Search found 30 matches

by papercrane
Mon Jan 27, 2020 5:30 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 62800

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

I'd like to add my own data point to the NPE/Campaign conversation. I've been a programmer for decades now and I enjoy the process of finding the way through a tricky problem and having something nice to show for it at the end. When I first saw factorio it immediately called to me as the production-...
by papercrane
Mon Oct 23, 2017 7:31 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: What I learned building multi-belt balancers
Replies: 2
Views: 2923

Re: What I learned building multi-belt balancers

Hi, Nice study. You might also want to have a look at this topic: https://forums.factorio.com/viewtopic.php?f=202&t=31230 (all about balancers too). [Koub] Topic moved to show your creations/Mechanical throughput, because ... Belt and splitter creation :). Thanks for checking it out! Yes, that'...
by papercrane
Mon Oct 23, 2017 1:36 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: What I learned building multi-belt balancers
Replies: 2
Views: 2923

What I learned building multi-belt balancers

I've been thinking about this for a while now and decided to finally write it all up. This is my attempt at explaining how to build multi-belt balancers, how to fix their throughput in non-optimal cases, and generally bring together everything I've learned from building my own balancer and reading v...
by papercrane
Mon Jun 05, 2017 5:59 am
Forum: Energy Production
Topic: Tileable Nuclear Reactor Design
Replies: 1
Views: 7339

Tileable Nuclear Reactor Design

Since 0.15 came out I've been working on making a nice nuclear reactor design and have wanted to have an easily tileable design (i.e. 2 rows of reactors next to each other for maximum bonuses). My first setup was inefficient but worked well until the heat pipes were nerfed. My second design works ve...
by papercrane
Thu Jun 01, 2017 8:17 pm
Forum: Resolved Problems and Bugs
Topic: [Hanziq] [0.15.17, osx] Save File Crashes Every Time
Replies: 15
Views: 13474

Re: [0.15.17] [Hanziq] Game crashes when placing logistics chest

I had an inkling this might be graphics related due to the high res inserters added in this release so I turned off a bunch of the graphics options: tree sprite mipmaps, linear filtering for icons, specialized sprite atlases, and texture compression and I haven't gotten a hang since. Never mind, ju...
by papercrane
Thu Jun 01, 2017 5:54 pm
Forum: Resolved Problems and Bugs
Topic: [Hanziq] [0.15.17, osx] Save File Crashes Every Time
Replies: 15
Views: 13474

Re: [0.15.17] [Hanziq] Game crashes when placing logistics chest

Yep, same for me, random hangs and I need to kill factorio. macOS, Steam
by papercrane
Thu Jun 01, 2017 5:11 am
Forum: Not a bug
Topic: [0.15.16] Middle mouse not working any more
Replies: 2
Views: 1283

Re: [0.15.16] Middle mouse not working any more

Never mind, I just checked my configuration and it looks like my configuration got changed to use mouse button 4 instead of middle mouse button for the filters. I switched it and it's working again.
by papercrane
Wed May 31, 2017 3:45 pm
Forum: Not a bug
Topic: [0.15.16] Middle mouse not working any more
Replies: 2
Views: 1283

[0.15.16] Middle mouse not working any more

I'm unable to use middle mouse to filter the toolbar or set filters on train cars. This is on macOS, Steam, with a Steam Controller that has always worked previously.
by papercrane
Wed May 31, 2017 6:14 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: fractal 2048 belt balancer (and bigger?)
Replies: 99
Views: 148959

Re: fractal 512 belt balancer

I haven't found a better solution than putting 2 balancers in series to fix the throughput problems. There are clos networks which are theoretically the "right" way to do it, but the balancers I've found based on clos networks have more balancers in them than the doubled balancers I've fo...
by papercrane
Mon May 29, 2017 8:12 pm
Forum: Not a bug
Topic: [0.15.x] Massive biter armies tanking UPS
Replies: 8
Views: 3594

Re: [0.15.x] Massive biter armies tanking UPS

@Loewchen I noticed it in 0.15.13, I think and it continued in 0.15.14. I could be remembering wrong, though. I know I saw some huge armies back in the early 0.15 versions, though, so I think it was 0.15 in general. The bug I was bringing up was more that the biters weren't attacking, not that they ...
by papercrane
Mon May 29, 2017 12:16 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: fractal 2048 belt balancer (and bigger?)
Replies: 99
Views: 148959

Re: fractal 512 belt balancer

Well....after playing around quite a bit with building my own balancers and going through the posts on throughput issues with large balancers I have an example of the problem with your 8-belt balancer: Screen Shot 2017-05-27 at 8.03.21 PM.png Note that 4 full belts are going in the top-left and onl...
by papercrane
Sun May 28, 2017 3:17 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: fractal 2048 belt balancer (and bigger?)
Replies: 99
Views: 148959

Re: 512 fractal belt balancer

and would love to use these You must have a big belt base then. Really big. Show me :D Well, it's actually a large rail base but I find myself in need of some larger balancers to deal with ore in particular. You can download a save of my base from this bug report: https://forums.factorio.com/viewto...
by papercrane
Sun May 28, 2017 3:07 am
Forum: Not a bug
Topic: [0.15.11] Heat pipe propagation severely nerfed
Replies: 4
Views: 1967

Re: [0.15.11] Heat pipe propagation severely nerfed

I had to tear down my nuclear reactor by halves and deal with low power and rebuild it with a new layout. This is the only way I could find to make an easily tileable layout which uses all of the neighbor bonuses. 0eNqdXNFuIjkQ/Jd5htXYbrc9+ZXT6kTIXBYJBgTDaVcr/v3IMglkb1yu3qcoCS6qe6ranu6Bn83z9twfjpthb...
by papercrane
Sun May 28, 2017 1:20 am
Forum: Not a bug
Topic: [0.15.x] Massive biter armies tanking UPS
Replies: 8
Views: 3594

[0.15.x] Massive biter armies tanking UPS

I've been building a large base in 0.15 (~160 hours) and the biters are building up very large armies that aren't attacking and are taking my UPS. In this save I'm usually around 10 UPS. If I kill all of the biters with a script my UPS goes up to almost 30. https://dl.dropboxusercontent.com/u/632007...
by papercrane
Fri May 26, 2017 10:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.14] Crash when setting icon to number in blueprint
Replies: 1
Views: 800

[0.15.14] Crash when setting icon to number in blueprint

I took a blueprint after updating to 0.15.14 today, clicked on one of the empty label icon slots at the top, selected the rightmost "tab" of the selection popup so that I could choose a number and factorio crashed before displaying the list of icons on that tab. Note that factorio was stil...
by papercrane
Fri May 26, 2017 2:56 am
Forum: Pending
Topic: [Posila] [0.15.13]Crash on startup after computer crashed
Replies: 2
Views: 1108

[Posila] [0.15.13]Crash on startup after computer crashed

I was deconstructing a roboport when my computer hung and then restarted Finder. On trying to start factorio again it told me it was locked. After rebooting and logging in again factorio crashed when I tried to start it up. Log attached. After uploading the log I started factorio again and it worked.
by papercrane
Tue May 23, 2017 11:34 pm
Forum: Duplicates
Topic: Right click cancel of pending crafts doesnt work
Replies: 2
Views: 876

Re: Right click cancel of pending crafts doesnt work

I believe the same change also broke right-clicking on the elements at the top of the blueprint window to remove all of that element.
by papercrane
Wed May 17, 2017 5:51 am
Forum: Not a bug
Topic: [0.15.11] Heat pipe propagation severely nerfed
Replies: 4
Views: 1967

Re: [0.15.11] Heat pipe propagation severely nerfed

I liked my tiled nuclear power design....oh well, I guess I'll have to go with a single long line for each reactor now. The heat problems and changes have definitely made it hard to use the full potential of nuclear reactors with maximum neighbor bonuses. The heat pipe, heat exchanger, and steam tur...
by papercrane
Wed May 17, 2017 4:37 am
Forum: Not a bug
Topic: [0.15.11] Heat pipe propagation severely nerfed
Replies: 4
Views: 1967

[0.15.11] Heat pipe propagation severely nerfed

Heat is no longer propagating nearly as far as it used to along the heat pipes after upgrading to 0.15.11. My large nuclear power plant is no longer working at its previous capacity as the heat cannot reach the heat exchangers.
by papercrane
Tue May 16, 2017 6:05 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: fractal 2048 belt balancer (and bigger?)
Replies: 99
Views: 148959

Re: 512 fractal belt balancer

I love fractals (I have a tattoo of the dragon curve) and would love to use these, but are they non-throughput-limited (i.e. clos networks)?

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