Search found 32 matches
- Tue Oct 06, 2015 2:32 pm
- Forum: Show your Creations
- Topic: Plot of stored resources over time using lamps
- Replies: 4
- Views: 11370
Re: Plot of stored resources over time using lamps
amazing! very well done!
- Sun Oct 04, 2015 1:54 am
- Forum: Not a bug
- Topic: [12.10] Bots not repairing
- Replies: 6
- Views: 9968
Re: [12.10] Bots not repairing
What will happen if you put repair packs in the chest?
Not having a passive provider or storage chest with repair packs is against the nature of robots anyways, because of: who fills robo-ports manually?
many people had a requester chest feeding the robo-port or an assembler.. it was once a ...
Not having a passive provider or storage chest with repair packs is against the nature of robots anyways, because of: who fills robo-ports manually?
many people had a requester chest feeding the robo-port or an assembler.. it was once a ...
- Sat Oct 03, 2015 1:39 pm
- Forum: Mods
- Topic: [MOD 0.12.21] Wind Turbine
- Replies: 32
- Views: 66396
Re: [MOD 0.12.x] Wind Turbine
got the mod and made 3.. but they are not working =/ temp stays @ 0 for last few days.. i ran /c game.always_day=true and mod was added after game start
- Sat Oct 03, 2015 12:33 pm
- Forum: Mods
- Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
- Replies: 63
- Views: 65234
Re: [MOD 0.12.7]Useful Space Industry[0.2.1](3rd October)
wtf.. you fixed it too fast.. please take longer to fix issues in the future.. O.o
<3
<3
- Sat Oct 03, 2015 3:25 am
- Forum: Not a bug
- Topic: [12.10] Bots not repairing
- Replies: 6
- Views: 9968
Re: [12.10] Bots not repairing
This is definitely a bug.. is a temporary workaround putting them in passive provider chests like Kane mentioned or is wide area repair network just completely broken? =P
If they are broken then devs will probably fix..
If they are broken then devs will probably fix..
- Sat Oct 03, 2015 2:31 am
- Forum: Mods
- Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
- Replies: 63
- Views: 65234
Re: [MOD 0.12.7]Useful Space Industry[0.2.0](12th September)
i also found mp with this mod causes rolling desync
- Sat May 23, 2015 1:25 am
- Forum: News
- Topic: Friday Facts #87 - Visitors
- Replies: 40
- Views: 39231
Re: Friday Facts #87 - Visitors
what about when your in a car if you hold a key or click or something you can force the car to align with the mouse.. so that you can easy steer the car by holding the mouse on the road in-front of the car.. even turning the car will be easier if done with the mouse imho
- Thu Mar 12, 2015 10:46 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.11.18 [cube] update fail "unexpected content" bug
- Replies: 12
- Views: 8052
Re: 0.11.18 update fail "unexpected content" bug
working full download.. updater download is the ussue.. if you cant wait download full version.. problem solved
- Thu Mar 12, 2015 10:45 pm
- Forum: Releases
- Topic: Version 0.11.18
- Replies: 28
- Views: 44945
Re: Version 0.11.18
its working linux.. but not the updater.. only the manual full download.
- Thu Mar 12, 2015 8:52 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.11.18 [cube] update fail "unexpected content" bug
- Replies: 12
- Views: 8052
Re: 0.11.18 update fail "unexpected content" bug
here is my directory as it stands
- Thu Mar 12, 2015 8:06 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.11.18 [cube] update fail "unexpected content" bug
- Replies: 12
- Views: 8052
0.11.18 [cube] update fail "unexpected content" bug
it fails on linux mint 64bt.. throws error "unexpected content" but i have a standard directory and just updated to 11.17
1.jpg
i have many mods.. and a while back i edited a caimpaign mission to so that i could play with dytech and still build stuff that needed stone gears.. but its been ...
1.jpg
i have many mods.. and a while back i edited a caimpaign mission to so that i could play with dytech and still build stuff that needed stone gears.. but its been ...
- Thu Feb 19, 2015 8:24 pm
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 70473
Re: Version 0.11.16
gmae is awesome. great work..
- Mon Feb 16, 2015 6:39 am
- Forum: News
- Topic: Friday Facts #73 - Minds versus bytes.
- Replies: 63
- Views: 51805
Re: Friday Facts #73 Minds versus bytes.
i wonder if they will still add oil power generators and/or oil-tanker rail-transport? .. i dont think liquid power has even been done in a mod.. might also be nice to have wind gens (vairable power).. but i spose mods could do all that..
- Wed Dec 17, 2014 12:16 am
- Forum: Mods
- Topic: modpacks .. get permission pls
- Replies: 5
- Views: 5985
Re: modpacks are immoral? / stealing? =( sorry
It was really not intended by me to stop anyone from having fun. Really sorry.
i believe you.. you sound like a kind man. who is not trying to hurt anyone.. i feel your involvement is an attempt to maintain the peace and offer information. thanks. all is forgiven.. and thanks again. :D
perhaps ...
i believe you.. you sound like a kind man. who is not trying to hurt anyone.. i feel your involvement is an attempt to maintain the peace and offer information. thanks. all is forgiven.. and thanks again. :D
perhaps ...
- Tue Dec 16, 2014 8:57 am
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 80333
Re: Friday Facts #64 The plans
everyone who ever got flight research was disappointed.. its a picture of a plane.. and there is no plane.. but if they gonna add spaceships mby we can fly those or maybe its just a re-skinned terrain that makes it look like your on a ship.. =Pcpy wrote: One more thing, we have cars but no ships and planes?
- Tue Dec 16, 2014 2:52 am
- Forum: Mods
- Topic: modpacks .. get permission pls
- Replies: 5
- Views: 5985
modpacks .. get permission pls
the posts written bellow are in context to a mod-pack and conversation with me that was removed.. if your going to make a mod-pack please get permission from the mod owners.
- Fri Dec 12, 2014 11:34 pm
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 80333
Re: Friday Facts #63 The plans
space ship building is cool.. but money meh.. money is a way to buy a new hero item.. it.. in.. itself is not a hero's goal.. just a means to an end.. a hero gets gold to buy new Armour.. even if it is realistically greedy.. O.o a game where i kill the natives, pollute the planet, and get greedy ...
- Thu Dec 11, 2014 9:42 am
- Forum: Mods
- Topic: [0.11.5]Belt Switchers
- Replies: 32
- Views: 46776
Re: [MOD 0.11.5]Belt Switchers
elmi wrote:mhh ok, I did not know
new uploadi hope thats better
good job!

soo much better.. that way some noobs who might click an add unknowingly will now not get virus.
- Wed Dec 10, 2014 11:21 am
- Forum: Mods
- Topic: [0.11.5]Belt Switchers
- Replies: 32
- Views: 46776
Re: [MOD 0.11.5]Belt Switchers
!!!WARNING!!! i got ?misdirected? via the link to download a suspect .exe maybe a virus.. since its not a .zip mod like almost all other mods....
if it is legit be careful of website.. and scan to be sure
EDIT: ok its a false alarm.. just be careful of adds.. they are cause.. download website is ...
if it is legit be careful of website.. and scan to be sure
EDIT: ok its a false alarm.. just be careful of adds.. they are cause.. download website is ...
- Sun Dec 07, 2014 2:14 am
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 314106
Re: Tips & Tricks
From what I figured, which Dytech kinda boosted this idea a bit, is that the pipes have a limit to the rate of how much water can go through the pipes per second. Doesn't matter how many pumps you put on the line, the pipe isnt big enough to handle more than that limit. Kinda like a big straw vs ...