Search found 4 matches
- Thu May 24, 2018 2:24 am
- Forum: Texture Packs
- Topic: [No longer available] Old graphics
- Replies: 66
- Views: 28704
Re: WIP: Deadlock's Industrial Revolution (image heavy)
Still wrong, but better, and seeing the whole tree at once lets you spot problems more intuitively instead of hunting through lists. Too much green here means too many dependencies on steel. https://i.imgur.com/mSrdW0V.png If anyone's interested in how to make these, the software is called Gephi an...
- Fri Jul 14, 2017 5:46 pm
- Forum: Balancing
- Topic: Atomic Bomb needs more prerequisites.
- Replies: 2
- Views: 1709
Atomic Bomb needs more prerequisites.
TL;DR Atomic Bomb being dependent on Explosive Rocketry and Rocket Damage 5. What ? Make Atomic Bomb research dependent on Explosive Rocketry and Rocket Damage 5. I'm going to go against guides and I'm going to suggest 1 more change in the same topic: Make Uranium Ammo depend on Bullet Damage 5, fo...
- Thu Dec 29, 2016 12:01 am
- Forum: Resolved Problems and Bugs
- Topic: {0.14.21] GUI scaling wrong on Mods screen
- Replies: 1
- Views: 1417
{0.14.21] GUI scaling wrong on Mods screen
I believe the pictures say it all.
150 scaling
200 scaling
- Sun Dec 25, 2016 2:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.21] Power armor GUI not scaling
- Replies: 1
- Views: 2721
[0.14.21] Power armor GUI not scaling
The power armor slot GUI does not scale with the rest of the GUI when setting a custom scaling per cent. It is always stuck on 100%.
A picture says a thousand words, right?
A picture says a thousand words, right?
Example at 200 per cent scaling