What is the difference between the 3 tank types?
I see the tracks are different, but what does it mean for the tank?
Faster acceleration/top speed/rotation or different uses like normal, rail and sea?
Something wrong with the site?
http://www.factorio.com takes me to https://www.onehub.com ...
Search found 11 matches
- Fri Aug 22, 2014 8:52 pm
- Forum: News
- Topic: Friday Facts #48 Long term thinking
- Replies: 25
- Views: 29918
- Wed Aug 13, 2014 1:01 pm
- Forum: Implemented Suggestions
- Topic: allow replacing belts with splitters
- Replies: 25
- Views: 24563
Re: allow replacing belts with splitters
+1 saves some hassle.
Not much on it's own, but when you have a bunch of splitters and belts...
Not much on it's own, but when you have a bunch of splitters and belts...
- Wed Aug 13, 2014 12:52 pm
- Forum: Ideas and Suggestions
- Topic: Homebase
- Replies: 2
- Views: 2446
Re: Homebase
Although I've thought about this, it really doesn't fit the games theme nor vision as I understand it.

Floors of concrete/metal I approve of, but that's about the extent of it.

Floors of concrete/metal I approve of, but that's about the extent of it.
- Tue Aug 12, 2014 9:17 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 41241
Re: Large Bridge Cranes
This sounds pretty brilliant.
I'm assuming this means you can also have trains switch cargo at stations?
I.E They both stop parrallel and the crane moves the container over to another train.
This allows you to have set routes which overlap and have the cargo change without having to have lots of ...
I'm assuming this means you can also have trains switch cargo at stations?
I.E They both stop parrallel and the crane moves the container over to another train.
This allows you to have set routes which overlap and have the cargo change without having to have lots of ...
- Tue Aug 12, 2014 8:58 pm
- Forum: Ideas and Suggestions
- Topic: Changeable limits for Inserters
- Replies: 6
- Views: 2856
Re: Changeable limits for Inserters
Aside the mild OCD of it, if you have a good supply of coal why is it an issue?
I'll be honest it annoys me more when my conveyors have nothing on them.
I'll be honest it annoys me more when my conveyors have nothing on them.
- Tue Aug 12, 2014 9:50 am
- Forum: Ideas and Suggestions
- Topic: Randomize Map Generation Settings Button
- Replies: 3
- Views: 1963
Re: Randomize Map Generation Settings Button
+1
Alternatively a "Random" dropdown, meaning players can further fine tune their gameplay as certain map elements are random such as terrain segmentation or water.
Alternatively a "Random" dropdown, meaning players can further fine tune their gameplay as certain map elements are random such as terrain segmentation or water.
- Tue Aug 12, 2014 7:49 am
- Forum: Implemented Suggestions
- Topic: Barrels as universal liquid containers/Barreling all fluids
- Replies: 11
- Views: 7316
- Tue Aug 12, 2014 7:38 am
- Forum: Ideas and Suggestions
- Topic: The Colonists: An End Game Proposal
- Replies: 6
- Views: 5258
Re: The Colonists: An End Game Proposal
Agree with MangledPork, there should be no definitive "end" to your world.
For late-game I wouldn't mind colonists arriving (Perhaps you could build 3x3 landing pads which turn into hovels and then houses, etc) and having the challenge of producing things for them (renewables such as clothing, food ...
For late-game I wouldn't mind colonists arriving (Perhaps you could build 3x3 landing pads which turn into hovels and then houses, etc) and having the challenge of producing things for them (renewables such as clothing, food ...
- Mon Aug 11, 2014 8:14 am
- Forum: Ideas and Suggestions
- Topic: Make trees more visible in map
- Replies: 18
- Views: 9286
Re: Make trees more visible in map
+1 How would they be represented on the map?
- Sun Aug 10, 2014 6:30 pm
- Forum: Ideas and Suggestions
- Topic: Use flamethrower fuel as fuel
- Replies: 10
- Views: 3723
Re: Rename FlameThrower Ammo to Fuel
"Jellied Fuel"
Sounds like a good idea +1
Sounds like a good idea +1
- Sat Aug 09, 2014 9:47 pm
- Forum: Ideas and Suggestions
- Topic: New possible idea
- Replies: 16
- Views: 8475
Re: New possible idea
I'm aware this is a necro, but it saves me re-posting similar ideas.
I'd like to +1 some sort of floor covering for your factories, it'd hopefully make it clearer when you have a lot going on (Lots of machines, belts, etc and also various groundcovers, ores, etc)
The whole stops worms thing is ...
I'd like to +1 some sort of floor covering for your factories, it'd hopefully make it clearer when you have a lot going on (Lots of machines, belts, etc and also various groundcovers, ores, etc)
The whole stops worms thing is ...