Replies: 17
- Views: 9719
Speedrunning category step% now official
Hey there,
over on reddit I made some posts about rain9441 and his ambitions to grow the speedrunning community. He stated, that the default options* run and even any%** weren't really accessible for the "average joe", because a lot of learning and work has to go into it, to even be remotely ...
over on reddit I made some posts about rain9441 and his ambitions to grow the speedrunning community. He stated, that the default options* run and even any%** weren't really accessible for the "average joe", because a lot of learning and work has to go into it, to even be remotely ...
- Tue Jan 16, 2018 4:46 pm
- Forum: Multiplayer
- Topic: [EU] Production Challenge Anyone?
- Replies: 1
- Views: 1396
[EU] Production Challenge Anyone?
Hey there folks,
are there people out there, who wanna try out the production challenge first hand? Xterminator and crew did a pretty good job at showcasing the potential this game mode has: https://www.youtube.com/watch?v=3kNDXIHeRqI
For everyone who doesn't know what I'm talking about: It's a PVP ...
are there people out there, who wanna try out the production challenge first hand? Xterminator and crew did a pretty good job at showcasing the potential this game mode has: https://www.youtube.com/watch?v=3kNDXIHeRqI
For everyone who doesn't know what I'm talking about: It's a PVP ...
- Thu Jan 11, 2018 8:45 am
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 56161
Re: Version 0.16.16
I haven't tested the splitter changes yet, but what I'm reading here, has me concerned. Not because of the change, but the expectations of some people here: This game is the dev's game. It is an alpha build - Things are subjet to change. It might break your stuff, but there is always another way to ...