thanks thats amazing, ill be checking it out soon.Yoyobuae wrote:There's a mod for that:
https://mods.factorio.com/mods/justaran ... blueprints
Search found 3 matches
- Tue Dec 20, 2016 5:11 am
- Forum: Ideas and Suggestions
- Topic: Recursive use of Blueprint
- Replies: 20
- Views: 11648
Re: Automating Blueprint Placement
- Tue Dec 20, 2016 2:44 am
- Forum: Ideas and Suggestions
- Topic: Recursive use of Blueprint
- Replies: 20
- Views: 11648
Automating Blueprint Placement
*Edit*TL;DR "Making your self-replicating factory shold be the endgame goal of factorio, ideas on how to make it a thing."
Hello guys, so, pretty standart late game issue, you got as much of everything as you need and dont know what to do with your game.
Perfect example this reddit thread https ...
Hello guys, so, pretty standart late game issue, you got as much of everything as you need and dont know what to do with your game.
Perfect example this reddit thread https ...
- Tue Dec 20, 2016 2:41 am
- Forum: Ideas and Suggestions
- Topic: programmable buildings (assembler, furnaces, plants)
- Replies: 53
- Views: 16948
Re: programmable buildings (assembler, furnaces, plants)
It'd be reaally handy for crafting modules, it also should have the option to turn the assembler off/on.
I also support your idea of inversed filter inserters, it could be useful in various situations
I also support your idea of inversed filter inserters, it could be useful in various situations