Search found 36 matches

by TatsuZZMage
Wed Nov 25, 2020 12:10 am
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 24
Views: 680

Re: your thoughts on menu simulation

Well personaly i have a favorite cause in my head I can hear the pac-man level transition music playing when the player is chasing a biter from one end to the other only to be chased back by a swarm ^_^
by TatsuZZMage
Wed Nov 18, 2020 9:17 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 173
Views: 20375

Re: Friday Facts #363 - 1.1 is getting close

Idea for Belt building in line have "scroll lock" be the enable disable key for it. ^_~
by TatsuZZMage
Sat May 23, 2020 10:45 am
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 12295

Re: Version 0.18.26

Honestly If ya keep having arguments over whether refunded items should be a thing make it a map setting then its a game by game thing, like Ironman runs.
by TatsuZZMage
Fri Oct 04, 2019 7:44 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 11838

Re: Friday Facts #315 - New test servers

Careful with RGB lit equipment there is an ssd with RGB lights that makes it heat up to temps that cause it to throttle to a standstill and crash windows.
by TatsuZZMage
Sun Aug 04, 2019 7:25 am
Forum: Releases
Topic: Version 0.17.62
Replies: 21
Views: 9455

Re: Version 0.17.62

downloaded the .62 demo on a lark counld't get it t load it gets stuck at 95% full version loaded fine. nvm --gfx-safe-mode got it running lol must be the crap card in the machine i was using.
by TatsuZZMage
Sun Jul 21, 2019 9:18 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 60435

Re: Friday Facts #304 - Small bugs; Big changes

PLEASE LEAVE to Basic oil to being a mod, But DO keep the 1 input for oil PLEASE.
by TatsuZZMage
Sun Jul 07, 2019 7:10 pm
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 7898

Re: Friday Facts #302 - The multiplayer megapacket

Wow, Actual use cases for jumbo frames, i know my network card doesn't have that on by default.
by TatsuZZMage
Sat Jul 06, 2019 8:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.54]Hang on constuction while holding item
Replies: 3
Views: 925

Re: Possible race condition Hang

placeing the bp then grabing the belt into hand once the construction bot places its first item HANG
so Yeah cursed better construction robots at rank 1 any item if its only one stack being placed by personal robots if its also in your hand Hang
by TatsuZZMage
Sat Jul 06, 2019 7:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.54]Hang on constuction while holding item
Replies: 3
Views: 925

Re: Possible race condition Hang

Also managed to repeat it
planted a copy of my bus tap and pressed q on the belt wich was when the hang happened
by TatsuZZMage
Sat Jul 06, 2019 6:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.54]Hang on constuction while holding item
Replies: 3
Views: 925

[0.17.54]Hang on constuction while holding item

was creating a Bus tap with personal roboport when the game hung at first i thought it was a IO issue then noticed no IO being used think something hit a race condition, I have quite a few mods and personaly i think it might have been "Cursed Better Construction Robots" since it lets bots build seve...
by TatsuZZMage
Mon Jul 01, 2019 10:20 pm
Forum: Releases
Topic: Version 0.17.53
Replies: 8
Views: 7568

Re: Version 0.17.53

Rotational bounding box.. No more letting train roll through each other?
by TatsuZZMage
Mon Jun 17, 2019 11:16 pm
Forum: Releases
Topic: Version 0.17.50
Replies: 11
Views: 9533

Re: Version 0.17.50

Very nice looks like burner inserters are Pulling off blue almost enough to have a full furnace set up using burners to insert and powered to remove.
by TatsuZZMage
Tue Jun 11, 2019 3:54 pm
Forum: Releases
Topic: Version 0.17.48
Replies: 13
Views: 7337

Re: Version 0.17.48

wow that memory glich, hahaha thats a super cluster of ram there boyo. and even thoese are limited to about a 1tb per physical cpu :lol:
by TatsuZZMage
Sun Jun 09, 2019 2:30 am
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 13941

Re: Friday Facts #298 - Demo upgrade for Stable

Follower robots a idea for em have a lamp on them that mirros the color of user so they glow their color mask.
by TatsuZZMage
Fri May 31, 2019 7:56 pm
Forum: Releases
Topic: Version 0.17.45
Replies: 12
Views: 9286

Re: Version 0.17.45

It was a bit too funny watching that speed runner yesterday having to keep fixing his belts. :twisted: thanks for that fix.
by TatsuZZMage
Sat May 25, 2019 2:16 am
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 11688

Re: Friday Facts #296 - All kinds of bugs

3.5x speed 200x accel raming the train1000+ engines using modded 1tj fuel the size of a into its self on a large loop with a smaller loop using 3 train stops no conditions. having a gomez addams bit of fun. had about 8 crashes to dial the speed down till it didn't crash figured it wasn't worth menti...
by TatsuZZMage
Fri May 17, 2019 7:37 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 15425

Re: Friday Facts #295 - New design for the chemical plant

So does this new chem plant have its own remants as well?
It looks freaking great.
^_^
by TatsuZZMage
Thu Apr 18, 2019 5:21 pm
Forum: Releases
Topic: Version 0.17.32
Replies: 62
Views: 15795

Re: Version 0.17.32

Bah new fluid system, I just wish the fluid rounding would stop eating .1 point of my fluids every few cycles in angels/bob haha. Keep up the good work.
by TatsuZZMage
Tue May 01, 2018 10:35 pm
Forum: Implemented Suggestions
Topic: Option to Reset mod settings at load fail.
Replies: 19
Views: 2241

Option to Reset mod settings at load fail.

So i was messing around with the MOD Quarry, and noticed its mod option allowed ya to set the power usage multiplier to 0 so i did, it gave a failed to load pwr usage can't be 0 msg on restart. Now i couldn't change the mod setting back to a working one, so i tried deleted the entry in the mod-setti...
by TatsuZZMage
Fri Apr 20, 2018 9:27 pm
Forum: News
Topic: Friday Facts #239 - PAX East report
Replies: 20
Views: 8059

Re: Friday Facts #239 - PAX East report

Hahaha love the pictures of the booth, watch out for dancing devils now bendy photo-bombed ya. ^_~ That kid was so cute. Now ya need to somehow get Sheldon on Big Bang Theory to play it, since he loves trains so much.

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