Search found 33 matches
- Sat May 20, 2017 10:19 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 169422
Re: Friday Facts #191 - Gui improvements
Two thumbs up for the proposal. Really hoping this will pass and get implemented
- Tue Oct 11, 2016 6:35 pm
- Forum: Mods
- Topic: [MOD 0.16.x]NPBees 3.3
- Replies: 28
- Views: 19214
Re: [MOD 0.14.x]NPBees 1.1
Haha man this is awsome. Can't wait to try them out
Thanks so much for making this.
Used bees so much in Minecraft (thank god for Gendustry though)
Thanks so much for making this.
Used bees so much in Minecraft (thank god for Gendustry though)
- Wed Sep 21, 2016 11:52 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 345001
Re: [MOD 0.14] Orbital Ion Cannon 1.4.4
Yes, adding more stations increases the scanning speed -- as long as they're the only radar-type entities in a given section, you can monitor their scanning progress on the minimap as they reveal new chunks or go back and scan old chunks, just like the vanilla radar. Ahh I see. Also had regular rad...
- Tue Sep 20, 2016 7:44 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 345001
Re: [MOD 0.14] Orbital Ion Cannon 1.4.4
Just managed to get far enough without restarting a new game to launch 5 ion cannons! Boy they are fun and the sound brings back good memories, thank you! :) However I cannot seem to get the auto targeting center to work? I crafted it and placed it down and all my cannons are ready to fire but nothi...
- Mon Aug 29, 2016 7:51 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 171813
Re: [MOD 0.13.x]Factorio Extended 0.1.9
Oh that's even better. I love your modNathGamer wrote:I should be doing a port to 0.14.x soon
Thanks for the quick reply
- Mon Aug 29, 2016 7:37 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 171813
Re: [MOD 0.13.x]Factorio Extended 0.1.9
Is there anyone here that knows how to make this mod compatible with Factorio 0.14? I tried changing the version number in json but I keep getting: Error while loading equipment prototype "energy-shield-mk3-equipment" (energy-shield-equipment): No such node (categories) Modifications: Fact...
- Mon Aug 22, 2016 7:07 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 215003
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
@Lonewolf : this bug is fixed in the Git version (not the 0.3.0 release) You can install it using Git by running this in your mods folder : git clone https://github.com/anoutsider/advanced-logistics-system.git advanced-logistics-system_0.3.0 If you don't have Git, you can get the zip from https://g...
- Sun Aug 21, 2016 6:59 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 215003
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
I'm getting this when trying to add it into a current save game as well as trying to start a new map. Removed all my mods and used only this one it didn't seem to help :/ The updated one from github a couple of posts above. Error while running the on_init: __advanced-logistics-system__/control.lua:8...
- Fri Aug 19, 2016 8:31 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 94313
Re: [MOD 0.12.x] Robot Mining Site 0.3.0
Haven't tried momining yet, but I'll give that a shot. And Logisticsmining is way way to energy heavy for simply mining some ore.
Liked the way this worked a lot better
Liked the way this worked a lot better
- Thu Aug 18, 2016 5:47 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 94313
Re: [MOD 0.12.x] Robot Mining Site 0.3.0
Would also love to se this working for 0.13. By far the most interesting alternative so mining drills
- Mon Aug 15, 2016 9:02 am
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 171813
Re: [MOD 0.13.x]Factorio Extended 0.1.9
I am having problems to load the mod, it displays error messages when I launch the game. I was using several mods, now I'm trying to use only this mod, but the error messages persist Factorio 1.png This is my mod directory, I am using only your mods Factorio 2.PNG I am playing through steam, using ...
- Thu Jul 14, 2016 11:27 am
- Forum: Mods
- Topic: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
- Replies: 75
- Views: 83998
Re: [MOD 0.12+] Afraid of the dark - lights, lamps & vision.
Feels much nicer with the dimmer version
Thank you, binbinhfr
brunzenstein ...
Thank you, binbinhfr
brunzenstein ...
- Wed Jul 13, 2016 6:14 pm
- Forum: Mods
- Topic: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
- Replies: 75
- Views: 83998
Re: [MOD 0.12+] Afraid of the dark - lights, lamps & vision.
I really like your mod. Thank you!
However I feel the balloon light is so very bright. Not the light radius or anything but the gfx model.
Is there any way you would consider dimming it a bit? Or is that just me?
Anyway thank you again, will use this mod either way
However I feel the balloon light is so very bright. Not the light radius or anything but the gfx model.
Is there any way you would consider dimming it a bit? Or is that just me?
Anyway thank you again, will use this mod either way
- Fri Jul 01, 2016 2:05 pm
- Forum: Mod portal Discussion
- Topic: BUG: Can't Open images. Chromium Version 51.0.2704.63
- Replies: 3
- Views: 2176
Re: BUG: Can't Open images. Chromium Version 51.0.2704.63
Using Chrome browser I can view the pictures if I first click on the bottom picture and then on the top picture after. Then it will show the bigger one... for some reason
- Sat May 28, 2016 1:43 pm
- Forum: Mods
- Topic: [MOD 0.12.30] Combat Units
- Replies: 11
- Views: 10281
Re: [MOD 0.12.30] Combat Units
Is it possible to assign a move-to command in this game? If so, could/would you add that into the mod?
Because, well that would be very fun with these combat units
Because, well that would be very fun with these combat units
- Thu May 19, 2016 9:21 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Tree House (0.2.1)
- Replies: 29
- Views: 28443
Re: [MOD 0.12.x] Tree House (0.1.1)
Looks very interesting! Can't wait to try it out and hopefully get rid of the old treefarm mod
Thank you!
Thank you!
- Sat Apr 30, 2016 10:26 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 94313
Re: [MOD 0.12.x] Robot Mining Site 0.2.4
Really like this mod. Thank you for all the work you do on it!
- Thu Apr 21, 2016 6:25 pm
- Forum: Mods
- Topic: [MOD 0.12.30] Combat Units
- Replies: 11
- Views: 10281
Re: [MOD 0.12.30] Combat Units
Yup, loving this!
- Thu Apr 21, 2016 6:24 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 171813
Re: [MOD 0.12.x]Factorio Extended 0.1.3
Lovely mod, thank you Loving it
- Fri Apr 15, 2016 9:03 am
- Forum: Mods
- Topic: [MOD 12.X] Zigei's Improved Beacons
- Replies: 14
- Views: 7703
Re: [MOD 12.X] Zigei's Improved Beacons
Can't wait to try this out. Always been very underwhelmed by the beacons, but this might make them worth it
Thank you!
Thank you!