Search found 7 matches

by vorax
Sat Feb 15, 2020 3:11 pm
Forum: News
Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Replies: 57
Views: 25968

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

The robot effect is awesome. I have a small complaint about the poison cloud. When the capsule is thrown and hits the center of the effect circle, the whole circle fills with the cloud at the same rate. I feel it looks a bit strange that cloud appears at the edge instantly after the capsule hits. I ...
by vorax
Sun Dec 15, 2019 1:49 am
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 24078

Re: Friday Facts #325 - New Explosions and Particles

Particles == Awesome
by vorax
Sat Nov 23, 2019 3:56 am
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 29421

Re: Friday Facts #322 - New Particle system

Positions and rotations would be stored in floats or doubles, each being 32 or 64 bits each (respectively). I imagine the 64 bytes are: 1. Position (x and y): 8 bytes to 16 bytes. 2. Velocity (x and y): 8 bytes to 16 bytes. 3. Rotation: 4 bytes to 8 bytes. 4. Time (how long the particle has existed...
by vorax
Sat Nov 23, 2019 12:05 am
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 29421

Re: Friday Facts #322 - New Particle system

Here are some thoughts for possible future improvements. Take advantage of the commonality between particles produced by a common source. Say you have a particle source object, which contains the majority of those 64bytes you mentioned. Then a particle would be a tiny structure which would be append...
by vorax
Sat Jan 13, 2018 5:47 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372989

Re: Friday Facts #225 - Bots versus belts (part 2)

I believe the real problem with bots, their game breaking ability, is their inventory access speed. Think about it, if I have a chest which needs to be filled with resources, there is a hard limit on how quickly I can supply items to it using belts. Intuitively that limit is the number of inserters ...
by vorax
Tue Jan 17, 2017 7:59 pm
Forum: Modding help
Topic: Changing the base game GUI's
Replies: 1
Views: 821

Changing the base game GUI's

Is it possible to change the GUI's for the games stock items? I was thinking it would be nice if the circuit network could be used to turn on/off the train stops. I didn't want to create a whole new train stop for this, and I thought it would look and feel better if this option were simply added to ...
by vorax
Sat Dec 31, 2016 5:28 am
Forum: Ideas and Suggestions
Topic: Logistic chest rework
Replies: 6
Views: 2215

Logistic chest rework

Something I find anoying is the four different kinds of logistic chests. Anytime I'm building something moderately complicated I have to carefully count out how many of each kind of logistic chest I will need. If I don't I'm either crafting them on the fly, which is inefficient, or I'll make too man...

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