Search found 11 matches

by IOScream
Fri Aug 22, 2014 8:52 pm
Forum: News
Topic: Friday Facts #48 Long term thinking
Replies: 25
Views: 27311

Re: Friday Facts #48 Long term thinking

What is the difference between the 3 tank types? I see the tracks are different, but what does it mean for the tank? Faster acceleration/top speed/rotation or different uses like normal, rail and sea? Something wrong with the site? http://www.factorio.com takes me to https://www.onehub.com/. I am no...
by IOScream
Wed Aug 13, 2014 1:01 pm
Forum: Implemented Suggestions
Topic: allow replacing belts with splitters
Replies: 25
Views: 22209

Re: allow replacing belts with splitters

+1 saves some hassle.

Not much on it's own, but when you have a bunch of splitters and belts...
by IOScream
Wed Aug 13, 2014 12:52 pm
Forum: Ideas and Suggestions
Topic: Homebase
Replies: 2
Views: 1993

Re: Homebase

Although I've thought about this, it really doesn't fit the games theme nor vision as I understand it.
:ugeek:

Floors of concrete/metal I approve of, but that's about the extent of it.
by IOScream
Tue Aug 12, 2014 9:17 pm
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 35417

Re: Large Bridge Cranes

This sounds pretty brilliant. I'm assuming this means you can also have trains switch cargo at stations? I.E They both stop parrallel and the crane moves the container over to another train. This allows you to have set routes which overlap and have the cargo change without having to have lots of loa...
by IOScream
Tue Aug 12, 2014 8:58 pm
Forum: Ideas and Suggestions
Topic: Changeable limits for Inserters
Replies: 6
Views: 2318

Re: Changeable limits for Inserters

Aside the mild OCD of it, if you have a good supply of coal why is it an issue?

I'll be honest it annoys me more when my conveyors have nothing on them.
by IOScream
Tue Aug 12, 2014 9:50 am
Forum: Ideas and Suggestions
Topic: Randomize Map Generation Settings Button
Replies: 3
Views: 1601

Re: Randomize Map Generation Settings Button

+1

Alternatively a "Random" dropdown, meaning players can further fine tune their gameplay as certain map elements are random such as terrain segmentation or water.
by IOScream
Tue Aug 12, 2014 7:38 am
Forum: Ideas and Suggestions
Topic: The Colonists: An End Game Proposal
Replies: 6
Views: 4166

Re: The Colonists: An End Game Proposal

Agree with MangledPork, there should be no definitive "end" to your world. For late-game I wouldn't mind colonists arriving (Perhaps you could build 3x3 landing pads which turn into hovels and then houses, etc) and having the challenge of producing things for them (renewables such as cloth...
by IOScream
Mon Aug 11, 2014 8:14 am
Forum: Ideas and Suggestions
Topic: Make trees more visible in map
Replies: 18
Views: 7557

Re: Make trees more visible in map

+1 How would they be represented on the map?
by IOScream
Sun Aug 10, 2014 6:30 pm
Forum: Ideas and Suggestions
Topic: Use flamethrower fuel as fuel
Replies: 10
Views: 2836

Re: Rename FlameThrower Ammo to Fuel

"Jellied Fuel"

Sounds like a good idea +1
by IOScream
Sat Aug 09, 2014 9:47 pm
Forum: Ideas and Suggestions
Topic: New possible idea
Replies: 16
Views: 6771

Re: New possible idea

I'm aware this is a necro, but it saves me re-posting similar ideas. I'd like to +1 some sort of floor covering for your factories, it'd hopefully make it clearer when you have a lot going on (Lots of machines, belts, etc and also various groundcovers, ores, etc) The whole stops worms thing is also ...

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