I may be wrong but that sounds a bit like that this mod didn't do exactly what it was designed for. But if there is a mod for this, then other players have the same wish/ idea I had.
Perhaps 0.15 will bring some changes in that direction
Search found 5 matches
- Mon Mar 13, 2017 8:39 am
- Forum: Ideas and Suggestions
- Topic: Replace items automaticly
- Replies: 4
- Views: 2883
- Fri Mar 10, 2017 12:51 pm
- Forum: Ideas and Suggestions
- Topic: Replace items automaticly
- Replies: 4
- Views: 2883
Replace items automaticly
Hi, don't know whether this was considered before, but what about the possibility to change items (belts, factories, ...) automaticly? example: one yellow belt surrounds my entire base (behind the walls) to feed the gun turrets with ammunition. Now that the aliens attack my base every two or three s...
- Thu Dec 29, 2016 1:20 pm
- Forum: Gameplay Help
- Topic: Control of inserters / belts
- Replies: 7
- Views: 3538
Re: Control of inserters / belts
thanks for your explanation and sorry for my late reply. Over christmas I played a lot (for my standards). Something like 20h in 4-5 days. But after all, my factory is more perfect than ever before. Even got a defense and walls :D Back to topic: I changed most of my small 4x4 factory complexes as yo...
- Fri Dec 23, 2016 1:27 pm
- Forum: Gameplay Help
- Topic: Control of inserters / belts
- Replies: 7
- Views: 3538
Re: Control of inserters / belts
Thanks for all the answers :D using seperate belts could be an option, yes... I'll have to test it tonight whether I can build the production process like this. Mixed belts were used in some (German) "Let's play" Youtube Videos and it looked quite nice using the inner and outer lane. Feedi...
- Fri Dec 23, 2016 10:13 am
- Forum: Gameplay Help
- Topic: Control of inserters / belts
- Replies: 7
- Views: 3538
Control of inserters / belts
Hi, first of all: my english isn't perfect because I grew up in a country far far away so some of my words might not be understandable by some people. If so, please tell me. :) My problem is a problem many (new) players might have: How can I control the inserters so they don't spam all belts? I've p...