Search found 17 matches
- Mon Oct 12, 2020 12:34 pm
- Forum: Implemented Suggestions
- Topic: Player Request Confirmation Not Needed
- Replies: 22
- Views: 6549
Re: Player Request Confirmation Not Needed
The way I see it, as most consistently used in-game, E should only manipulate windows (open/close) without affecting anything inside them This might be controversial, but you've come so close to realising you're arguing the other point. 'E' currently, in every scenario, manipulates without affectin...
- Thu May 30, 2019 10:46 am
- Forum: Duplicates
- Topic: [0.17.43] - Space Science disappears if no room in Rocket Inventory
- Replies: 1
- Views: 848
[0.17.43] - Space Science disappears if no room in Rocket Inventory
It's a dreadful thing to have happen when it should be the happiest moment in your life. You've launched a rocket. You've launched a thousand rockets. Reap that sweet, sweet Space research. But no. My megabase has 3 separate rocket launching areas: β Central, the starting base-turned-mini-megafactor...
- Tue Mar 12, 2019 10:12 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.4] CTRL-F does't bring up the search bar in Train GUI
- Replies: 5
- Views: 3081
Re: [kovarex] [0.17.4] CTRL-F does't bring up the search bar in Train GUI
Thanks! Sorry, apparently I didn't subscribe to the replies.
Definitely as Bilka described and thanks for the fix!
Definitely as Bilka described and thanks for the fix!
- Sat Mar 02, 2019 4:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Performance issue in Train GUI
- Replies: 3
- Views: 928
[0.17.4] Performance issue in Train GUI
When the train GUI is opened, it causes a massive FPS drop. I do have lots of trains in the network (around 270) which may be the cause, but it never had the same issue on 0.16.51. FPS drops from 45-50-ish to 22-25, then slowly creeps up to 36 and often drops back to 25-ish. When the GUI is closed i...
- Sat Mar 02, 2019 12:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] - Crash on file load (this->innerEntity->buildabilityCheck)
- Replies: 2
- Views: 887
Re: [0.17.2] - Crash on file load (this->innerEntity->buildabilityCheck)
Thanks, can confirm it's working in 0.17.4
- Sat Mar 02, 2019 1:34 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.4] CTRL-F does't bring up the search bar in Train GUI
- Replies: 5
- Views: 3081
[kovarex] [0.17.4] CTRL-F does't bring up the search bar in Train GUI
CTRL-F does't bring up the search bar (though it mentions it as a shortcut option). I've used CTRL-F in another GUI and it works fine there, just not in the new train GUI
- Thu Feb 28, 2019 11:06 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] - Crash on file load (this->innerEntity->buildabilityCheck)
- Replies: 2
- Views: 887
[0.17.2] - Crash on file load (this->innerEntity->buildabilityCheck)
After upgrading to 0.17.2 from 0.16.53 (? - the latest 0.16), the game crashes after loading the save file, before loading into the game. Tried loading into Multiplayer as usual, and also failed in single player. No mods. Win 10 Pro, 16GB ram, GTX 1080 graphics card. Log file seems to crash on line:...
- Wed Feb 13, 2019 9:02 am
- Forum: Gameplay Help
- Topic: [0.16.51] - Train Stop not sending decimals to pump over circuit network
- Replies: 3
- Views: 1341
[0.16.51] - Train Stop not sending decimals to pump over circuit network
Hi, So today I finally finished my "big blue chip" station (ermagherd), and got everything running. After leaving it for a few hours, I checked it again and noticed there were no blue chips being produced, due to having no sulfuric acid, though the train was at the station. Seems that the ...
- Thu Nov 30, 2017 8:18 am
- Forum: Resolved Problems and Bugs
- Topic: *[0.13.3] Press T even if you have researched everything
- Replies: 2
- Views: 1571
Re: *[0.13.3] Press T even if you have researched everything
Now that there's Infinite Research in 0.15, this one can probably be closed - there's always another research to do now.
- Tue Dec 27, 2016 5:43 am
- Forum: 1 / 0 magic
- Topic: Crash on OPening Notepad++
- Replies: 12
- Views: 4611
Re: Crash on OPening Notepad++
Is that with Notepad++ open before launching Factorio? Because mine is ok like that as well.
If not, I'll assume this is an issue with my computer. At the very least, I know the issue is there, and that it can be worked around.
Many thanks for your time.
If not, I'll assume this is an issue with my computer. At the very least, I know the issue is there, and that it can be worked around.
Many thanks for your time.
- Tue Dec 27, 2016 5:30 am
- Forum: 1 / 0 magic
- Topic: Crash on OPening Notepad++
- Replies: 12
- Views: 4611
Re: Crash on OPening Notepad++
Tried 12.35 as well, same issue. I tried a few other applications as well, to test. Some caused the crash, whereas some didn't. (another culprit being YACReader, a comic reader). Seeing as it isn't just the one program, it is likely to be either: 1) some special circumstance on my computer (likely) ...
- Tue Dec 27, 2016 5:26 am
- Forum: 1 / 0 magic
- Topic: Crash on OPening Notepad++
- Replies: 12
- Views: 4611
Re: Crash on OPening Notepad++
As presumed, there was no option in the Bios to even do with the video memory (no size option, no disable etc). So i tried playing with the Nvidia Control Panel option. I forced every application to run with the nVidia graphics card (and forced all monitors to use the Phys-X on the 770m), restarted,...
- Tue Dec 27, 2016 4:48 am
- Forum: 1 / 0 magic
- Topic: Crash on OPening Notepad++
- Replies: 12
- Views: 4611
Re: Crash on OPening Notepad++
Hi,
I've recorded the event happening, and uploaded to Youtube - had it as a Gif first, but it was 40mb, and was taking too long to upload.
https://www.youtube.com/watch?v=1PccCOtQObk
Will attempt to disable the HD graphics in the BIOS, but from memory, there wasn't the option to do so.
I've recorded the event happening, and uploaded to Youtube - had it as a Gif first, but it was 40mb, and was taking too long to upload.
https://www.youtube.com/watch?v=1PccCOtQObk
Will attempt to disable the HD graphics in the BIOS, but from memory, there wasn't the option to do so.
- Tue Dec 27, 2016 4:28 am
- Forum: 1 / 0 magic
- Topic: Crash on OPening Notepad++
- Replies: 12
- Views: 4611
Re: Crash on OPening Notepad++
You may say it's set to run on the NVidia card but it's not running on the NVidia card. Do you have the monitors plugged into the NVidia card or are they plugged into the integrated intel one? It is unfortunately a laptop, so it is plugged in to the only displayPort adapter (running on Monitor 1) I...
- Tue Dec 27, 2016 4:16 am
- Forum: 1 / 0 magic
- Topic: Crash on OPening Notepad++
- Replies: 12
- Views: 4611
Re: Crash on OPening Notepad++
Not sure why the log has that, Factorio is configured to run using the dedicated nvidia 770M (3GB VRAM), and is correctly showing nvidia utilities / geforce experience Nevertheless, I set graphics usage to "low", closed and reopened Factorio, and it froze again. https://www.dropbox.com/sh/...
- Tue Dec 27, 2016 3:53 am
- Forum: 1 / 0 magic
- Topic: Crash on OPening Notepad++
- Replies: 12
- Views: 4611
Re: Crash on OPening Notepad++
Hi,
It's strange, I know. Just tried it again to confirm, and to get the logs. Below file is the new log file - couldn't see anything in there. The game just freezes, and needs to be force-closed.
https://www.dropbox.com/s/8jrefdsbizf7y ... t.log?dl=0
It's strange, I know. Just tried it again to confirm, and to get the logs. Below file is the new log file - couldn't see anything in there. The game just freezes, and needs to be force-closed.
https://www.dropbox.com/s/8jrefdsbizf7y ... t.log?dl=0
- Tue Dec 27, 2016 3:43 am
- Forum: 1 / 0 magic
- Topic: Crash on OPening Notepad++
- Replies: 12
- Views: 4611
Crash on OPening Notepad++
Hi, Last night, as I was playing, I opened Notepad++ on my computer, and immediately, Factorio froze. I had to close it and reopen. Tried it again, and it froze a second time. Is someone else able to test this as well? System: Windows 7 Pro x64, i7-4700 20gb ram Factorio: Latest non-beta version (14...