Search found 26 matches
- Tue Apr 09, 2019 4:08 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.26] Crash when undo during cut & paste
- Replies: 2
- Views: 2157
[kovarex] [0.17.26] Crash when undo during cut & paste
Describe the problem as best as you can What did you do? Ctrl+Z What happened? Crash What did you expect to happen instead? It might be obvious to you, but do it anyway! Undo Steps to reproduce: 1. Start any world 2. Place any structure 3. Cut the structure(Ctrl-X) 4. (Remove the structure if bots ...
- Wed Dec 19, 2018 10:46 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 363001
Re: [0.16.x] Bob's Mods: General Discussion
[/quote]
game doesn't differentiate between bot tiers, just gets idle ones to assign them to task.
[/quote]
ouch. that sucks. thanks for the info though
game doesn't differentiate between bot tiers, just gets idle ones to assign them to task.
[/quote]
ouch. that sucks. thanks for the info though
- Wed Dec 19, 2018 10:07 pm
- Forum: Implemented Suggestions
- Topic: Separate signals to/from red and green wires
- Replies: 88
- Views: 25084
- Wed Dec 19, 2018 9:52 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 363001
Re: [0.16.x] Bob's Mods: General Discussion
does anyone know how the game handles having different tiers of bots in the network at the same time? does it prefer the faster ones?
- Sun Mar 11, 2018 4:42 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138121
Re: Mylon's Many Mods
thanks again!
- Sat Mar 10, 2018 7:33 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138121
Re: Mylon's Many Mods
... i broke it again... (v1.1.11)
Error while running event Bluebuild::on_tick (ID 0)
__Bluebuild__/control.lua:132: attempt to index global 'created_entity' (a nil value)
let me know if you need anything else
Error while running event Bluebuild::on_tick (ID 0)
__Bluebuild__/control.lua:132: attempt to index global 'created_entity' (a nil value)
let me know if you need anything else
- Fri Mar 09, 2018 4:21 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138121
Re: Mylon's Many Mods
No worries.
Thanks for the quick update!
Thanks for the quick update!
- Fri Mar 09, 2018 2:34 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138121
Re: Mylon's Many Mods
i just updated Bluebuild (from 1.1.9 to 1.1.10) and got this error
__Bluebuild__/control.lua:132: ')' expected near '='
let me know what other info you need from me
__Bluebuild__/control.lua:132: ')' expected near '='
let me know what other info you need from me
- Thu Mar 08, 2018 11:09 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138121
Re: Mylon's Many Mods
that's just silly that the mod portal doesn't notify you of comments... seems like quite an oversight on the usefulness of the portal
anyhow i was coming to inform you that concreep doesn't seem to work with reinforced concrete
anyhow i was coming to inform you that concreep doesn't seem to work with reinforced concrete
- Thu Feb 15, 2018 3:57 am
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 115836
Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!
impetus maximus wrote:they still finish dropping what they are holding.
oh thanks!
- Wed Feb 14, 2018 1:42 am
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 115836
Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!
do we have a full fixed blueprint book? or an alternative? this really was/is my favorite reactor setup. what is wrong with the one you have? i thought that the change to inserters a while back messed it up, i think the specific change was that signals would completely stop them instead of letting ...
- Tue Feb 13, 2018 11:07 pm
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 115836
Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!
do we have a full fixed blueprint book? or an alternative?
this really was/is my favorite reactor setup.
this really was/is my favorite reactor setup.
- Sat Jun 10, 2017 10:50 am
- Forum: Resolved Problems and Bugs
- Topic: Corpse Color not matching 'Owners'
- Replies: 3
- Views: 2125
Re: Corpse Color not matching 'Owners'
I see. thanks for the quick reply
- Fri Jun 09, 2017 9:59 pm
- Forum: Resolved Problems and Bugs
- Topic: Corpse Color not matching 'Owners'
- Replies: 3
- Views: 2125
Corpse Color not matching 'Owners'
In multiplayer when my friend died his corpse should be blue (or whatever color he was/is) but it shows as orange (my color) on my client, and he says it was blue on his.
I can get some screenshots together if needed (YAY HOMICIDE FOR SCIENCE!)
I can get some screenshots together if needed (YAY HOMICIDE FOR SCIENCE!)
- Sun Jun 04, 2017 9:55 pm
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 115836
Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Holy crap that's fantastic
- Sun Jun 04, 2017 2:50 am
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 115836
Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!
YAY i helped. what would be a good value to set it to? or better yet how much steam can a reactor(value:1) produce from a single fuel?
- Sat Jun 03, 2017 10:31 pm
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 115836
Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!
is the Steam->F value how much steam is stored before it turns on? if so the 2 reactor setup doesn't have storage for 1M steam that its set to by default (V2.4)
- Mon May 09, 2016 7:04 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 144507
Re: [0.12] Bugs, crashes & other issues
I use the same direction hazard markings on both sides of my rails and have come across what I think might be a bug? when placing North/South rails i need one set of blueprints (W/Hazard (Right)) and on East/West i need the opposite (W/Hazard (Left)) to get them to place the same. I'm pretty sure it...
- Fri Apr 22, 2016 5:37 am
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 42006
Re: [MOD 0.12.x] Shuttle Train 0.0.1
would it be possible to add a button to call the shuttle to a station remotely? maybe a gui button that pulls up the regular menu?
either way ill be using this awesome mod.
either way ill be using this awesome mod.
- Wed Jan 27, 2016 4:43 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
- Replies: 161
- Views: 138649
Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7 (build 12)
hello i was trying to figure out how to name a resource or combine oil spouts and all i can find on the monitor is the view and delete button. is there something im doing wrong? im playing multiplayer on a local connection and im the host When you view a site, you can rename it. To merge different ...