Search found 3 matches
- Tue Dec 20, 2016 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Assembling machines and signals
- Replies: 9
- Views: 10233
Re: Assembling machines and signals
@MeduSalem Yes, the 2nd and 3rd options are very similar and you are correct in that the 2nd option does have a higher throughput if you are switching recipes often. As a game feature, it is however not just the throughput that should be maximized, one also has to take into account the overall compl...
- Mon Dec 19, 2016 8:36 pm
- Forum: Ideas and Suggestions
- Topic: programmable buildings (assembler, furnaces, plants)
- Replies: 53
- Views: 15417
Re: programmable buildings (assembler, furnaces, plants)
Hey
I posted a new thread here with some of my ideas: viewtopic.php?f=6&t=38783
I didn't want to derail this thread too much (though if a MOD feels it should be merged with this thread feel free to do so).
I posted a new thread here with some of my ideas: viewtopic.php?f=6&t=38783
I didn't want to derail this thread too much (though if a MOD feels it should be merged with this thread feel free to do so).
- Mon Dec 19, 2016 8:28 pm
- Forum: Ideas and Suggestions
- Topic: Assembling machines and signals
- Replies: 9
- Views: 10233
Assembling machines and signals
There has been some discussion about how to make the assembling machines more usable from the circuit network. In particular it has been suggested here: https://forums.factorio.com/viewtopic.php?f=9&t=30853&start=120 to make it possible to set the recipe of a machine. This has also been part...