Ok so I created a working warehouse that is not bottle necking anymore for those who are interested.
My incoming ore trains are 4-cars long and split into 3 drop off bays that each use 2 blue belts for unloading each train car. The three drop offs end up totaling 24 lanes going into steel chests ...
Search found 8 matches
- Wed Jun 07, 2017 1:44 pm
- Forum: General discussion
- Topic: Ore Warehousing Help
- Replies: 4
- Views: 3751
- Mon Jun 05, 2017 6:25 pm
- Forum: General discussion
- Topic: Ore Warehousing Help
- Replies: 4
- Views: 3751
Re: Ore Warehousing Help
Thank you so much for your feedback!
Your advice is well taken and I will see what I can do when I get home tonight.
The 4 stack inserters to blue belts is something I totally never thought of.
I also never thought of having a seperate rail network for my ore trains. I was already seeing some ...
Your advice is well taken and I will see what I can do when I get home tonight.
The 4 stack inserters to blue belts is something I totally never thought of.
I also never thought of having a seperate rail network for my ore trains. I was already seeing some ...
- Mon Jun 05, 2017 4:09 pm
- Forum: General discussion
- Topic: Ore Warehousing Help
- Replies: 4
- Views: 3751
Ore Warehousing Help
Hi Everyone,
I have done some searching and can't find any guidance for my current issue.
I like to build output specific factories. I currently have 3 sub-factories, one called RP=research park which produces all of my science packs, MP=make park which produces all of my player materials for ...
I have done some searching and can't find any guidance for my current issue.
I like to build output specific factories. I currently have 3 sub-factories, one called RP=research park which produces all of my science packs, MP=make park which produces all of my player materials for ...
- Thu May 25, 2017 5:28 pm
- Forum: General discussion
- Topic: What programming language Factorio is written in?
- Replies: 38
- Views: 50414
Re: What programming language Factorio is written in?
I would say that in order to be a 'good' programmer you need to learn things from the bottom up.
Start with CPU architecture and learn what a CPU is actually doing when you write a line of code, regardless of language. You don't need to be proficient at assembly, but understanding it helps build a ...
Start with CPU architecture and learn what a CPU is actually doing when you write a line of code, regardless of language. You don't need to be proficient at assembly, but understanding it helps build a ...
- Fri May 05, 2017 12:13 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 606
- Views: 350905
Re: Thank you (Make the dev-team happy today!)
Copied from another thread, see full thread here: https://forums.factorio.com/viewtopic.php?f=5&t=46331
-- daniel34
I really hope someone from the dev team reads this, you guys have done a fantastic job.
In the last few years I have purchased several games. Some beta level games and some major ...
-- daniel34
I really hope someone from the dev team reads this, you guys have done a fantastic job.
In the last few years I have purchased several games. Some beta level games and some major ...
- Thu May 04, 2017 1:59 pm
- Forum: General discussion
- Topic: Excellent Game Quality
- Replies: 8
- Views: 3775
Excellent Game Quality
I really hope someone from the dev team reads this, you guys have done a fantastic job.
In the last few years I have purchased several games. Some beta level games and some major releases. Of all my purchases the one that has given me, the customer, the most value is Factorio!
Firstly I am not a ...
In the last few years I have purchased several games. Some beta level games and some major releases. Of all my purchases the one that has given me, the customer, the most value is Factorio!
Firstly I am not a ...
- Sat Jan 07, 2017 4:41 pm
- Forum: Gameplay Help
- Topic: Train Signal Help
- Replies: 3
- Views: 1881
Re: Train Signal Help
Thanks for looking.
I tried out what you suggested and its pretty close.
The good news is it forced me to play around a little more and it looks like I may have figured it out.
The whole Block thing for chain signals was only causing problems for me because I was being lazy. Basically I just kept ...
I tried out what you suggested and its pretty close.
The good news is it forced me to play around a little more and it looks like I may have figured it out.
The whole Block thing for chain signals was only causing problems for me because I was being lazy. Basically I just kept ...
- Sat Jan 07, 2017 3:35 pm
- Forum: Gameplay Help
- Topic: Train Signal Help
- Replies: 3
- Views: 1881
Train Signal Help
Hi Everyone,
I have been watching videos, reading the forum and looking at everything I can to help me figure out how to use signals properly. But I am still not able to do what I want and I am seeking some advice please.
https://lh3.googleusercontent.com/FmlVREVCOfPRzncQlqW6eNjoz9WmMaqZ ...
I have been watching videos, reading the forum and looking at everything I can to help me figure out how to use signals properly. But I am still not able to do what I want and I am seeking some advice please.
https://lh3.googleusercontent.com/FmlVREVCOfPRzncQlqW6eNjoz9WmMaqZ ...