Search found 38 matches
- Fri Dec 22, 2023 6:47 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 20857
Re: Friday Facts #390 - Noise expressions 2.0
Well that was pretty technical ^_^ i understood less then half but i have messed around with the variables in several of the map gen lua in core so i understood it a little better hahah. very fun. Factorio is one game were causeing it to crash outside of boot up from bad variables is damn near impos...
- Sat Sep 09, 2023 3:36 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196448
Re: Friday Facts #375 - Quality
What the hell did I just read? It feels like it should be a April fools post almost. that said well more to build more to create, Moar fun to be had.
- Wed Nov 25, 2020 12:10 am
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 22818
Re: your thoughts on menu simulation
Well personaly i have a favorite cause in my head I can hear the pac-man level transition music playing when the player is chasing a biter from one end to the other only to be chased back by a swarm ^_^
- Wed Nov 18, 2020 9:17 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 108144
Re: Friday Facts #363 - 1.1 is getting close
Idea for Belt building in line have "scroll lock" be the enable disable key for it. ^_~
- Sat May 23, 2020 10:45 am
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 27475
Re: Version 0.18.26
Honestly If ya keep having arguments over whether refunded items should be a thing make it a map setting then its a game by game thing, like Ironman runs.
- Fri Oct 04, 2019 7:44 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 35856
Re: Friday Facts #315 - New test servers
Careful with RGB lit equipment there is an ssd with RGB lights that makes it heat up to temps that cause it to throttle to a standstill and crash windows.
- Sun Aug 04, 2019 7:25 am
- Forum: Releases
- Topic: Version 0.17.62
- Replies: 21
- Views: 16043
Re: Version 0.17.62
downloaded the .62 demo on a lark counld't get it t load it gets stuck at 95% full version loaded fine. nvm --gfx-safe-mode got it running lol must be the crap card in the machine i was using.
- Sun Jul 21, 2019 9:18 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 242707
Re: Friday Facts #304 - Small bugs; Big changes
PLEASE LEAVE to Basic oil to being a mod, But DO keep the 1 input for oil PLEASE.
- Sun Jul 07, 2019 7:10 pm
- Forum: News
- Topic: Friday Facts #302 - The multiplayer megapacket
- Replies: 39
- Views: 19791
Re: Friday Facts #302 - The multiplayer megapacket
Wow, Actual use cases for jumbo frames, i know my network card doesn't have that on by default.
- Sat Jul 06, 2019 8:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.54]Hang on constuction while holding item
- Replies: 3
- Views: 3195
Re: Possible race condition Hang
placeing the bp then grabing the belt into hand once the construction bot places its first item HANG
so Yeah cursed better construction robots at rank 1 any item if its only one stack being placed by personal robots if its also in your hand Hang
so Yeah cursed better construction robots at rank 1 any item if its only one stack being placed by personal robots if its also in your hand Hang
- Sat Jul 06, 2019 7:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.54]Hang on constuction while holding item
- Replies: 3
- Views: 3195
Re: Possible race condition Hang
Also managed to repeat it
planted a copy of my bus tap and pressed q on the belt wich was when the hang happened
planted a copy of my bus tap and pressed q on the belt wich was when the hang happened
- Sat Jul 06, 2019 6:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.54]Hang on constuction while holding item
- Replies: 3
- Views: 3195
[0.17.54]Hang on constuction while holding item
was creating a Bus tap with personal roboport when the game hung at first i thought it was a IO issue then noticed no IO being used think something hit a race condition, I have quite a few mods and personaly i think it might have been "Cursed Better Construction Robots" since it lets bots ...
- Mon Jul 01, 2019 10:20 pm
- Forum: Releases
- Topic: Version 0.17.53
- Replies: 8
- Views: 10976
Re: Version 0.17.53
Rotational bounding box.. No more letting train roll through each other?
- Mon Jun 17, 2019 11:16 pm
- Forum: Releases
- Topic: Version 0.17.50
- Replies: 11
- Views: 13488
Re: Version 0.17.50
Very nice looks like burner inserters are Pulling off blue almost enough to have a full furnace set up using burners to insert and powered to remove.
- Tue Jun 11, 2019 3:54 pm
- Forum: Releases
- Topic: Version 0.17.48
- Replies: 13
- Views: 12130
Re: Version 0.17.48
wow that memory glich, hahaha thats a super cluster of ram there boyo. and even thoese are limited to about a 1tb per physical cpu
- Sun Jun 09, 2019 2:30 am
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 38511
Re: Friday Facts #298 - Demo upgrade for Stable
Follower robots a idea for em have a lamp on them that mirros the color of user so they glow their color mask.
- Fri May 31, 2019 7:56 pm
- Forum: Releases
- Topic: Version 0.17.45
- Replies: 12
- Views: 13786
Re: Version 0.17.45
It was a bit too funny watching that speed runner yesterday having to keep fixing his belts. thanks for that fix.
- Sat May 25, 2019 2:16 am
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 30654
Re: Friday Facts #296 - All kinds of bugs
3.5x speed 200x accel raming the train1000+ engines using modded 1tj fuel the size of a into its self on a large loop with a smaller loop using 3 train stops no conditions. having a gomez addams bit of fun. had about 8 crashes to dial the speed down till it didn't crash figured it wasn't worth menti...
- Fri May 17, 2019 7:37 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 38699
Re: Friday Facts #295 - New design for the chemical plant
So does this new chem plant have its own remants as well?
It looks freaking great.
^_^
It looks freaking great.
^_^
- Thu Apr 18, 2019 5:21 pm
- Forum: Releases
- Topic: Version 0.17.32
- Replies: 62
- Views: 30001
Re: Version 0.17.32
Bah new fluid system, I just wish the fluid rounding would stop eating .1 point of my fluids every few cycles in angels/bob haha. Keep up the good work.