Search found 9 matches

by DaShoup
Wed Dec 18, 2019 5:01 am
Forum: Modding interface requests
Topic: Add on_robot_repaired_entity Event
Replies: 1
Views: 926

Add on_robot_repaired_entity Event

TL;DR
Create a new event that triggers when a construction robot repairs an entity, similar to the on_player_repaired_entity event.

What ?
Add a robot equivalent to the on_player_repaired_entity event, and associated event filters to the Lua API. Also, add an additional field to the ...
by DaShoup
Sat Jun 09, 2018 8:41 pm
Forum: Gameplay Help
Topic: Artillery Automatic Firing Logic
Replies: 2
Views: 1248

Re: Artillery Automatic Firing Logic

Cool. Thank you.
by DaShoup
Sat Jun 09, 2018 7:30 pm
Forum: Gameplay Help
Topic: Artillery Automatic Firing Logic
Replies: 2
Views: 1248

Artillery Automatic Firing Logic

Quick Question. If there is a mod that adds spawners with a lot more health such that it would take around 4 artillery hits to kill it, would the artillery realize this and Queue 4 shots to hit the same spawner, or is it hard coded to attack a spawner once and move on, and wait until the chunk is re ...
by DaShoup
Sat Mar 24, 2018 6:14 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Condensed Power Plants
Replies: 2
Views: 1737

Re: [Request] Condensed Power Plants

Thanks. I will look into a Fission and Fusion mod. Lately, I have been using https://mods.factorio.com/mod/MassFabrication and modified it so that it converts coal and uranium fuel cells into the subatomic particles fuel at 75% efficiency. Can get a perfect ratio 28GW setup with only 30 fabricators ...
by DaShoup
Thu Dec 28, 2017 2:54 am
Forum: Modding help
Topic: Calculation Script
Replies: 1
Views: 811

Calculation Script

So I'm going to start a Space X play through soon with the additional end game goal being a full chest of every item, except the Space X items since I would like to finish this century. I wanted to get a sense of scale for this in terms of raw resources but can not find anything for calculating the ...
by DaShoup
Tue Aug 01, 2017 7:49 am
Forum: Ideas and Requests For Mods
Topic: [Request] Condensed Power Plants
Replies: 2
Views: 1737

[Request] Condensed Power Plants

I have noticed that nuclear reactors take up a lot of the CPU usage in some games when it is your main power source for mega bases. I want to request a mod be made that makes a few items that are equivalent to an entire power setup into a single entity. For steam, it would require 1 off shore pump ...
by DaShoup
Tue Jan 10, 2017 6:30 am
Forum: Modding discussion
Topic: Limit on Inserters
Replies: 5
Views: 2354

Re: Limit on Inserters

Just for excess storage in case I run out of power so that I have time to install more power without the boilers running out of coal and sending my factory to a standstill instead of just being slightly under powered.
by DaShoup
Mon Jan 09, 2017 8:01 pm
Forum: Modding discussion
Topic: Limit on Inserters
Replies: 5
Views: 2354

Limit on Inserters

Hey,

So currently when inserters are placing coal into boilers, the limit is 5. I've been looking through the open code and I can't seem to find a way to increase this. Is there a variable I have access to I can change or is it at least possible to change this for just boilers?
by DaShoup
Mon Jan 02, 2017 9:07 am
Forum: Modding discussion
Topic: Limit Map dimensions in each direction
Replies: 0
Views: 700

Limit Map dimensions in each direction

Hey all,

I've been thinking of mods to work on from logistics to replicating the ore miners from C&C Red Alert 2 but figured I would go with a simple one at first. I am looking for a way to modify the map creation such that you can max a fixed width in each direction from the spawn point. Having ...

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