Search found 7 matches
- Sat Feb 15, 2020 3:11 pm
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 28618
Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect
The robot effect is awesome. I have a small complaint about the poison cloud. When the capsule is thrown and hits the center of the effect circle, the whole circle fills with the cloud at the same rate. I feel it looks a bit strange that cloud appears at the edge instantly after the capsule hits. I ...
- Sun Dec 15, 2019 1:49 am
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 26868
Re: Friday Facts #325 - New Explosions and Particles
Particles == Awesome
- Sat Nov 23, 2019 3:56 am
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 32284
Re: Friday Facts #322 - New Particle system
Positions and rotations would be stored in floats or doubles, each being 32 or 64 bits each (respectively). I imagine the 64 bytes are: 1. Position (x and y): 8 bytes to 16 bytes. 2. Velocity (x and y): 8 bytes to 16 bytes. 3. Rotation: 4 bytes to 8 bytes. 4. Time (how long the particle has existed...
- Sat Nov 23, 2019 12:05 am
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 32284
Re: Friday Facts #322 - New Particle system
Here are some thoughts for possible future improvements. Take advantage of the commonality between particles produced by a common source. Say you have a particle source object, which contains the majority of those 64bytes you mentioned. Then a particle would be a tiny structure which would be append...
- Sat Jan 13, 2018 5:47 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424835
Re: Friday Facts #225 - Bots versus belts (part 2)
I believe the real problem with bots, their game breaking ability, is their inventory access speed. Think about it, if I have a chest which needs to be filled with resources, there is a hard limit on how quickly I can supply items to it using belts. Intuitively that limit is the number of inserters ...
- Tue Jan 17, 2017 7:59 pm
- Forum: Modding help
- Topic: Changing the base game GUI's
- Replies: 1
- Views: 938
Changing the base game GUI's
Is it possible to change the GUI's for the games stock items? I was thinking it would be nice if the circuit network could be used to turn on/off the train stops. I didn't want to create a whole new train stop for this, and I thought it would look and feel better if this option were simply added to ...
- Sat Dec 31, 2016 5:28 am
- Forum: Ideas and Suggestions
- Topic: Logistic chest rework
- Replies: 6
- Views: 2490
Logistic chest rework
Something I find anoying is the four different kinds of logistic chests. Anytime I'm building something moderately complicated I have to carefully count out how many of each kind of logistic chest I will need. If I don't I'm either crafting them on the fly, which is inefficient, or I'll make too man...