Search found 3 matches
- Tue Apr 25, 2017 6:35 pm
- Forum: Duplicates
- Topic: [15.1] crash game
- Replies: 4
- Views: 1704
Re: [15.1] crash game
Posting here instead of making a new thread, since I also just got this same crash. 0.002 2017-04-25 12:32:04; Factorio 0.15.1 (build 29050, win64, steam) 0.002 Operating system: Windows 7 Service Pack 1 0.002 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.0...
- Fri Apr 21, 2017 3:20 am
- Forum: Implemented mod requests
- Topic: Add a way to register a mod gui as a normal game window
- Replies: 9
- Views: 4767
Add a way to register a mod gui as a normal game window
IE like the player Inventory, production graphs, train controller, etc. It frustrates me to no end that I can open my inventory with 'e' and close it with 'esc', but I can't also close mod guis with 'esc'. A great example of this is Bob's Inserters mod, but there are plenty of others. I can't tell y...
- Fri Dec 23, 2016 8:32 pm
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 38742
Re: Friday Facts #170 - Blueprint library GUI design and redesign
This wasn't a completely trivial task (as if anything ever is): When copying a blueprint out of the library into your inventory, it might be necessary to actually download the blueprint from the player who owns the blueprint β and that download can take some time. Our hope is that for most blueprin...